Minga-Me by blay09
Hint: There are random fights in the sewers. You should at least go through two of them so you are trained well enough for the next level.
OS/X: As usual the game doesn't seem to run on OS/X. I can't test this myself as I have no Mac, but if you could try running it on the Terminal and post the error message you get, I'll look at how to fix it (because it should actually work).
In Minga-Me you're a new player of the popular MMORPG Minga-Me - at least it was popular until a new developer took over. He, who calls himself "The Gamemaster", has a weird view of Minimalism, which leads to him going ahead and nerfing and un-deving the once loved game.
Somehow Alex, that's who you are, gets dragged into all this,
and now you have to give your best to save the world.
I don't really know what else I should write here.
This time the game has rather simple controls (surprise!) and they're all explained ingame.
It's my first time deploying a libgdx game - but from what I see the single jar should work on all, Windows, Linux and OS/X without a problem. I tried deploying to HTML5, but I guess the game is too big for that - it lagged a lot.
OS/X: As usual the game doesn't seem to run on OS/X. I can't test this myself as I have no Mac, but if you could try running it on the Terminal and post the error message you get, I'll look at how to fix it (because it should actually work).
In Minga-Me you're a new player of the popular MMORPG Minga-Me - at least it was popular until a new developer took over. He, who calls himself "The Gamemaster", has a weird view of Minimalism, which leads to him going ahead and nerfing and un-deving the once loved game.
Somehow Alex, that's who you are, gets dragged into all this,
and now you have to give your best to save the world.
I don't really know what else I should write here.
This time the game has rather simple controls (surprise!) and they're all explained ingame.
It's my first time deploying a libgdx game - but from what I see the single jar should work on all, Windows, Linux and OS/X without a problem. I tried deploying to HTML5, but I guess the game is too big for that - it lagged a lot.
| Windows/Linux | http://eiradir.org/blay09/ld26/MingaMe.jar |
| OS/X (might not work) | http://eiradir.org/blay09/ld26/MingaMe.jar |
| Gameplay Video | http://www.youtube.com/watch?v=2Zq5qTvorGQ |
| Timelapse Video | http://www.youtube.com/watch?v=YVmOs8yPIVg |
| Source | http://eiradir.org/blay09/ld26/MingaMe-src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=16114 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.40 | 334 |
| Audio | 2.79 | 498 |
| Fun | 3.00 | 538 |
| Graphics | 2.83 | 717 |
| Humor | 3.64 | 57 |
| Innovation | 3.12 | 560 |
| Mood | 3.15 | 353 |
| Theme | 3.54 | 552 |
I'm on mac.
Nice game too
I laughed when I selected "magic" and that was suddenly disabled!
Overall pretty good, thanks for sharing :)
That said, your game could use some polish - I feel that the pacing of the dialogue could do with some work - there is a LOT of dialogue, and it feels tiring quite fast.
Also, there is a bug after the "sewer" scene - the game becomes real time, but the dialogue does not stop the game. So the enemies keep attacking you while you desperately press Enter to get rid of the dialogue boxes.
Thanks for the game!
I'd make it hold to click too.
Other than that battle though, really cool idea. Enjoyed the original battle system and the storyline. Wish magic wasn't disabled though :P .
But yeah, nice one.
It depends on how lucky you get in the sewers, as the damage you take and give in the second fighting system depends on your level. You're either too weak and die (because you got unlucky in the sewers and got no random fights) or you're too strong and get 0 damage from everything. I've found that two fights are enough to survive the action battle. It's really a shame that most people won't see the epic boss fight after all, which I think turned out pretty nice.
The final battle was quite difficult though (the musical game), I only got what seems to be the bad end.
I liked the LOVE part. That was good.
On the downside, the final boss battle is just too hard for me (and you have to restart from scratch if you lose). I may come back and try to beat the game later, but I just don't have those rhythm skills.
Also, the graphics, while not bad, are a bit lacklustre (could be put down to the minimalist theme, I guess). The battles seem to be a bit badly scripted: the enemies just seemed to attack one of my party members, and would do zero damage a lot of the time. There are some typoes and other technical problems with the writing (for example, Kaye is referred to as "he" when she levels up).
All in all, it has some flaws, and the rhythm stuff is ludicrously difficult for me, but the plot and humour are top notch.