Better Triangle by Jiddo
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You are a small and minimalistic space ship armed with nothing but a low yield laser gun. In order to survive you must kill the evil potato and his battleship of death.
Shoot off parts from the enemy ship using your gun and fly to them to pick equip them on your own ship. Use the added shielding and firepower to lay waste to your enemy.
Use WASD to control your ship and the mouse pointer to aim. The left mouse pointer fires all available weapons towards your mouse cursor.
Team:
* Simeon Atanasov - art and sound
* Cem Eliyurekli - code
* Einar Holst - code
* John David Olovsson - code
* Mark Wiseman - testing and tweaking
Tech:
* Developed using Java and Slick2D.
Update history:
1.0. Initial upload
You are a small and minimalistic space ship armed with nothing but a low yield laser gun. In order to survive you must kill the evil potato and his battleship of death.
Shoot off parts from the enemy ship using your gun and fly to them to pick equip them on your own ship. Use the added shielding and firepower to lay waste to your enemy.
Use WASD to control your ship and the mouse pointer to aim. The left mouse pointer fires all available weapons towards your mouse cursor.
Team:
* Simeon Atanasov - art and sound
* Cem Eliyurekli - code
* Einar Holst - code
* John David Olovsson - code
* Mark Wiseman - testing and tweaking
Tech:
* Developed using Java and Slick2D.
Update history:
1.0. Initial upload
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.83 | 42 |
| Audio(Jam) | 2.92 | 269 |
| Fun(Jam) | 3.58 | 61 |
| Graphics(Jam) | 4.48 | 20 |
| Humor(Jam) | 3.08 | 90 |
| Innovation(Jam) | 3.67 | 67 |
| Mood(Jam) | 3.33 | 159 |
| Theme(Jam) | 3.21 | 289 |
I would've liked to have some kind of maneto-gravity power that I can activate to pull parts in... just for something to do other than zap, zap, zap.
We were actually just three main coders. The last one is sort of an "apprentice" coder who just helped with some tweaking and bugfixing.
Between the three of us we basically just split up the different big tasks. One implemented the boss composition of small parts, one the weapon systems, one the player controls, one the camera handling, one the scrap part stuff etc. We already had sort of a framework ready that we've developed over the past few game jams. :)
The goal of stealing parts of the enemy ship for your own could have been a bit more clear within the game.
Had lots of fun coming up with strategies to not die so easily. Great to see something with made with Java play so smoothly!
Only issues seemed to be that parts were too hard to keep on your ship, but that may be because I only spent 10 minuted trying to beat the game, and it seemed that you only had the one 'zap' attack?
Other than that, it was a very solid fun game. :)
The different parts vary in toughness. The solid steel ones will be able to take much more of a beating than the ones with windows and stuff and the restaurant modules.
You start with only the zap attack, but once you have taken some of the enemy's weapon modules they will also fire whenever they are facing in the same direction as your mouse pointer/zap attack.
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:229)
at org.lwjgl.opengl.Display.createWindow(Display.java:303)
at org.lwjgl.opengl.Display.create(Display.java:845)
at org.lwjgl.opengl.Display.create(Display.java:754)
at org.lwjgl.opengl.Display.create(Display.java:736)
at org.newdawn.slick.AppletGameContainer$ContainerPanel.createDisplay(AppletGameContainer.java:194)
at org.newdawn.slick.AppletGameContainer$ContainerPanel.start(AppletGameContainer.java:213)
at org.newdawn.slick.AppletGameContainer$1.run(AppletGameContainer.java:92)
Neat concept! I really liked the graphical style used for the parts.