.claustrophobia. by peggiosoft
HOW YOU PLAY THE GAME
1. You need a mouse for your PC or a finger for your smartphone.
2. Ok, maybe you need also a browser that supports HTML5 stuff (no, don't even try with Internet Explorer).
3. It's all dark.
4. You have to reach the right doors to get out
5. You move the light by tapping/clicking and dragging.
6. The man follows the light.
7. There are some monsters in the room.
8. You awake them with the light.
9. If they're awake I suggest you to speed up your escape (or get out through the first door available)
10. Get hit 10 times by the monsters and you'll die.
11. Enter the right doors 7 times and you're safe.
HOW I MADE THE GAME
1. I'm lazy.
2. Programming? Look for an easy IDE for HTML5 games.
3. Found Tululoo Game Maker, that implements and recreates a small subset of Game Maker's functions.
4. Graphics? I don't wanna do anything complicated. It's minimalism, by the way.
5. Create random algorithm for floor tiles. Other sprites are shapes taken from random games.
6. Music? Do I need a real song?
7. Or should I create a random algorithm that plays noises and piano notes? Yep, this one.
8. Oh, it's 4 AM, I think I should submit what I've done.
- - -
Yeah. In the end it could have been A LOT better, specially, A LOT more playable.
I'd appreciate your feedbacks, it's my 2nd Ludum Dare so I'd be thankful if you give me more motivation for the next one!
Peace.
1. You need a mouse for your PC or a finger for your smartphone.
2. Ok, maybe you need also a browser that supports HTML5 stuff (no, don't even try with Internet Explorer).
3. It's all dark.
4. You have to reach the right doors to get out
5. You move the light by tapping/clicking and dragging.
6. The man follows the light.
7. There are some monsters in the room.
8. You awake them with the light.
9. If they're awake I suggest you to speed up your escape (or get out through the first door available)
10. Get hit 10 times by the monsters and you'll die.
11. Enter the right doors 7 times and you're safe.
HOW I MADE THE GAME
1. I'm lazy.
2. Programming? Look for an easy IDE for HTML5 games.
3. Found Tululoo Game Maker, that implements and recreates a small subset of Game Maker's functions.
4. Graphics? I don't wanna do anything complicated. It's minimalism, by the way.
5. Create random algorithm for floor tiles. Other sprites are shapes taken from random games.
6. Music? Do I need a real song?
7. Or should I create a random algorithm that plays noises and piano notes? Yep, this one.
8. Oh, it's 4 AM, I think I should submit what I've done.
- - -
Yeah. In the end it could have been A LOT better, specially, A LOT more playable.
I'd appreciate your feedbacks, it's my 2nd Ludum Dare so I'd be thankful if you give me more motivation for the next one!
Peace.
| Web (Chrome / Firefox / all browsers made by people provided with brain) | http://bit.ly/peggiold26 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=19458 |
Ratings
| Coolness | 44% | 1471 |
| Overall | 3.24 | 479 |
| Audio | 3.13 | 294 |
| Fun | 2.95 | 589 |
| Graphics | 2.88 | 683 |
| Humor | 2.46 | 410 |
| Innovation | 3.44 | 306 |
| Mood | 3.46 | 163 |
| Theme | 3.51 | 584 |
Also, I don't know what any of the monsters actually look like because I'm a big scaredy and kept the light on the guy the whole time; if I saw anything at the edge of the light I ran the other way. :-)
For me, a countdown would have been perfect to force the player to go faster.
Any other ideas to make it more difficult?
Other than that nice game!
Good job :D