Anthead RPG by Peter

[raw]
made by Peter for LD26 (COMPO)
This is my very first LD entry, I made the game in SDL. I did my best to maintain the theme of minimalism.

Ratings

Coolness 53% 3
Overall 1.53 1349
Fun 1.27 1344
Graphics 1.34 1331
Humor 2.64 306
Innovation 1.43 1341
Mood 1.61 1250
Theme 3.60 492

Feedback

Crynix
27. Apr 2013 路 04:28 UTC
It'd be nice if you built this for OS X and Linux too.
馃帳 Peter
27. Apr 2013 路 04:56 UTC
Very well, good sir. It shall be done.
馃帳 Peter
27. Apr 2013 路 05:03 UTC
So, my mother won't let me boot into debian. If any of you has linux, you can download the source file I included with the project, you just need to build the project with SDL 1.2; I'd appreciate it.
Eternal_Rest
27. Apr 2013 路 13:54 UTC
So can you do anything other than move that ant around the screen?
馃帳 Peter
27. Apr 2013 路 18:51 UTC
Nope! I hope you enjoyed the game, sir.
feyleaf
29. Apr 2013 路 16:54 UTC
I've spent so much time on this RPG. It's tough to put down :)
ocmu
01. May 2013 路 01:29 UTC
Well, it's a starting point!
NiceAlexanderAS
01. May 2013 路 01:32 UTC
Very funny on the minimalism concept xD hahahahaha
Scott McBee
01. May 2013 路 01:42 UTC
A game generally has some sort of goal or failure condition...
lekochen
01. May 2013 路 01:46 UTC
I don't know why, but I laughed.
nathanj439
01. May 2013 路 01:52 UTC
I like the "eh" comment.
AaronYip
01. May 2013 路 01:58 UTC
The simplicity is almost artistic, I would say. There's a strong postmodern feel to it, as suggest by the violet square background, the simple ant. The title supports this perspective--the explicit "RPG" label without any traditional gameplay elements associated with RPGs. It's asking: What is the RPG? What are RPG elements? And that's a very fitting question for the current industry climate; almost all modern games have taken to leveling aspects and there's even the gamification of not-gaming apps, challenging that either all of these ideas are RPGs or that maybe RPGs must involve other elements--but what? And that's just one side to this game; the purple square casts obvious allusions to Kazimir Malevich's famous Black Square on a White Ground. It states bluntly and plainly: "This is whatever you want it to be. The message is of the viewers'."

So, yeah, not sure that something of that depth quite fits the theme though. :/
argo15
01. May 2013 路 02:15 UTC
All the fun of being an ant, without all the feet stepping on you.
invaderJim
01. May 2013 路 02:48 UTC
Playing this game made me feel like I could carry 50 times my body weight in pixels.
LoneStranger
01. May 2013 路 02:49 UTC
It's not much of anything.
LizEngland
01. May 2013 路 02:54 UTC
Well, you get high marks for the theme, that's for sure.
Jod
01. May 2013 路 12:23 UTC
Well, the any moves when I press the directional keys! That's pretty cool, but some additional gameplay would be nice :).
gregdevice
02. May 2013 路 06:20 UTC
I guess it makes sense the arrow keys don't repeat.
Kashi
02. May 2013 路 13:31 UTC
dafuq did i just ... 5/5
Orni
03. May 2013 路 14:04 UTC
I'm lost for words here - so I have to give you some credit for that.
sudorossy
04. May 2013 路 00:32 UTC
There's minimal everything in this game. Including minimal gameplay!
baldwinthree
05. May 2013 路 20:45 UTC
Good start. Magenta background hurts the brain though
SuperDisk
11. May 2013 路 05:12 UTC
Not really an RPG. You could have spent more time on it (if I recall, you actually finished on the first day)
dalbinblue
13. May 2013 路 02:14 UTC
A good start to get your hand in programming; though a shame you didn't go further. You should continue with it (leaving the extreme minimalism behind) and work on making it a game with a proper lose/win condition.
Norgg
10. Apr 2014 路 22:37 UTC
Still a classic.