{"author_link":"\/author\/dreamthorn\/","author_name":"DreamThorn","author_uid":"15373","comments":[{"author_name":"acatcalledfrank","author_uid":"23058","time":"Apr 29, 2013 @ 7:27am","epoch":1367220120,"text":"I get a Java error when I run the .bat file and the game doesn't load. Sorry!"},{"author_name":"DreamThorn","author_uid":"15373","time":"Apr 29, 2013 @ 8:31am","epoch":1367223960,"text":"Which version of Java do you use?  This was written and compiled with JDK7.\r<br\/>\r<br\/>Also, you could give me more detail on the error."},{"author_name":"euske","author_uid":"17675","time":"Apr 29, 2013 @ 8:39am","epoch":1367224440,"text":"@acatcalledfrank: I had the same issue. Fixed when I installed Java 7."},{"author_name":"LrdKzrth","author_uid":"22257","time":"Apr 29, 2013 @ 9:19am","epoch":1367226840,"text":"Nothing happens. I've got the latest version of Java, running Windows 7 x64"},{"author_name":"pythong","author_uid":"717","time":"Apr 29, 2013 @ 10:07am","epoch":1367229720,"text":"When I try to run your game, it tells me this\r<br\/>\r<br\/>Exception in thread &quot;main&quot; java.lang.UnsupportedClassVersionError: org\/za\/dreamt\r<br\/>horn\/ld26\/Main : Unsupported major.minor version 51.0\r<br\/>        at java.lang.ClassLoader.defineClass1(Native Method)\r<br\/>        at java.lang.ClassLoader.defineClassCond(ClassLoader.java:632)\r<br\/>        at java.lang.ClassLoader.defineClass(ClassLoader.java:616)\r<br\/>        at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:14\r<br\/>1)\r<br\/>        at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)\r<br\/>        at java.net.URLClassLoader.access$000(URLClassLoader.java:58)\r<br\/>        at java.net.URLClassLoader$1.run(URLClassLoader.java:197)\r<br\/>        at java.security.AccessController.doPrivileged(Native Method)\r<br\/>        at java.net.URLClassLoader.findClass(URLClassLoader.java:190)\r<br\/>        at java.lang.ClassLoader.loadClass(ClassLoader.java:307)\r<br\/>        at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)\r<br\/>        at java.lang.ClassLoader.loadClass(ClassLoader.java:248)\r<br\/>Could not find the main class: org.za.dreamthorn.ld26.Main.  Program will exit."},{"author_name":"Xgor","author_uid":"18652","time":"Apr 29, 2013 @ 12:58pm","epoch":1367239980,"text":"Really confusing how the mechanics works.... Could be explained a lot better"},{"author_name":"Jonathan Whiting","author_uid":"527","time":"Apr 29, 2013 @ 1:28pm","epoch":1367241780,"text":"Wow, I really can't figure out the mechanics on this at all.  Pretty interesting though for that exact same reason."},{"author_name":"egos","author_uid":"20701","time":"Apr 29, 2013 @ 1:59pm","epoch":1367243640,"text":"artitistiacl puzzle game. after 4 lvl i didnt understand exactly the game mechanism and i win some time without understand why....."},{"author_name":"DreamThorn","author_uid":"15373","time":"Apr 29, 2013 @ 1:59pm","epoch":1367243640,"text":"Yeah, part of the idea was that you should figure out the mechanics.  The animations would really have made the effects clearer.\r<br\/>\r<br\/>So, here goes:\r<br\/>1. The color of the cursor determines what it can grab.\r<br\/>2. A colored dot will change the color of the cursor.\r<br\/>3. Pushing a block into one with the same symbol and opposing color makes them disappear.\r<br\/>4. Pushing any block against a block with a square switches their colors.\r<br\/>5. Similarly, the cross block switches symbols.\r<br\/>6. Vortex block cycles through the colors.\r<br\/>7. Changes are applied in order, starting at the pushing block."},{"author_name":"karsyf","author_uid":"17889","time":"Apr 29, 2013 @ 2:58pm","epoch":1367247180,"text":"Sorry doesn't run on my machine"},{"author_name":"SuperlevelSebastian","author_uid":"23031","time":"Apr 29, 2013 @ 3:00pm","epoch":1367247300,"text":"When I tried to quit my screen just turned black and I needed to 'hard reset' it... :("},{"author_name":"Martze","author_uid":"15824","time":"Apr 29, 2013 @ 8:55pm","epoch":1367268600,"text":"Wow, this game is really complicated. It has a really steep learning curve."},{"author_name":"biscuitdough","author_uid":"4177","time":"Apr 30, 2013 @ 7:38am","epoch":1367307180,"text":"Liked how vague the instructions were, might even be better completely blind, it's fun finding out what the rules really are in those tiny micro-puzzles"},{"author_name":"Szedouu","author_uid":"21102","time":"Apr 30, 2013 @ 9:59am","epoch":1367315640,"text":"nice concept, but had some errors"},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"Apr 30, 2013 @ 5:06pm","epoch":1367341260,"text":"I love how Starseed Pilgrim has rejuvenated this school of design. Unfortunately it's very tricky to get just right."},{"author_name":"Joror","author_uid":"15925","time":"May 1, 2013 @ 10:15pm","epoch":1367446200,"text":"Interesting puzzling, would have liked some feedback (sound, flash, or something) when successfully hopping round etc, just to give the player more handholds."},{"author_name":"infinitedog","author_uid":"16484","time":"May 1, 2013 @ 10:19pm","epoch":1367446440,"text":"As you said with animations the game may improve. Maybe it should need more instructions or examples."},{"author_name":"Ray_Mickelino","author_uid":"17914","time":"May 2, 2013 @ 11:16pm","epoch":1367536260,"text":"I couldn't get it to work either. When I tried to run it, a black console window popped up, then disappeared. Looks fun though."},{"author_name":"Prudiiarca","author_uid":"19692","time":"May 3, 2013 @ 4:43pm","epoch":1367599080,"text":"Worked fine. After finding out the mechanics it turned to fun: before it was guessing without getting an aim..."},{"author_name":"Cake&amp;Code","author_uid":"10976","time":"May 8, 2013 @ 6:58am","epoch":1367995980,"text":"I had the same experience as Prudiiarca, but figuring out how everything worked was pretty darn fun!"},{"author_name":"dremelofdeath","author_uid":"17159","time":"May 16, 2013 @ 7:11am","epoch":1368687960,"text":"Did not work on Windows 7 x64."},{"author_name":"Brunodev","author_uid":"22282","time":"May 16, 2013 @ 3:32pm","epoch":1368718020,"text":"I had a hard time understanding the mechanics, but after that it got fun! Awesome game!"},{"author_name":"Zim the Fox","author_uid":"21185","time":"May 19, 2013 @ 8:59pm","epoch":1368996840,"text":"The game refused to run most of the times, and figuring out took me a while (I still don't quite understance the vortices) but this is a very clever and ingenious puzzle game.\r<br\/>\r<br\/>I got up to the blue C. I'll play some more later."}],"images":["ld26\/15373-0d9f8eb5de95fc7a66e363a68aa6cb11.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/28269678\/ATTWN.zip","text":"Windows"}],"metadata":{"g_key":"26479","g_author":"15373","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26509","g_title":"And Then There Were None","g_status":"UCHK1","g_place":"1097","g_commentcount":"23","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/15373-shot0.png-eq-900-500.jpg"],"text":"Just extract the ZIP, run ATTWN.bat and remember to read the instructions.\r\n\r\nSince the lack of animation is making the rules hard to discover, I add the list here:\r\n\r\n1. The color of the cursor determines what it can grab.\r\n2. A colored dot will change the color of the cursor.\r\n3. Pushing a block into one with the same symbol and opposing color makes them disappear.\r\n4. Pushing any block against a block with a square switches their colors.\r\n5. Similarly, the cross block switches symbols.\r\n6. Vortex block cycles through the colors.\r\n7. Changes are applied in order, starting at the pushing block.<\/p>","title":"And Then There Were None"}