end by Aevek

[raw]
made by Aevek for LD26 (COMPO)
Controls are standard WASD

Minimalistic visual, sound, and gameplay. 3D first person puzzle game.

My first Ludum Dare game, also my first game ever actually publicly released. So, that's good.

I recommend that you download it, as the visuals look far better that way. If you play full screen, you'll have to alt-f4 to quit, as I neglected to add a quit function.

Ratings

Coolness 69% 3
Overall 3.51 238
Audio 2.60 622
Fun 3.27 300
Graphics 3.34 348
Humor 2.25 529
Innovation 3.17 515
Mood 3.25 261
Theme 4.27 38

Feedback

puttputt
29. Apr 2013 · 04:10 UTC
This game is exactly what the theme is about. Wow, nice work!
Alic Szecsei
29. Apr 2013 · 04:17 UTC
It's not often a puzzle game really catches my interest, but this one kept me going for some time. The signs were always amusing and provided a fun spin on every game element.
NightDreamer
29. Apr 2013 · 07:10 UTC
It's really a nice puzzle game! :)
Like it.

But there is a time, where the Dev Console opens.
Errorlog is:
"NullReferenceException: Object Reference not set to an instance of an object
> slidingdoor.Update() (at C:/Users/Jake/Documents/LD26/Assets/Code/slidingdoor.cs:15)"

Hope that will help. :)
Hadyn
29. Apr 2013 · 07:44 UTC
Some very cool ideas here, but I felt like it was a little too slow at times (either the player could move faster, or distances could have been made shorter) - and the lack of music or ambient effects made the world feel a little too empty for me. The puzzles were cool, though, and the signs were a nice touch =]
runonthespot
29. Apr 2013 · 22:20 UTC
48 hours? Crazy.
Chman
29. Apr 2013 · 22:21 UTC
Best thing about the game ? The signs. Really cool, they added a lot to the experience. And congrats on your first public game :]
atraxgames
29. Apr 2013 · 22:22 UTC
Cool. The dictionary thing is very smart. A bad thing: too much inertia.
ming_tea
29. Apr 2013 · 22:23 UTC
I thought this was fun and made great use of the theme.
TaleLore
29. Apr 2013 · 22:23 UTC
Brilliant game, I loved it.
Masadow
29. Apr 2013 · 22:25 UTC
Nice puzzle game ;)
argo15
29. Apr 2013 · 22:27 UTC
Interesting theme you have there.
FaBrito
29. Apr 2013 · 22:29 UTC
Great level Design! One of best overral so far! ;)
First public release, huh? Keep up the good work!
FaBrito
29. Apr 2013 · 22:30 UTC
Ah, great idea to use the dictionary to help the player! ;)
eteeski
29. Apr 2013 · 22:50 UTC
this was pretty cool. good idea. this was well put together.
ilo
29. Apr 2013 · 23:37 UTC
I didn't actually finish it as I felt a little motion-sick, but what I experienced up until that point was pleasing. It did feel like being in a curious minimalist art exhibit... with platforming. :)
ncgames
30. Apr 2013 · 06:59 UTC
awesome. really loved the sliding doors, and other trippy effects. without any background you get an interesting sense of disorientation when everything's moving
Jarrett
30. Apr 2013 · 08:35 UTC
Nice work! :) It truly exemplifies the theme.

Really like it, especially the colorful, musical buttons. Platforming was a bit frustrating at times :P and a simple credits screen would've been a nice alternative to the current, *ahem*, end. Was my first LD as well, look forward to seeing you at the next one :)
SaintHeiser
30. Apr 2013 · 10:00 UTC
Like the texts. Its funny and minimalistic =)
porglezomp
01. May 2013 · 00:12 UTC
Really nice! Your game is really similar to ours, you should look at it, we can probably learn things from each other. Our game could have used something like the signs.

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21051
porglezomp
01. May 2013 · 00:20 UTC
Although you should have disabled mipmapping on the signs, that's my one criticism.
Nanolotl
01. May 2013 · 03:43 UTC
I liked the graphics and sounds that came from the switches. The player's inertia was a bit too much and the jerky motion when riding moving platforms was a bit irritating.
sP0CkEr2
01. May 2013 · 04:29 UTC
you nailed the theme! incredible game -- reminded me a lot of portal!
jolle
01. May 2013 · 11:52 UTC
Bit too high mouse sensitivity and physics that made the controls seem sluggish makes this hard to play for the wrong reasons. Otherwise pretty nifty.
bbrown2
01. May 2013 · 22:14 UTC
Definitely the most complete game I've played as part of the competition. The game's mechanics have been done before, but you executed them well and they worked with the theme.
Xanjos
03. May 2013 · 00:00 UTC
I quite liked the level design but it think it needs some background music to help with the mood.
mrexcessive
03. May 2013 · 14:25 UTC
Played the web version on Chrome. Liked the text descriptions instead of models ... Straightforward puzzles, but excellent overall impression. Camera needs a bit of work, hard to tell where your feet are, or at least its not intuitive... Actually, playing a bit more I think the camera is fine... maybe need a shadow or something ?
ShellfishGames
03. May 2013 · 21:19 UTC
Very nice. The controls felt a bit weird and sadly I wasn't able to solve the puzzle (how about a hint? Neither brute force button-pushing nor making all buttons white nor making all buttons colored nor anything else I tried succeeded, I guess I'm just too stupid and/or tired to see the solution..?), but that being said, everything worked really well. It actually felt like a complete game and was quite immersive.
little_polygon
05. May 2013 · 07:16 UTC
The core aesthetic almost robbed the surprises a little, but overall great job.
SamoojaMies
05. May 2013 · 09:59 UTC
Nailed the theme
Tifu
05. May 2013 · 20:42 UTC
Cool stuff. Nice use of theme. A little slow waiting for moving blocks in a few stages that seemed to be taking ages, but eh, minor complaint. Way to go!
rzfmzn
05. May 2013 · 21:56 UTC
Loved it, from theme to LD, great work! =OD
0beah
06. May 2013 · 14:22 UTC
Really nice use of theme. Found the platforming a bit clunky.... or that could just be me sucking.
Drabiter
06. May 2013 · 14:58 UTC
On linux Nadia the mouse look is very sensitive and no sound. I used the 64bit executable. Nice game btw!
dray
06. May 2013 · 15:23 UTC
Very cool game, great aethetic and gameplay. i didn't finish, i stop at the nexus level. maybe the game is a bit slow.
TheSarcastic
06. May 2013 · 16:06 UTC
Nailed the theme man. Keep it up!
tankete
07. May 2013 · 00:22 UTC
Wow! Nicely done. Felt like a poor-man's Anti-Chamber with the look and signs. (That's a compliment) :)
Bernhard
07. May 2013 · 07:10 UTC
Very simple and relaxing. Involved a bit too much waiting for platforms :-)
matthias_zarzecki
09. May 2013 · 08:02 UTC
Nice idea! Like the musical steps. Also good use of unity-resources.
euwaku
11. May 2013 · 04:36 UTC
Very well designed, loved the theme interpretation!
Mago
11. May 2013 · 07:12 UTC
simply AMAZING. great atmosphere similar to games like portal also great levels. The best usage of theme I saw so far!
jonnopon3000
11. May 2013 · 13:46 UTC
A surprisingly well designed little plaformer - good work!
Zccc
11. May 2013 · 15:03 UTC
I don't know what is happening, the controls do nothing... I just move very fast in the direction I'm looking... how am I supposed to climb the stairs that way??
Martin_Monosys
11. May 2013 · 16:19 UTC
Cool game, let's all praise UNITY for being such a cool platform for gamemaking... I used it too, but I think your result is much more enjoyable ! :)
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20047
Madball
11. May 2013 · 16:40 UTC
At first I thought it`s too simple, but then I found a very interesting puzzle game. The concept seems very minimalistic yet original, so you should expand it.
"Space to shoot", you say? Jump maybe?
Benjamin
12. May 2013 · 15:36 UTC
I Life the panel idea. But it was better on start when panels replace what they describe ( obstacle, objective etc ) After that they are just used to describe situation like in classic videogame
GranaDa
12. May 2013 · 17:04 UTC
Nice job! A bit of work and this could be a full featured game!
ethankennerly
12. May 2013 · 19:36 UTC
The definitions on the walls lured me. The blocks that implemented those definitions made me feel alert and content. If you continue to develop this, I gave up hope when jumping from the last pillar in the first outside level.
Sylvain.p
15. May 2013 · 16:34 UTC
Nice puzzle and good atmosphere.