WORDHUNTER by gerritg
About
====================
A Game about shooting characters. More and more of them are trying to kill you. If you shoot them, you'll get points. If you shoot them in order (aka a word) you'll get extra points.
Controls
====================
W A S D - Move
Left Mouse Button - Fire
Right Mouse Button - Delete word cache/Submit word for points
E - Bomb
P - Pause
Prerequisites
====================
You need have an up to date (1.7) java installed. I only tested with Java 7 x64 but it should run on x86. Maybe even with Java 6. Who knows. Edit: Doesn't work with Java 6.
Afterthoughts
====================
First entry, first game I kind of finished. Still a lot ideas left with no time to get them into the game. Watch my website (http://gerritg.de) for future updates.
Post-Compo Version
====================
Lots of bug fixes, slowdowns fixed, better spawning, better word possibilities, some new sounds & file size quartered.
Tools
====================
Eclipse 3.7
Gimp 2 (Artwork)
Paint (Screenshots ;))
BMFont
OpenMPT
sfxr
jarsplice
====================
A Game about shooting characters. More and more of them are trying to kill you. If you shoot them, you'll get points. If you shoot them in order (aka a word) you'll get extra points.
Controls
====================
W A S D - Move
Left Mouse Button - Fire
Right Mouse Button - Delete word cache/Submit word for points
E - Bomb
P - Pause
Prerequisites
====================
You need have an up to date (1.7) java installed. I only tested with Java 7 x64 but it should run on x86. Maybe even with Java 6. Who knows. Edit: Doesn't work with Java 6.
Afterthoughts
====================
First entry, first game I kind of finished. Still a lot ideas left with no time to get them into the game. Watch my website (http://gerritg.de) for future updates.
Post-Compo Version
====================
Lots of bug fixes, slowdowns fixed, better spawning, better word possibilities, some new sounds & file size quartered.
Tools
====================
Eclipse 3.7
Gimp 2 (Artwork)
Paint (Screenshots ;))
BMFont
OpenMPT
sfxr
jarsplice
Ratings
| Coolness | 100% | 1 |
| Overall | 2.98 | 758 |
| Audio | 2.92 | 428 |
| Fun | 2.81 | 711 |
| Graphics | 3.17 | 459 |
| Humor | 1.96 | 756 |
| Innovation | 3.60 | 205 |
| Mood | 2.59 | 852 |
| Theme | 3.43 | 664 |
I dig the style, could have used a different color for the player entity to separate it more from the letter entities though.
The game felt good to play in general though, the controls felt good and the movement felt solid. I really like the simple look of the graphics too. The particles where a nice touch.
To summarize, this was a cool game with a nice idea but by the end I was just playing it like any other shooter and not even thinking about the spelling mechanic.
Good job!
I think one of the major problem is that every letter comes in with equal probability (ot at least that's what I think), so you may come up with 8 consonants (obviously W, X, Z...). That, and the unfortunate missing shots fucking up your word (for which I have no obvious solution).
"Exception in thread "main" java.lang.UnsupportedClassVersionError: de/gerritg/wordhunter/Starter : Unsupported major.minor version 51.0"
No idea what this is. Not scoring of course!
- Words: Getting a word IS really hard. The idea was, that words are mixed up and spawned. I didn't finish that function so everything is random. Which makes it really hard to get a word sometime. It's like playing scrabble and everything you have is ZYYXZSQQO.
- Words Part II: I used a list of the 1000 most common used words and I'm not satisfied with that solution as there are missing a LOT of good & often used words. Maybe I should have used the top 10.000 ;)
- OSX error: No clue. Sound's like a mismatch of a lib. I'll look into that.
- Multiplayer: Sure. But first: Bug fixing, more enemies, joypad support.
I definitely think your dictionary is way too small. It missed a lot of the words I threw at it. I'd recommend checking out http://wordlist.sourceforge.net/ or http://www.scrabbleplayers.org/w/Long_List if you're looking for word lists in the future, those both seem to be useful resources.
All that aside, though, this was a lot of fun, and very creative!
As other have said, it was generally pretty difficult to actually string real words together but that just made it all the more satisfying when it happened!
Would love to see this get more developed! :D
I think it would make the game a lot more fun to play!
Unable to access jarfile
The generic JAR >should< also work on *nix systems (java -wordhunter.jar). The dotSH was made with jarsplice - seems like the only thing that works out of the box are the jars itself.
@angelk
Completing a word is as easy as pressing the right mouse button. But in some cases it still won't register a word since it only knows 10k.
@Cake&Code
After changing the spawn cache in the post-LD version it's easier to get a word. But for the full version (if I ever get to that) I'll include a lot more words. That's for sure :) Thanks for the links!
I liked the simple graphics & audio though, everything goes well with the theme. ^_^
Good job! ~