Mimisi (Minimalistic minimalism simulation) by Aron
Used Tech:
- Slick/LWJGL
Update 1.1 (all versions and source updated):
- food is now shown as
FOOD IN SILOS (TOTAL AMMOUNT OF FOOD)
Remember that only the food in silos is eaten by your villagers!
- fixed a bug with the timer (Round ended at 10 minutes every time!)
My first entry to a LD contest. Had to cut the gameplay down and introduce some kind of highscore system. Excuse the bad programmer art.
It's a little settlers-like simulation game where you tell your people where to build what. They will starve if you haven't enough food in your silos (each person needs 2 food every 15 seconds).
There are 8 different buildings in this game of wich you can build 7 by yourself.
Houses to raise the population cap and allow it for net people to be born.
Farms providing fields for grain and wool for toolmaking.
Mills converting grain into food.
Mines providing stones for building and ore foor toolmaking. They can only be build near the mountain in the middle.
Lumberjack producing wood.
Smith making 1 tool out of 2 ore and 1 wool.
Silo the main storage for food (very important) and the only source where food counts as accessible to eat for your people.
Hints: Build 2-3 Silos, 1 Farm, 3 Mills fast to rescue your population from starving at the beginning.
You may use my sourcecode for learning purposes (although I don't think it is well structured or even good commented). Maybe there are some classes that are of use for you (especially the LayeredMap,Map,Chunk,RefreshableList classes wich I borrowed from my main project "Gliese 581 d").
I know I would have had one day more for the jam, but I reaaaally have to study tomorrow so this is the final form of my LD26 entry.
INFO: You need the most recent version of Javas JRE ( http://www.oracle.com/technetwork/java/javase/downloads/index.html ) to run this game.
- Slick/LWJGL
Update 1.1 (all versions and source updated):
- food is now shown as
FOOD IN SILOS (TOTAL AMMOUNT OF FOOD)
Remember that only the food in silos is eaten by your villagers!
- fixed a bug with the timer (Round ended at 10 minutes every time!)
My first entry to a LD contest. Had to cut the gameplay down and introduce some kind of highscore system. Excuse the bad programmer art.
It's a little settlers-like simulation game where you tell your people where to build what. They will starve if you haven't enough food in your silos (each person needs 2 food every 15 seconds).
There are 8 different buildings in this game of wich you can build 7 by yourself.
Houses to raise the population cap and allow it for net people to be born.
Farms providing fields for grain and wool for toolmaking.
Mills converting grain into food.
Mines providing stones for building and ore foor toolmaking. They can only be build near the mountain in the middle.
Lumberjack producing wood.
Smith making 1 tool out of 2 ore and 1 wool.
Silo the main storage for food (very important) and the only source where food counts as accessible to eat for your people.
Hints: Build 2-3 Silos, 1 Farm, 3 Mills fast to rescue your population from starving at the beginning.
You may use my sourcecode for learning purposes (although I don't think it is well structured or even good commented). Maybe there are some classes that are of use for you (especially the LayeredMap,Map,Chunk,RefreshableList classes wich I borrowed from my main project "Gliese 581 d").
I know I would have had one day more for the jam, but I reaaaally have to study tomorrow so this is the final form of my LD26 entry.
INFO: You need the most recent version of Javas JRE ( http://www.oracle.com/technetwork/java/javase/downloads/index.html ) to run this game.
| Web (Java Web start) | https://dl.dropboxusercontent.com/u/28753835/mimisi.jnlp |
| Source (zipped eclipse project) | https://dl.dropboxusercontent.com/u/28753835/mimisi_src.zip |
| Win/Linux/OSX - runnable jar | https://dl.dropboxusercontent.com/u/28753835/mimisidl.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20918 |
Ratings
| Coolness | 49% | 1236 |
| Overall(Jam) | 2.93 | 349 |
| Fun(Jam) | 3.00 | 236 |
| Graphics(Jam) | 2.55 | 447 |
| Humor(Jam) | 2.24 | 253 |
| Innovation(Jam) | 2.93 | 283 |
| Mood(Jam) | 2.56 | 393 |
| Theme(Jam) | 3.32 | 251 |
And, whoa. It looks like a very simple simulation, but it felt like it had a lot of detail. Why won't my town grow? They don't have enough food. Okay, I built mills and silos, and I have 22 people, but why aren't you making any tools? Well, everybody is busy making food!
I had fun with it. I got... a score of 470 in a ten minute match I think.
Finding the balance to keep the little guys alive is really tricky. They keep starving...I think I tend to overbuild too quickly and then not have enough workers.
Other than that, it's a fun little city builder.
Got down to 2 population before I realized I needed a silo, and had some fun watching the population slowly climb back up from disaster.