{"author_link":"\/author\/swizzcheez\/","author_name":"swizzcheez","author_uid":"16129","comments":[{"author_name":"nseward","author_uid":"15218","time":"Apr 29, 2013 @ 6:16am","epoch":1367215860,"text":"I love the discover image type puzzles.  Great job.  (I got the link to mine fixed if you want to check it out again.)"},{"author_name":"raincole","author_uid":"17708","time":"Apr 29, 2013 @ 6:51am","epoch":1367217960,"text":"Wow, it's a 1A2B in 2D grid! Like this idea."},{"author_name":"sparksgently","author_uid":"22803","time":"Apr 29, 2013 @ 6:52am","epoch":1367218020,"text":"Slick interface. I didn't get the impression that I could logic out what color went where (a la Mastermind), and that meant that I was just clicking until I got a happy noise. That's just my personal preference, I guess, that I would rather be rewarded with a puzzle than a picture.\r<br\/>Nice work all around!"},{"author_name":"meat_popsicle","author_uid":"21777","time":"Apr 29, 2013 @ 7:08am","epoch":1367218980,"text":"Really hard to understand what the goal is.\r<br\/>Otherwise it was interesting and nice :)"},{"author_name":"orangepascal","author_uid":"12805","time":"Apr 29, 2013 @ 7:39am","epoch":1367220840,"text":"I'm very bad at these type of games.. and got annoyed pretty quickly.. it's a good game tho, just not my kind :)"},{"author_name":"patrickward","author_uid":"22335","time":"Apr 29, 2013 @ 10:40am","epoch":1367231700,"text":"Nice job. It took me a couple of tries before I figured out what to do. It would be nice to have a small graphical hint, so you're not stabbing in the dark. Overall, a very playable game. Felt complete. Good work!"},{"author_name":"HeyChinaski","author_uid":"11211","time":"Apr 29, 2013 @ 5:11pm","epoch":1367255160,"text":"Nice mechanic.  The time limit was perhaps a little strict, or maybe I'm a bit slow? :) Maybe an undo button would help"},{"author_name":"bernhard","author_uid":"20775","time":"Apr 30, 2013 @ 12:11am","epoch":1367280360,"text":"Another vote for the undo button! Other than that I found this to be quite a unique puzzle game."},{"author_name":"berjah","author_uid":"20555","time":"Apr 30, 2013 @ 12:12am","epoch":1367280420,"text":"runs well and looks nice.  a longer time limit for the first round would be good, or maybe I'm too slow ;-)"},{"author_name":"swizzcheez","author_uid":"16129","time":"Apr 30, 2013 @ 12:13am","epoch":1367280480,"text":"Is adding an undo button something I'm \/allowed\/ to do after launch?  I'm willing to tweak some of these things in, but I don't know if it's allowed."},{"author_name":"swizzcheez","author_uid":"16129","time":"Apr 30, 2013 @ 12:18am","epoch":1367280780,"text":"Also, I wouldn't mind dialing in the right scoring settings, but I assumed that after the compo launch that wouldn't be allowed."},{"author_name":"Sayaer","author_uid":"23012","time":"Apr 30, 2013 @ 1:45am","epoch":1367286000,"text":"This was difficult for me, but i'm bad with puzzles :)  I did enjoy the concept and challenge though, well presented."},{"author_name":"Misael.K","author_uid":"12802","time":"May 1, 2013 @ 6:52am","epoch":1367390820,"text":"I'm not sure I dig (functionally) the interface. The &quot;good piece&quot; sound would sometimes be silent, and the little number above each grid block was a bit confusing (that is, I couldn't use it to assist me). I found the time given to be really short, I could only complete a two color puzzle even after several tries."},{"author_name":"BrainSlugs83","author_uid":"22701","time":"May 1, 2013 @ 8:05am","epoch":1367395200,"text":"What, no Potato??  Also, looks like the scoring for the basic mode isn't working -- both score boards look like they just display the scores for the unlimited mode."},{"author_name":"sboerwinkle","author_uid":"16543","time":"May 3, 2013 @ 9:52pm","epoch":1367617620,"text":"Neat idea. A little more score would be nice, but I'm sure I'll get better. Good job!"},{"author_name":"Xanjos","author_uid":"21201","time":"May 12, 2013 @ 12:56am","epoch":1368319860,"text":"Pretty hard but it's a rather interesting puzzler."},{"author_name":"Koltiman","author_uid":"21680","time":"May 14, 2013 @ 11:54am","epoch":1368532140,"text":"Really neat little game, good work!"},{"author_name":"Mach60KAS","author_uid":"5788","time":"May 14, 2013 @ 5:15pm","epoch":1368551400,"text":"Very interesting, maybe a little bit more time would be nice! :) The design of the page was well thought out and complimented the game, too. Well done!"},{"author_name":"Oye Beto","author_uid":"7933","time":"May 17, 2013 @ 4:50am","epoch":1368765900,"text":"I don't know if I'm playing it right, I'm doing it by trial and error and I can't win :P\r<br\/>\r<br\/>I liked that you connected it with google accounts and the web design looks good."},{"author_name":"RawBits","author_uid":"5167","time":"May 17, 2013 @ 9:06pm","epoch":1368824460,"text":"Very good! I always wanted to be an imageprocessing algorithm myself. :) Well, my degree is partly from it but I like them more now. :D"},{"author_name":"swizzcheez","author_uid":"16129","time":"May 18, 2013 @ 2:19am","epoch":1368843240,"text":"I have a scoring fix ready to roll out once the compo is complete.  I thought about deploying under the &quot;typo&quot; rule, but wasn't quite sure so I'm leaving it until the compo ends.\r<br\/>\r<br\/>Once that occurs, you will have a better scoring indicator and fixes to make the game beatable, perhaps too much so.  We'll see.  Anyone want to continue play-testing after?"},{"author_name":"voxel","author_uid":"1789","time":"May 18, 2013 @ 9:39am","epoch":1368869640,"text":"Ooh clever. Agree that it could do with better instructions for the drive-by ludumdare rater, but once you know what's going on it's a solid game and surprisingly fun."}],"images":["ld26\/16129-239e546d2b3a452c1f5730651fd66d50.jpg"],"links":[{"url":"http:\/\/pixel-dust.appspot.com","text":"Web"},{"url":"https:\/\/github.com\/swizzcheez\/pixel-dust","text":"Source"}],"metadata":{"g_key":"26465","g_author":"16129","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26495","g_title":"Pixel Dust (LD26)","g_status":"UCHK1","g_place":"897","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/16129-shot0.png-eq-900-500.jpg"],"text":"Ok, I'm as done as I'm going to get (maybe some IE tweaking later).\r\n\r\nHere it is:\r\n\r\nhttp:\/\/pixel-dust.appspot.com\r\n\r\nIt's a cross between Nonograms and Mastermind.  Not going to be my favorite game, but at least it's the first one I finished.\r\n\r\nSource code on github: https:\/\/github.com\/swizzcheez\/pixel-dust\r\n\r\nScreenshot:\r\n\r\n \r\n\r\n\r\n\r\n \r\n\r\nPS: In case it isn't clear how this is \"minimal\" -- I don't know how much more minimal I can get than a game about putting color blocks on a canvas.  ;)\r\n\r\nAlso, IE9 kind-of runs.  Firefox, Chrome seem to fare well on Linux and Windows.  I still can't tell if Macs will work (don't have one to test with).\r\n\r\nPPS: Tools I ended up using:\r\n\r\nFlask (Python)\r\nGoogle App Engine\r\nBootstrap\/jQuery w\/Custom Theme\r\nColor plugin to jQuery\r\nI think that was it.  The rest was hand-rolled.<\/p>","title":"Pixel Dust (LD26)"}