Amulet Of Zarygar by TuxedoFish
This is my 3rd entry to the competition and i tried my hardest to make it the best. Again it fell short on content but the only way to get better is to do more LD right :D use the wasd keys to move around and get near the enemies to damage them and get there loot, there is also a chest nearby. Use the x key with your mouse over your sword to wield it and press x near an npc to hear what they say. Hope you enjoy.
I have now updated to fix all of these bugs. I have tested on 2 laptops(windows), an imac and a macbook pro and they all work. Howeverif anyone has a linux box (which has the same update as the rest(ofcourse different natives) so should also work) it would be great if you could tell me if it works. If it doesn't work for you could you please tell me your graphics card because this update makes it cross platform.
I have now updated to fix all of these bugs. I have tested on 2 laptops(windows), an imac and a macbook pro and they all work. Howeverif anyone has a linux box (which has the same update as the rest(ofcourse different natives) so should also work) it would be great if you could tell me if it works. If it doesn't work for you could you please tell me your graphics card because this update makes it cross platform.
Ratings
| Coolness | 32% | 1689 |
| Overall | 1.94 | 1331 |
| Fun | 2.06 | 1231 |
| Graphics | 2.11 | 1210 |
| Innovation | 1.67 | 1331 |
| Theme | 2.76 | 1169 |
The core systems need some work:
-Stats (health, mana)
-Character types (levels, skills)
And, like you said, it lacks content:
-Quests
-Items
-Enemies & allies
There is potential for something interesting.
It was fun a for a bit to move around and tackle enemies until they died but there wasn't much more to do, which is what I assume you meant when you said it fell short on content.
I also think the background tile graphics were too detailed and attention drawing, you want to have much more muted backgrounds in 2d game so that it is easy to see the difference between background (non-interactable objects) and foreground (characters, enemies, chests, etc.)
The less controls the better. I noticed that to attack slimes you need only walk to them, so why does talking to npcs require a key press? These are design decisions that you should really think about.
For a 3rd LD, and in 48 hours, well done. Keep on making games! :)
OpenGL version: 3.2 NVIDIA-7.32.12
Exception in thread "main" java.lang.NumberFormatException: For input string: "0,009009"
at sun.misc.FloatingDecimal.readJavaFormatString(FloatingDecimal.java:1222)
at java.lang.Float.valueOf(Float.java:388)
at texture.Texture.roundTwoDecimals(Texture.java:23)
at texture.Texture.<init>(Texture.java:15)
at texture.TextureHolder.addTexture(TextureHolder.java:37)
at logic.GridParser.parseGrid(GridParser.java:31)
at start.Controller.start(Controller.java:261)
at start.EntryPoint.main(EntryPoint.java:11)
Can you provide a fix for that? :)