This One by kidder
We got a little bit over-ambitious and overscoped the game, but pretty pleased with the overall result!
The original idea was to take a different spin on minimalism; we interpreted this as a regression to minimalism instead. The gameplay becomes simpler over time, which is tied together with a overarching narrative - originally designed to be tragic, but that ending was cut :(
Team: Aryan, Adam, Chris, Andrea
Controls: arrow keys to move. ASDF for abilities. Defeat all of the enemies to progress to the next act.
Enjoy!
The original idea was to take a different spin on minimalism; we interpreted this as a regression to minimalism instead. The gameplay becomes simpler over time, which is tied together with a overarching narrative - originally designed to be tragic, but that ending was cut :(
Team: Aryan, Adam, Chris, Andrea
Controls: arrow keys to move. ASDF for abilities. Defeat all of the enemies to progress to the next act.
Enjoy!
| Windows | http://thekidder.com/files/thisone.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21304 |
Ratings
| Coolness | 24% | 1800 |
| Overall(Jam) | 2.50 | 491 |
| Fun(Jam) | 2.33 | 456 |
| Graphics(Jam) | 2.94 | 341 |
| Innovation(Jam) | 2.39 | 435 |
| Theme(Jam) | 2.22 | 539 |
Liked the ability mechanic though.
And what was with the raddish-head guy, running from side to side like a mad man?? It was kinda weird...
Finally, the use of the theme was never apparent on my playtime, as I didn't manage to get far enough to see that degradation of gameplay you comment on the game's description.
I never found much satisfaction in the abilities at my disposal, sadly. They didn't seem to do much damage and since the enemies charged at me in a big wave, I almost never had time to face them to use the abilities, so I'd just run around, waiting for a shield and then I'd turn around for one first blast and keep running in circles. Not much fun.
Then once the first wave was done, more spawned and the door still didn't open. The framerate prevented me from getting any further.
As for the framerate issues: this was a problem we struggled with throughout the Dare, and though I thought what we shipped was good enough, this was clearly not the case. :( Definitely a lesson here about using more proven middleware.
We did end up working right down to the wire, so the theme didn't get worked in as well as I would have hoped. The fire ability is meant to be extremely overpowered, so that it is all the more poignant when it is the first element to be removed. Unfortunately, it seems there were a couple of game breaking bugs that prevented people from getting to the second level, which is when this happens. :( Later encounters require a bit more creativity to get through, but the first level is easily solved through brute force.
This entry is definitely lacking a lot of polish around the edges, but we learned a ton (this was the first Dare for all of us) and I'm absolutely ecstatic seeing all the comments from people that played. Thanks so much for playing, commenting, and voting!