Cornelis by cakemonitor

[raw]
made by cakemonitor for LD26 (COMPO)
Cornelis is an action platformer which takes place across the canvas of paintings made in the style of Piet Mondrian.

No installation or unzipping is required; there's just one file which is double-clicked to launch the game (though Linux users might need to launch it with the command: "java -jar cornelis.jar").

The game was developed in Eclipse using libGDX
Music was generated with AUTOTRACKER-C
Sound effects were made using BFXR
Sprites were drawn in paint.net
The font is Existence designed by Yeah Noah

Ratings

Coolness 53% 3
Overall 3.19 532
Audio 3.15 285
Fun 2.91 625
Graphics 2.66 853
Innovation 3.56 231
Mood 2.90 539
Theme 4.16 69

Feedback

Zaszx
29. Apr 2013 · 15:26 UTC
Nice one :) I think it could be better with some enemies shooting at the player, or maybe erasing some painted places to make the player fall down. Still, very nice game.
imagnity
29. Apr 2013 · 16:59 UTC
I like it. But if I press arrow and x at the same time, becomes very easy. Music is cool.
Mikel
30. Apr 2013 · 21:46 UTC
Nice. Funny and clever use of the theme. Would have keep me player longer with some kind of waves, being able to complete a level... pause and start again
Jarcas Studios
01. May 2013 · 16:55 UTC
Innovative concept... a game that is easy to complete, but very difficult to get a high score. I like it!
smealum
01. May 2013 · 19:31 UTC
neat idea. however i felt the game was much too easy and a little short. but solid entry nonetheless !
gameXcore
01. May 2013 · 19:36 UTC
Very clever, it needed a bigger deal making of the "Paint as little as possible", I missed that my first few goes and as a result didn't see the point of the game.
kurrik
02. May 2013 · 06:54 UTC
I too, missed the "paint as little of the canvas as possible" instruction until I saw the % of canvas painted score at the end. Would be good to highlight that more. I really liked the idea though - having to plot a map through the level and then actualize it with paint is very satisfying.
alts
02. May 2013 · 07:12 UTC
Interesting game. I littered the score board a bit, sorry about that. At first I thought it only put up one score per person. I like encouraging the player to alter as little as possible. The score balancing could use a bit of tweaking.
dremelofdeath
03. May 2013 · 07:19 UTC
Ha, I love it! Very fun, interesting use of the theme! Great work. (Also, I got a high score!) :D
kibertoad
03. May 2013 · 23:23 UTC
Nice idea, although game is too easy.
StMatn
03. May 2013 · 23:30 UTC
Very cool mechanics. I dont really see the point in actively trying to collect thode coins. Graphics look quite nice and the theme has been implemented very nicely. Great work!
Tapestry
04. May 2013 · 10:26 UTC
Liked the concept and the music!
Corné Dorrestijn
08. May 2013 · 17:29 UTC
My name is almost the same and my graphic style is almost the same. Nice job.
HelkeGames
10. May 2013 · 18:29 UTC
Fun little game, well done!
Siewart
11. May 2013 · 14:24 UTC
Easy to learn, hard to master!
Herku
11. May 2013 · 20:31 UTC
Nice game and great idea. One thing for the controls: On my keyboard the "Z" is next to the "T" which means that next to the "X" there is the "Y". You get the point, don't you. Not a big problem but keep that in mind the next time :D
EggDestroyer
12. May 2013 · 16:34 UTC
More explainations on the outcomes (% of the painting painted ? coins ? time ? How to improve my score between those parameters ?) could help a lot to appreciate the full potential of the game faster. Still, fun mechanic, quite innovative, and good atmosphere. Thanks !
nathanj439
12. May 2013 · 18:59 UTC
Really neat idea and gameplay. Music was good too. Simple but fun.
Zccc
12. May 2013 · 21:51 UTC
Great game, it has a simple premise that makes it fun to jump around squares :) I couldn't insert my score, sadly...
acro
16. May 2013 · 23:28 UTC
Very clever idea, and very good use of that minimalist painting pattern. I'm intrigued by the fact that many commenters said it was 'too easy'. I read the instruction about high scoring, so was keeping ledges to a minimum, and I found it frustratingly difficult! I rage-quit after about the 10th attempt to get past level 1. For some reason I kept trying to collect the circles near the bottom, where falling off is almost guaranteed if you've fallen from a great height and the nearest segment is very short. I'm scoring this high for innovation. Great entry, well done.