ShiftSword by SkullPixel

[raw]
made by SkullPixel for LD35 (COMPO)
Fight through hordes of monsters with your trusty shapeshifting sword!

AUDIO WARNING.

Instructions//////////////////////////////////////////////////////////
Up and Down arrow keys to move
M to mute music and sound
1, 2, & 3 to switch weapons
Space to attack

Made in 48 hours!

*Changelog*
-Fixed blocking w/ shield then falling off the edge due to enemy count
-Fixed sword range
-Swapped enemy health on the flying and bone enemies(can switch back if really needed)

Ratings

Coolness 46% 1294
Overall 3.25 436
Audio 3.17 250
Fun 3.39 282
Graphics 3.84 130
Humor 2.17 481
Innovation 2.87 621
Mood 2.96 448
Theme 3.06 658

Feedback

QuexD
18. Apr 2016 · 02:46 UTC
Very tight animation for the shifting weapons.
Jamie Guillemette
18. Apr 2016 · 02:48 UTC
takes a bit to get used to controls.. overall fun game!
well done. and btw.. dam you for those big blue guys!!!
:)
Aaranos
18. Apr 2016 · 02:50 UTC
We had similar ideas! I like it, but the sword felt very under-powered and once they were in melee range I usually died swiftly.
sepharoth213
18. Apr 2016 · 02:53 UTC
mismatched pixel art resolutions :(
i like the shifting weapon art
pixlark
18. Apr 2016 · 02:53 UTC
The graphics are great - one thing I didn't like about them though was the sword animation. I think a wide swing would have been better than a thrust.

The gameplay itself is pretty fun, though it seemed like the bow was 100x better than the sword.

Overall great game - good job!
CoderCameron
18. Apr 2016 · 02:55 UTC
Really great graphics and animation. No complaints.
RetroSpecter
18. Apr 2016 · 03:19 UTC
It's a neat little gem. I thought that the sword was a bit weak, at least compared to the bow in most situations.
wumpus
18. Apr 2016 · 10:49 UTC
I too, really really liked the little morphing animations of the weapons. My highest score was 15 but I ended up resorting to just continually firing arrows as the sword seemed too slow and the shield often got me killed.

I think with a bit of tweaking on the speeds and strength of the weapons this could be really addictive.
Dasginger
18. Apr 2016 · 11:06 UTC
I love the animations, really nice work. The shield seemed a little glitchy to me? I used it and got pushed off the back of the screen, and then no more level loaded in front of me. Sound effects are fitting too, nice job!
Griz
18. Apr 2016 · 21:57 UTC
I like how the hero can be invulnerable while using the shield in exchange for missing the points for killing, which is a neat game mechanic.
Pickens Inc.
19. Apr 2016 · 06:22 UTC
Cute graphics, nice animations, and a solid mechanic! Quite fun indeed!
meganukebmp
19. Apr 2016 · 13:54 UTC
Nice animation on the weapon shape shifting. Sword is a bit useless since you die almost instantly when something is in melee range.
APantaloni
19. Apr 2016 · 16:43 UTC
Fun game overall, I'd keep the time without enemies on screen at a minimum but that's just a minor complaint. Nice job!
nozzergaming
19. Apr 2016 · 18:27 UTC
Took a while to get used to the controls, but overall nice game! I could spam the bow for a while but other than that, I loved the idea!!
pogo
19. Apr 2016 · 19:41 UTC
Great art, but the sword felt really underpowered.
Trickman
20. Apr 2016 · 02:07 UTC
This is a neat idea and an overall good job, but you should probably have made it so the chracter is invulnerable for a few seconds after getting hit.
SantiHisteria
20. Apr 2016 · 10:30 UTC
Simple and effective mechanic! I like it!
SantiHisteria
20. Apr 2016 · 10:30 UTC
And the graphics style... I love it! :) Good work!
nextreality
20. Apr 2016 · 12:03 UTC
The overall game is nice and polished, and the transforming weapon is fun, though i ended up using the bow a lot, which may be why i died so quickly and often :P I like the art, simple yet effective, good job!
seitnerk
21. Apr 2016 · 17:50 UTC
Great Idea and awesome graphics! :)
Freank
23. Apr 2016 · 07:21 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
KunoNoOni
23. Apr 2016 · 19:44 UTC
Nice pixel art. Mostly used the bow and the columns need to be more noticeable then again it could just me my old tired eyes lol.
torcado
24. Apr 2016 · 04:53 UTC
interesting game! the walls are visually hard to read, but the rest of the art is good. i like the switching animations.
Riftpoint
25. Apr 2016 · 20:04 UTC
Cool game, nice gameplay mechanic and nice pixel art
sP0CkEr2
29. Apr 2016 · 04:42 UTC
nice game here - graphics are nice and the controls seem tight - great jon
GodsBoss
01. May 2016 · 04:41 UTC
Using the sword was insta-death for me (when enemies were around), the bow worked much better. Maybe instead of losing the game when you run into one of the blocks, you should only lose a life?
Rock Eaters
01. May 2016 · 05:09 UTC
great graphics but a bit hard