end by Aevek
Controls are standard WASD
Minimalistic visual, sound, and gameplay. 3D first person puzzle game.
My first Ludum Dare game, also my first game ever actually publicly released. So, that's good.
I recommend that you download it, as the visuals look far better that way. If you play full screen, you'll have to alt-f4 to quit, as I neglected to add a quit function.
Minimalistic visual, sound, and gameplay. 3D first person puzzle game.
My first Ludum Dare game, also my first game ever actually publicly released. So, that's good.
I recommend that you download it, as the visuals look far better that way. If you play full screen, you'll have to alt-f4 to quit, as I neglected to add a quit function.
Ratings
| Coolness | 69% | 3 |
| Overall | 3.51 | 238 |
| Audio | 2.60 | 622 |
| Fun | 3.27 | 300 |
| Graphics | 3.34 | 348 |
| Humor | 2.25 | 529 |
| Innovation | 3.17 | 515 |
| Mood | 3.25 | 261 |
| Theme | 4.27 | 38 |
Like it.
But there is a time, where the Dev Console opens.
Errorlog is:
"NullReferenceException: Object Reference not set to an instance of an object
> slidingdoor.Update() (at C:/Users/Jake/Documents/LD26/Assets/Code/slidingdoor.cs:15)"
Hope that will help. :)
First public release, huh? Keep up the good work!
Really like it, especially the colorful, musical buttons. Platforming was a bit frustrating at times :P and a simple credits screen would've been a nice alternative to the current, *ahem*, end. Was my first LD as well, look forward to seeing you at the next one :)
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21051
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20047
"Space to shoot", you say? Jump maybe?