You are the Minimalist by pighead10
UPDATE::
Player size has been halved to allow for more precision. This makes the generation of the white path look a little glitchy but at least it's more playable now.
BUGS::
-Sometimes the red bullet will not rebound/kill something. Restart if this happens.
-Around 40% of the time, level 5 will bug in this way (it is far less frequent on other levels), along with a different bug. If you are sure you have the solution, check the playthrough to see if you are right.
YOU NEED TO KNOW::
SQUARES (all equal sides) and LINES (1 width or 1 height) are created into 1 chunk each. Therefore a long 1x1 line will be one chunk, but a long 2x1 line will be converted into lots of 2x2 square chunks!
DON'T RESIZE THE WINDOW, your aiming will be out.
===
In You are the Minimalist, you must complete the objective - walking to the green cube. However, you must do this in the most minimalistic way possible, as you generate squares behind you whenever you move and they are converted into 'chunks' - the more chunks, the less minimal.
5 levels only (but if you complete them all I will be impressed). If you complete the 5th one, the "next level" screen will hang.
Controls ingame. Escape to close.
==
@pighead10
Player size has been halved to allow for more precision. This makes the generation of the white path look a little glitchy but at least it's more playable now.
BUGS::
-Sometimes the red bullet will not rebound/kill something. Restart if this happens.
-Around 40% of the time, level 5 will bug in this way (it is far less frequent on other levels), along with a different bug. If you are sure you have the solution, check the playthrough to see if you are right.
YOU NEED TO KNOW::
SQUARES (all equal sides) and LINES (1 width or 1 height) are created into 1 chunk each. Therefore a long 1x1 line will be one chunk, but a long 2x1 line will be converted into lots of 2x2 square chunks!
DON'T RESIZE THE WINDOW, your aiming will be out.
===
In You are the Minimalist, you must complete the objective - walking to the green cube. However, you must do this in the most minimalistic way possible, as you generate squares behind you whenever you move and they are converted into 'chunks' - the more chunks, the less minimal.
5 levels only (but if you complete them all I will be impressed). If you complete the 5th one, the "next level" screen will hang.
Controls ingame. Escape to close.
==
@pighead10
Ratings
| Coolness | 62% | 3 |
| Overall | 3.14 | 584 |
| Audio | 2.47 | 690 |
| Fun | 2.61 | 898 |
| Graphics | 2.56 | 934 |
| Innovation | 4.03 | 45 |
| Mood | 2.59 | 852 |
| Theme | 4.06 | 121 |
- Controls are very imprecise, I would prefer the blocks being dropped to be the same size as the player and for the player to be locked onto the grid - as it is it's very difficult to drop the exact size shape that you need to in order to proceed.
- Rules are a little unclear - why is a single width path counted as a single block but a double width path gets split into lots of squares and ends up counting as loads?
@Arkazon: sorry, I should make it more clear. Lines or even squares.
That was a nice playthrough. Too bad I couldn't get past the fourth one.
It is indeed a nice game concept.
ESC shouldn't close the game when on the menu. Generally bad practice to have a key than can close the game.
The concept was neat however, and an interesting take on the theme. A post-compo version with better controls would be a pretty solid game.
The effect when it reveals the results is really nice. It would be nice if it sped up when there were a lot of blocks though. I don't like basking in my own failure :(
I don't understand how to reduce squares in level 3.