{"author_link":"\/author\/yorwba\/","author_name":"Yorwba","author_uid":"14693","comments":[{"author_name":"HELLO23","author_uid":"21541","time":"Apr 29, 2013 @ 9:41am","epoch":1367228160,"text":"Nice game, suiting the theme, the only downside is the sound, which I really did not like."},{"author_name":"ericlass","author_uid":"21343","time":"Apr 29, 2013 @ 4:25pm","epoch":1367252400,"text":"Nice game. though the music makes me a little gaga ;-)"},{"author_name":"rwos","author_uid":"14690","time":"Apr 29, 2013 @ 4:34pm","epoch":1367252940,"text":"Nice, pretty much as simple as it can get. I think the audio fits pretty well to the visuals - the line one jumps around on looks a bit like what an oscilloscope could paint, when given these kinds of beep-sounds. However, the &quot;music&quot; isn't really synchronized to the level (or is it?). Overall, it's a fun little game, fits well with the theme!"},{"author_name":"daandruff","author_uid":"3244","time":"Apr 29, 2013 @ 5:38pm","epoch":1367256780,"text":"The music was really annoying... And it feels like you maybe could have added something to make you feel like you actually are getting somewhere. OK entry though"},{"author_name":"KEFIR","author_uid":"14211","time":"Apr 29, 2013 @ 5:55pm","epoch":1367257800,"text":"I love the idea and realisation!"},{"author_name":"@SamPotasz","author_uid":"21972","time":"Apr 29, 2013 @ 5:58pm","epoch":1367257980,"text":"I am into this game :) Canabalt-esque"},{"author_name":"FuzzyWuzzie","author_uid":"22923","time":"Apr 29, 2013 @ 6:04pm","epoch":1367258340,"text":"Simple'n'sweet."},{"author_name":"Merkoth","author_uid":"22272","time":"Apr 29, 2013 @ 6:14pm","epoch":1367258940,"text":"Really nice game, suits the theme perfectly and it's pretty fun. I do agree with other reviewers that the music could be better. Nice job!"},{"author_name":"jmf","author_uid":"4371","time":"Apr 29, 2013 @ 7:09pm","epoch":1367262240,"text":"Fun game! Could do with being a bit more fast paced and maybe make the jumps smaller, or different heights of jump. Good job though!"},{"author_name":"zeelyndz","author_uid":"23440","time":"Apr 30, 2013 @ 10:23pm","epoch":1367360280,"text":"Pretty cool and simple, I like it. The music sounds like it's made with Musagi, is it? (Also you tried to check out my game and it was down, it's up now!)"},{"author_name":"oldtopman","author_uid":"5874","time":"May 1, 2013 @ 3:47am","epoch":1367379720,"text":"Pretty straightforwards, does what it sets out to accomplish. \r<br\/>I would like to see more control over the jumps and some non-painful music if you were to continue developing it.\r<br\/>\r<br\/>P.S. - I've fixed the Windows build in my game; thanks for pointing it out!"},{"author_name":"GetFun","author_uid":"8548","time":"May 1, 2013 @ 9:42am","epoch":1367401020,"text":"118. Minimal and fun. perfect =)"},{"author_name":"ShellfishGames","author_uid":"23164","time":"May 1, 2013 @ 10:38am","epoch":1367404380,"text":"Well done. Feels a little too slow in the beginning, but overall it's pretty nice. I've got to say that I quite like the visual presentation, minimalistic yet somewhat appealing.\r<br\/>I have to agree that the music is by far the weakest point though. :D"},{"author_name":"Alex Camilleri","author_uid":"3732","time":"May 1, 2013 @ 11:15am","epoch":1367406600,"text":"Extremely simple. Not a bed thing, but could have been a bit more interesting for what concerns its pace. The graphics reminded me of Vib-Ribbon"},{"author_name":"nintendoeats","author_uid":"22819","time":"May 2, 2013 @ 3:38pm","epoch":1367508780,"text":"That is brutally hard, I would have liked it if the controls were just a hair tighter. I really liked the sounds, but they could have tied in with my actions more.\r<br\/>\r<br\/>&quot;Search in my car\r<br\/>Search in my house\r<br\/>I can't find just anything I want&quot;"},{"author_name":"Exclamation Mark","author_uid":"22286","time":"May 2, 2013 @ 3:43pm","epoch":1367509080,"text":"Simple and in theme - maybe a bit too in theme, one or two more features would be nice, just to make it more engaging. Love 2D works on OS X and UNIX as well  and since you're already using a cross-platrofm technology, you might as well export versions for those two or three guys on Ludum Dare who use those systems :P"},{"author_name":"little_polygon","author_uid":"19295","time":"May 5, 2013 @ 12:56am","epoch":1367715060,"text":"Just tranced-out and almost got 1,000 points... nice."},{"author_name":"kyru","author_uid":"3377","time":"May 7, 2013 @ 3:21pm","epoch":1367939760,"text":"Not bad, felt like it could move a bit quicker."},{"author_name":"pentaphobe","author_uid":"13327","time":"May 7, 2013 @ 4:27pm","epoch":1367943720,"text":"Interesting idea, though the random generation leaves much to be desired.\r<br\/>\r<br\/>Is that music procedural?  It's irritating, but if you put the effort into generating music you deserve recognition for this :)"},{"author_name":"paulopn","author_uid":"21622","time":"May 7, 2013 @ 11:13pm","epoch":1367968080,"text":"Surprisingly...hypnotic... I personally think the jump would be better if it's height was controllable (like in Mario, for example) but that's just me. Nice =D"},{"author_name":"Threef","author_uid":"15219","time":"May 8, 2013 @ 6:38pm","epoch":1368037980,"text":"Well... One of the best games I've seen on this edition of Ludum Dare! This is great! I gave you 23 stars!"},{"author_name":"scriptorum","author_uid":"17811","time":"May 8, 2013 @ 7:24pm","epoch":1368040740,"text":"Was the noise supposed to be music, or variation on a heart monitor? I'd have preferred you stuck with the traditional beep, but hooked it in when you jump. The jumping feels a little sluggish and sometimes you can get in a jump loop -  jumping continuously without break -  which feels unfair when it ends in death. I thought the motif was morbid but decent. What if you added three lives, and every death ends with a flatline and Dr. Yorwba yelling, &quot;CLEAR!&quot;"},{"author_name":"alts","author_uid":"18267","time":"May 14, 2013 @ 3:12am","epoch":1368500820,"text":"The premise isn't very original. The implementation does fit the theme well, and I was a fan of the icons used. The jumping felt floaty, which isn't a good feeling when, at later points in the game, precise jumping is critical. I couldn't tell at first if the sound was generative or not. I think it might be interesting to use the sound to telegraph upcoming obstacles."}],"images":["ld26\/14693-52c96ebc50c66724ea5252655eb2bb41.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/jzeivag3abot9db\/SpikeLine.zip","text":"Windows (.zip)"},{"url":"https:\/\/www.dropbox.com\/s\/mdwq7fq4026yd3n\/SpikeLine.love","text":"Source (.love)"}],"metadata":{"g_key":"26517","g_author":"14693","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26547","g_title":"Spike Line","g_status":"UCHK1","g_place":"1045","g_commentcount":"23","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/14693-shot0.PNG-eq-900-500.jpg"],"text":"Spike Line is a simple one-button side-scrolling platformer made with LOVE (love2d.org)<\/p>","title":"Spike Line"}