minimal graphics by Luck of the day games

[raw]
made by Luck of the day games for LD26 (COMPO)
The graphics are so minimal you can only see certain things at one time, enjoy!
EDIT:there is a glitch with the teleporters and the last level, the game can still can played and will not really affect gameplay it is just annoying i can make the game as I originally wanted

Ratings

Coolness 30% 1720
Overall 2.40 1226
Fun 2.42 1039
Graphics 1.80 1304
Innovation 3.20 488
Mood 1.81 1234
Theme 3.40 694

Feedback

frankbsad
01. May 2013 · 07:00 UTC
That was fun, switching between views made it quite interesting.
madballneek
02. May 2013 · 21:29 UTC
Intriguing idea, I think you have something here. I would develop it further.
Broxxar
03. May 2013 · 16:46 UTC
Needs a bit of refinement but the idea is interesting. I found the best strategy was to just spam all the buttons and rely on persistence of vision to see the whole world.
Alphonsus
03. May 2013 · 16:49 UTC
Interesting, I love the concept!
someone
03. May 2013 · 17:16 UTC
That was an interesting idea.
It would have been helpful to have the view mode information text on the screen rather than just 'press 1 2 or 3'.
Also don't create installers. Just upload an archive.
Ray_Mickelino
03. May 2013 · 19:05 UTC
Interesting game. However, I would have only uploaded the file, instead of an installer. Good job
paulopn
07. May 2013 · 18:01 UTC
An interesting idea, but the player can easily break the game by quickly mashing the number keys...Maybe if you created a delay between changes and a fade in/out effect, the whole experience would be much smoother. I had fun anyway =D
garygreen
09. May 2013 · 21:11 UTC
I thought that was a simple, but really clever idea. Nice one.
🎤 Luck of the day games
10. May 2013 · 17:21 UTC
Thanks to everyone for giving their feedback. When summer comes around after all my exams are finished I will remake this game in java and then continue developing from there. Thank you all for giving me your constructive critism and i hope to update with a post compo version later
Taro Omiya
13. May 2013 · 04:45 UTC
It was fun while it lasted, but many level were, "press down to win!"

Also would help if there was a way to reset levels, and the teleporting pads to always stay visible.
JonathanG
17. May 2013 · 12:08 UTC
Interesting idea but felt like mashing buttons was the optimal strategy. Without that, it felt very slow paced.