Aduno by JustinMullin

[raw]
made by JustinMullin for LD26 (JAM)
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If you enjoy Aduno and would like to see it on your mobile phone or tablet, consider contributing a dollar or two to our Indiegogo campaign at www.indiegogo.com/projects/aduno. Thanks!

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A puzzle game about turning big piles of things into little piles of things. Requires Java.

Art: Joe Olson
Code, Sound, Music: Justin Mullin
Testing/Moral Support: Daniel Grace, Julia Grace, Laura Mullin

Aduno was written in Scala, using the excellent LibGDX game development framework.

Ratings

Coolness 100% 1
Overall(Jam) 4.03 16
Audio(Jam) 3.41 129
Fun(Jam) 3.74 33
Graphics(Jam) 3.86 102
Humor(Jam) 2.59 175
Innovation(Jam) 4.05 15
Mood(Jam) 3.29 169
Theme(Jam) 3.37 236

Feedback

CherryNukaCola
30. Apr 2013 · 07:04 UTC
Wow, very impressive.
dertom
30. Apr 2013 · 14:07 UTC
Just wow, that is fucking polished and feels very good! Great game!
fullmontis
30. Apr 2013 · 14:09 UTC
This is very impressive indeed. You have to develop this further, I was hooked.
pizzababies
30. Apr 2013 · 14:13 UTC
Absolute genius game. I had a similar idea a while ago, it's a shame I never followed through with it.
Clavus
30. Apr 2013 · 14:20 UTC
Great game! The puzzles are real brain wranglers.
Walnoot
30. Apr 2013 · 14:20 UTC
Very nice! Looks very polished.
Madball
30. Apr 2013 · 14:53 UTC
There seems to be no end? Anyway, great game, and kinda challenging. I liked animation, it seems to be flawless.
DST
30. Apr 2013 · 15:08 UTC
Awesome mechanics!
Jonny D
30. Apr 2013 · 15:09 UTC
That was very nice. After the 5th one or so, I figured out a strategy that optimized my thinking effort, though. Then it was no problem to breeze through the next few billion levels.
🎤 JustinMullin
30. Apr 2013 · 15:33 UTC
Thanks for the positive comments, all!

Madball: no, there's no end. I'd love to set up a concrete set of levels so there's clear progression and something to work towards, but alas, only 72 hours.

Jonny D: I'm not sure I've gotten that good at the game yet. There's definitely a difficulty ceiling once you've got the hang of it, but I still take a while to solve the later puzzles.
hardycore
30. Apr 2013 · 15:35 UTC
I like it! Quite impressive and weird. A bit tricky too!!!
xandy
30. Apr 2013 · 15:56 UTC
hard and good!
FloatingGhost
30. Apr 2013 · 17:08 UTC
Very, very nice. I shall definitely play more.
lody
30. Apr 2013 · 17:10 UTC
I agree you should continue to develop this. I was hooked! I would buy this as a phone/tablet app in a second. Very nice work!
sirdorius
30. Apr 2013 · 17:35 UTC
Impressive! And to think you made it in scala... wow. I want this on my mobile phone!
Hiku
30. Apr 2013 · 18:41 UTC
Really good.
dook
30. Apr 2013 · 21:38 UTC
This is just great! Good graphics, animation, music and a really good interpretation of the theme :)
zazery
30. Apr 2013 · 23:27 UTC
Outstanding game! Reminds me of SpaceChem.

It took me awhile to realize I needed to drag a component onto a vat because I thought I needed to rearrange them on the board. The in game tutorial is very well done otherwise and the level design is smart.
stqn
01. May 2013 · 00:03 UTC
Very nice, good graphics and music and interesting gameplay! The game didn’t explain that I could modify the machines the first time, so I got stuck a bit on the third level or so. It would be nice to know the current level number and to be able to skip through the tutorial, and also if the levels were ordered by difficulty :).
When it started to be a bit complex (4 machines) it didn't feel that fun anymore (too many possibilities).
manax
01. May 2013 · 02:20 UTC
Well done. I love these sorts of machine/process puzzle games.

Did run into a case which seemed unsolvable: The only 1/2 machine that produced the necessary result, created 2 shapes...
whilefun
01. May 2013 · 13:11 UTC
Seriously amazing job. This has depth, fun, and is a very good use of the theme. Well done, I will be coming back to this game. I hope you pursue it further after the jam :)
imagnity
01. May 2013 · 17:29 UTC
Man!!!! This is truly a good game. I mean it! And hey! it's libgdx. Who doesn't like that? :)
derdragon
01. May 2013 · 21:39 UTC
I just spent... WAY too much time playing that. My only gripe might be that you're able to do TOO much, and it takes away a little from the feeling of accomplishment (at least for me). Obviously up my alley though, I've been playing it for at least the past half-hour.
mtthwcmpbll
01. May 2013 · 23:55 UTC
This doesn't seem to work for me on my mac. I've got a stack trace that says "org.lwjgl.LWJGLException: Could not get the JAWT interface". It looks like it might be related to having Java 7 installed? If you could, I'd zip up a version with a JRE packaged up and a startup bat/shell script to use that java.
🎤 JustinMullin
02. May 2013 · 00:17 UTC
Hey mtthwcmpbll - thanks for the heads up. I'll see if I can't set up a version with a bundled JRE. Sorry in the meantime, OS/X+Java 7 users!
MinionStudios
02. May 2013 · 00:40 UTC
Very well done and challenging! I am impressed by this one!
uberneen
02. May 2013 · 01:24 UTC
Very good. This has a complete and polished feel.
ecool377
02. May 2013 · 01:45 UTC
Really Cool game, think it needed more minimal graphics though but really fun.
cahman
02. May 2013 · 01:46 UTC
Extremely good! I don't think I'd change a thing.
🎤 JustinMullin
02. May 2013 · 01:47 UTC
Hey, no one ever said "Minimalism" meant minimal graphics! The theme is open to interpretation. =)
Rose
02. May 2013 · 01:56 UTC
Very nice! I love to see puzzle games in LD. It was tricky until I got the hang of it, and then easy, especially with more converters. I did get stuck on a level that I think was impossible, though - it wanted a single yellow piece, but no converter could output a single yellow piece.
NiceAlexanderAS
02. May 2013 · 03:00 UTC
Very cool and impressive! :D nice work bro!
oldtopman
02. May 2013 · 03:07 UTC
Pretty complex, it reminds me of SpaceChem. Very cool though.
Salamander3
02. May 2013 · 11:50 UTC
Incredibly polished game, with interesting mechanics, and fitting into the theme solidly. Perfect.
dotteri
02. May 2013 · 17:10 UTC
awesome puzzle game
robotality
02. May 2013 · 19:55 UTC
Really nice game mechanic, feels well polished and well thought out. Would love to see this on my Android phone!
EggDestroyer
06. May 2013 · 11:32 UTC
This game is great. It may lack IMO some difficulty progression and sometimes puzzles seems to be too much optimisable to be interesting, but it's really hard to achieve this sort of things with so little time. Apart from that, the level of polish is quite, and the "minimalism" part is smart. Well done !
patrickward
07. May 2013 · 10:52 UTC
Wow, I love this. Very relaxing and enjoyable game. I almost lost time playing it! The initial walk through was useful. The graphics and audio were very appropriate for each other. This was one of the best puzzle games I've played so far. Very well done. I'm impressed!
Ragzouken
08. May 2013 · 16:31 UTC
Really interesting game! It was a little too long for my liking (I didn't play long enough to see if there was any story to see).
🎤 JustinMullin
08. May 2013 · 16:54 UTC
Yes, the game is supposed to be infinite, and puzzles are randomly generated. Some of the later dialogue hints at that fact, but it's not made explicit. I'm sorry for any pain that may cause for those who just really really need closure. ;)
Rafael Sales
08. May 2013 · 21:49 UTC
Fantastic puzzle! Really innovative and fun. Congratulations!
lightnarcissus
12. May 2013 · 04:35 UTC
Smart game and I must say it's a solid effort in terms of design and polish for a game jam.
Sylvain.p
15. May 2013 · 00:23 UTC
Good concept.
sP0CkEr2
15. May 2013 · 03:50 UTC
wow that was a really great game -- awesome
Purplescape
20. May 2013 · 23:17 UTC
Very polished puzzle game! Seriously challenging for my brain.