{"author_link":"\/author\/shama\/","author_name":"shama","author_uid":"22120","comments":[{"author_name":"martijn","author_uid":"20699","time":"Apr 28, 2013 @ 6:43pm","epoch":1367174280,"text":"Pretty fun game. It whas a bit confusing at first as I thought the holes in the ground were graphical glitches and that the screen. The fact that you can &quot;sense&quot; were the red faces are by the distortion of the screen is quite cool. One improvement would to maybe add a (black) border to the edge of the holes so they are more obvious."},{"author_name":"shama","author_uid":"22120","time":"Apr 28, 2013 @ 8:58pm","epoch":1367182380,"text":"That is a good idea. I can see now how the holes are not very obvious. Thanks!"},{"author_name":"TheMightyComp","author_uid":"9992","time":"Apr 28, 2013 @ 10:03pm","epoch":1367186280,"text":"Overall very good - I love the effect when you are near the red guy.  The only suggestions\/comments that I have are that \r<br\/>\r<br\/>1)You can jump over walls on the first level (not a huge deal)\r<br\/>2)The Black\/White can be quite disorienting if you lose track of which way is up."},{"author_name":"torcado194","author_uid":"5839","time":"Apr 29, 2013 @ 12:43am","epoch":1367195880,"text":"quite interesting!"},{"author_name":"maxogden","author_uid":"22924","time":"Apr 29, 2013 @ 4:52am","epoch":1367210820,"text":"I was genuinely freaked out the first time I got eaten by the red guy"},{"author_name":"hughsk","author_uid":"21035","time":"Apr 29, 2013 @ 9:30am","epoch":1367227500,"text":"The post-processing effects work a treat, haha it freaked me out too."},{"author_name":"BumpkinRich","author_uid":"14256","time":"Apr 29, 2013 @ 7:27pm","epoch":1367263320,"text":"Oh great.. no sleep for me tonight.  Found it hard to navigate but that adds to the feeling.  Best bad guy in LD so far."},{"author_name":"Brassawiking","author_uid":"13137","time":"Apr 29, 2013 @ 7:31pm","epoch":1367263560,"text":"The holes need to be more apparent. The distortion effect was really cool. Also nice to see pure JS implementations =)"},{"author_name":"NuSan","author_uid":"18943","time":"Apr 29, 2013 @ 10:42pm","epoch":1367275020,"text":"Nice game, the distortion fx is great and surprising. Holes are not obvious, and you'r lost very fast but it add to the mood. Also i like the fullscreen without mouse lock that enable a real fps experience!"},{"author_name":"Split82","author_uid":"15279","time":"Apr 29, 2013 @ 11:18pm","epoch":1367277180,"text":"Awesome effects and atmosphere."},{"author_name":"Hume","author_uid":"11218","time":"May 3, 2013 @ 3:51pm","epoch":1367595960,"text":"Awesome concept, but the monster was too sudden and I knew there was no way I could escape from it with all this distortion and no depth cues, so...Monster! the end."},{"author_name":"zatyka","author_uid":"14357","time":"May 3, 2013 @ 10:51pm","epoch":1367621160,"text":"That was trippy man.  Like others, I had a very hard time finding the holes.  Also, if I was up against a wall, I could see though it.  Nice scary"},{"author_name":"larb","author_uid":"17860","time":"May 3, 2013 @ 10:57pm","epoch":1367621520,"text":"Cool effect. Some creepy noise with the visual effect would go well."},{"author_name":"[-BipolarDesign+]","author_uid":"13748","time":"May 3, 2013 @ 11:07pm","epoch":1367622120,"text":"Very cool effects. I hope you can use that effect and this style in a fully developed game!"},{"author_name":"shama","author_uid":"22120","time":"May 5, 2013 @ 7:31am","epoch":1367738760,"text":"Thanks for the feedback everyone! Much appreciated!"},{"author_name":"BarrensZeppelin","author_uid":"8838","time":"May 5, 2013 @ 10:48am","epoch":1367750580,"text":"Sound would've perfected this I reckon."},{"author_name":"KEFIR","author_uid":"14211","time":"May 8, 2013 @ 7:19pm","epoch":1368040440,"text":"Pretty nice start. This red thing was even a little creepy :)"},{"author_name":"MinionStudios","author_uid":"22273","time":"May 10, 2013 @ 1:06am","epoch":1368147660,"text":"Fun and eerie, I love the de-res look when the red is near."}],"images":["ld26\/22120-8a39f393bb070786c8e2ef0e77439411.jpg"],"links":[{"url":"http:\/\/shama.github.io\/ludum-dare-26\/","text":"Web"},{"url":"https:\/\/github.com\/shama\/ludum-dare-26","text":"Source"}],"metadata":{"g_key":"26490","g_author":"22120","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26520","g_title":"mal","g_status":"UCHK1","g_place":"835","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22120-shot0.png-eq-900-500.jpg"],"text":"My first ludum dare. Hope you enjoy!\r\n\r\nFind your way through the mazes. Click to place markers. Beware the red.\r\n\r\nMade with http:\/\/voxeljs.com. Full source code here: https:\/\/github.com\/shama\/ludum-dare-26\r\n\r\nHint: avoid looking at the red; the more you look the more aggressive it will get.<\/p>","title":"mal"}