NightCap by MrShoestore
In NightCap (aka Drunk Hipster), ShuddaHaddaLottaFun Studios first Ludum Dare entry, you assume the inebriated identity of a wayward Portland hipster named Chuck as he attempts to drunkenly navigate his way home from a night of boozing. However, this proves more difficult than it should be. Along the way you will encounter angry dogs, terrifying cliffs, and a bevy of other obstacles hell bent on keeping you from your warm, cozy, hipstery pad. What are you to do? Drink more, of course! As you down drink after drink yo begin to see things differently, lighting the pathway home toward your coveted porcelain throne. But be careful, because in NightCap (aka Drunk Hipster) too much of a good thing really can be too much!
CONTROLS - Left/Right arrow keys to move, Up arrow to jump, Z to drink
(plus a secret action button!)
We tried to do something different with the theme of Minimalism. Our idea was that drinking simplified things, making things more pixelated, and finally a simple minimalistic style. This simplifying changed the way you interacted with the world.
This was a first for us in so many ways. First jam. First Game. First time using Stencyl. First time doing Pixel Art.
Our scope was a little big Art wise, which lead to filler art being used in a lot of places. Having only one artist without a drawing tablet made it tough to complete a lot of detailed pixel art in one weekend. But there is some really good stuff in there.
Expect a Post-Mortem at some point in the future. This not only being our first LD, but also our first game, it was quite the experience! We look forward to sharing our up-chucks and down-chucks throughout the weekend.
Guns Up!
CONTROLS - Left/Right arrow keys to move, Up arrow to jump, Z to drink
(plus a secret action button!)
We tried to do something different with the theme of Minimalism. Our idea was that drinking simplified things, making things more pixelated, and finally a simple minimalistic style. This simplifying changed the way you interacted with the world.
This was a first for us in so many ways. First jam. First Game. First time using Stencyl. First time doing Pixel Art.
Our scope was a little big Art wise, which lead to filler art being used in a lot of places. Having only one artist without a drawing tablet made it tough to complete a lot of detailed pixel art in one weekend. But there is some really good stuff in there.
Expect a Post-Mortem at some point in the future. This not only being our first LD, but also our first game, it was quite the experience! We look forward to sharing our up-chucks and down-chucks throughout the weekend.
Guns Up!
Ratings
| Coolness | 64% | 3 |
| Overall(Jam) | 3.34 | 188 |
| Audio(Jam) | 3.24 | 178 |
| Fun(Jam) | 3.14 | 176 |
| Graphics(Jam) | 3.23 | 265 |
| Humor(Jam) | 3.97 | 13 |
| Innovation(Jam) | 3.61 | 74 |
| Mood(Jam) | 3.27 | 174 |
| Theme(Jam) | 3.42 | 219 |
Seriously though pretty cool game you got there, full points on innovation/audio clever use of both.
Also, restarting at the bar every time was not very fun.
also best ending sequence
Liked it, really dig the shifting between different ethanolic realities :).
Took me a while to figure out, but that did give me a pretty cool feeling when I did.
@SonnyBone There was supposed to be a bit more VO that bugged out on export, but I'm glad you liked it.
@SuperDisk A lot of that came down to time, which we had none of, so we used a lot of filler stuff/cheats.
@FrozenCow Drink! Then maybe drink some more!
@vandriver Yeah... the jump... Basically there was a lightpost puzzle that went there... well would have gone there... also, the game ended the only way it could.
Pretty interesting concept and idea!
It was a little hard to play, because it was not immediately clear to me, which parts of the level change when you drink ( = on which you can jump, and when).
For your first game this is good work.
The behaviour of the moving platform was strange; I believe the first time the character followed it automatically, while the second time it didn't and I had to press left or right to stay on top of it.