Naked Shades by Lamia Queenz

[raw]
made by Lamia Queenz for LD26 (JAM)
by Andi McClure (http://runhello.com)

and Porpentine (http://aliendovecote.com)

A Twine game with a persistent online world, naked ghosts, and murderous lamias.

To our knowledge this is the first networked implementation of murderous lamia attacks in a Twine, and the first online multiplayer Twine ever made.

Comprehend the ecosystem, and you may find the ending.

(big thanks to leon arnott)

Ratings

Coolness 32% 1689
Overall(Jam) 3.47 144
Fun(Jam) 3.00 236
Graphics(Jam) 2.28 500
Humor(Jam) 2.76 137
Innovation(Jam) 3.81 45
Mood(Jam) 3.85 34
Theme(Jam) 3.53 178

Feedback

protensity
30. Apr 2013 · 01:30 UTC
I like the feel of this one. It's not as much about narrative as it is about the feeling of each piece.

Is there an ending? I couldn't find one. I also ran into a bug with a corpse.
mcc
30. Apr 2013 · 03:28 UTC
Hi protensity-- we fixed two bugs with corpses during submission hour, one gamebreaking, and this would have been uploaded after you played. With the bugs fixed we tested and it is possible to win. Porpentine has done it.
triplefox
30. Apr 2013 · 03:48 UTC
i'm winner
CherryNukaCola
30. Apr 2013 · 04:09 UTC
Very evocative.
arrogant.gamer
30. Apr 2013 · 04:22 UTC
I didn't win... I made lots of Lamia run away, but in the end I think I got lost. Maybe I'll make a map next time.
L
30. Apr 2013 · 04:29 UTC
This is the greatest videogame in human history.
Radiatoryang
30. Apr 2013 · 04:32 UTC
VICTORY
arrogant.gamer
30. Apr 2013 · 04:45 UTC
Oh neat! This is multi-player? I didn't realize that! I had hoped that my game was the only multi-player interactive fiction... OK well I will give this another spin and put more effort into understanding.

(if I'd known Twine could be used for multiplayer stories, maybe I wouldn't have rolled my own).

Thanks!
mcc
30. Apr 2013 · 04:58 UTC
arrogant.gamer... Twine *couldn't* be used for multiplayer stories before we released this... we wrote the software that makes it possible *during the jam* :D

I'll be cleaning up and publicly releasing the multiplayer-Twine framework as open source as soon as I can (I need to detangle the game-specific parts from the generic parts, and I might refine the API a little). In the meanwhile thanks for letting us know about your game.
Christopher Schulte
30. Apr 2013 · 06:04 UTC
Congratulations on making a multiplayer twine game! Very cool, the sparse use of words in each description does a good job of developing a very vivid mental image. I found myself rapidly clicking through the links for areas I had already visited, which wasn't very fun for me but I believe it to be an action specifically designed into the game to make the shock of death by lamia that much worse. Good work.
matthias_zarzecki
30. Apr 2013 · 08:11 UTC
Persistence, in a twine game? Nice work!
jackspinoza
30. Apr 2013 · 10:20 UTC
nice nice, I said "miaow" and "parp" into the void. nice economy of words, effective, solid.
saguaro
30. Apr 2013 · 12:08 UTC
This. Also, I think I ate my own corpse??? Satisfying!
Fabien Porée
30. Apr 2013 · 14:26 UTC
Hi eskaibo, I enjoyed your piano playing and then I ate your corpse I hope you don't mind!
enzo
30. Apr 2013 · 17:05 UTC
I got spells like whoa. an aura like fresh cut grass. my ancestors have defeated armies of skeleton warriors. my skin is mossy, like a newborn babe's.

I can't get enough of this world, gosh
Loren
30. Apr 2013 · 18:26 UTC
What a cool experience, awesome narrative :) Thanks for sharing this!
The4thCircle
30. Apr 2013 · 21:00 UTC
uh oh
The webpage at http://vote.runhello.com:4334/twine/shades.html might be temporarily down or it may have moved permanently to a new web address.
Error 103 (net::ERR_CONNECTION_ABORTED): Unknown error.
DkCub23
30. Apr 2013 · 22:21 UTC
Not my type of game, but for what I played, it seemed well made.
mcc
01. May 2013 · 02:56 UTC
The4thCircle: The server has been having some periodic difficulties. I'm trying to take steps to prevent this from happening again. In the meantime if you see server issues happening please tweet me @mcclure111 and I'll do something quick.
Jyrkface
01. May 2013 · 03:22 UTC
Super interesting project! Surprisingly fun, but really the fact that you created this twine extension in the timeframe of the jam alone is impressive. I hope it catches on!
r3d5
01. May 2013 · 07:07 UTC
How long is it supposed to pause at a blank screen? My screen was dark for a few minutes a couple times. Had to reload.
mcc
01. May 2013 · 08:22 UTC
It should never pause at a blank screen for more than a second. *Usually* you shouldn't notice blank screens at all, the blank screen should go by too quickly to notice. If the screen goes dark and stays that way for more than ten seconds, you can assume the server burped and your game is effectively "crashed". Sorry :( We didn't have time to implement retry/failover behavior.
Foxtacy
03. May 2013 · 04:08 UTC
Nice! kinda like Zork! :D
sharbelfs
03. May 2013 · 04:32 UTC
Just like old times. Good.
Sebastian
04. May 2013 · 08:52 UTC
Really really like it! Writing is so good.
tankete
07. May 2013 · 02:44 UTC
Unique. Not a fan of the style/genre, but that's a preference. Executed well. Should. Have. Made. A. Map. :)
donp3yote
10. May 2013 · 02:52 UTC
Gave me goose bumps. I had no idea about multiplayer in IF, that's very unique indeed. I loved the solo campaign just fine though : )
alwaysinbeta
13. May 2013 · 17:09 UTC
Lovely writing. Enjoyed playing. Got killed first time, couldn't find ending second time.
Ryusui
16. May 2013 · 21:05 UTC
Sad to see the "ecosystem" had been picked clean by the time I was able to get to it - apparently there's something missing that I can't collect, no matter how many times I die. Other than that, brilliant concept.
Hate9
03. May 2018 · 18:19 UTC
For the record, the download no longer works. I really wish I could still play this.