.claustrophobia. by peggiosoft

[raw]
made by peggiosoft for LD26 (COMPO)
HOW YOU PLAY THE GAME
1. You need a mouse for your PC or a finger for your smartphone.
2. Ok, maybe you need also a browser that supports HTML5 stuff (no, don't even try with Internet Explorer).
3. It's all dark.
4. You have to reach the right doors to get out
5. You move the light by tapping/clicking and dragging.
6. The man follows the light.
7. There are some monsters in the room.
8. You awake them with the light.
9. If they're awake I suggest you to speed up your escape (or get out through the first door available)
10. Get hit 10 times by the monsters and you'll die.
11. Enter the right doors 7 times and you're safe.

HOW I MADE THE GAME
1. I'm lazy.
2. Programming? Look for an easy IDE for HTML5 games.
3. Found Tululoo Game Maker, that implements and recreates a small subset of Game Maker's functions.
4. Graphics? I don't wanna do anything complicated. It's minimalism, by the way.
5. Create random algorithm for floor tiles. Other sprites are shapes taken from random games.
6. Music? Do I need a real song?
7. Or should I create a random algorithm that plays noises and piano notes? Yep, this one.
8. Oh, it's 4 AM, I think I should submit what I've done.

- - -

Yeah. In the end it could have been A LOT better, specially, A LOT more playable.
I'd appreciate your feedbacks, it's my 2nd Ludum Dare so I'd be thankful if you give me more motivation for the next one!

Peace.

Ratings

Coolness 44% 1471
Overall 3.24 479
Audio 3.13 294
Fun 2.95 589
Graphics 2.88 683
Humor 2.46 410
Innovation 3.44 306
Mood 3.46 163
Theme 3.51 584

Feedback

8BitPimp
29. Apr 2013 · 12:08 UTC
I really like this mechanic of moving the light source instead of the player itself. Its easy however to shake the light over the map quickly to discover the exits and find the monsters.
tonic
29. Apr 2013 · 12:12 UTC
Nice idea, using same "thing" to explore for goal and control + beware monsters..
qgi
29. Apr 2013 · 15:31 UTC
Well done! Cool atmosphere, nice gameplay and great music.
multikorv
29. Apr 2013 · 21:35 UTC
Quite nice atmosphere. Didn't find anything the first map, it just went on to the next anyway.
Michael Hall
29. Apr 2013 · 21:36 UTC
Cool idea, really hard though.
littleball
29. Apr 2013 · 21:37 UTC
Nice little game. Well done
oatsbarley
29. Apr 2013 · 21:39 UTC
I love the music, and the graphics are neat. It seemed easy to figure out where the monsters were without waking them up, though, which made the whole thing a bit easy.
HunLyxxod
29. Apr 2013 · 21:41 UTC
I like the concept and the implementation, but it's a little too easy.
invaderJim
29. Apr 2013 · 21:47 UTC
Not bad for your second LD. Keep it going, I want to see what else you have up your sleeves!
thatwhichis
29. Apr 2013 · 22:21 UTC
I won the game! After I accidentally walked into the green door when I was supposed to walk into the red door. EFF GREEN DOOR!

Also, I don't know what any of the monsters actually look like because I'm a big scaredy and kept the light on the guy the whole time; if I saw anything at the edge of the light I ran the other way. :-)
Milktoast
29. Apr 2013 · 22:38 UTC
Unique gameplay. Awesome mood. Kept urging the man to move faster!
neight
29. Apr 2013 · 23:24 UTC
Moody and silly at the same time. I like the mechanic, and I like the look of your monsters. Almost scary.
🎤 peggiosoft
30. Apr 2013 · 08:44 UTC
Ok, you're all right, the game is a bit too easy. You see, I didn't have much time to get it tested by someone else...

For me, a countdown would have been perfect to force the player to go faster.
Any other ideas to make it more difficult?
ArkadyDracul
30. Apr 2013 · 11:57 UTC
Nice entry seriously!
rujo
30. Apr 2013 · 12:54 UTC
so simple and so scary! could be enanched but stilla very good entry for the competition.
atraxgames
30. Apr 2013 · 17:38 UTC
Well, done, it makes me really anxious!
saggiosoft
30. Apr 2013 · 18:34 UTC
Not bad.
davidwparker
01. May 2013 · 01:15 UTC
Cute game. I really liked your "non-music" music :) It was really good.
Uhfgood
01. May 2013 · 04:55 UTC
That was pretty interesting, if a bit short. This would have also worked well in the "indirect action" LD (like one of the early ones)
Skoggy
01. May 2013 · 08:34 UTC
Cool concept. Very simple and nice. Jumped at the sound of a monster the first time! :)
fakeyou
01. May 2013 · 18:11 UTC
The dragging of the light gave me some issues, it would regularly select the game which was very annoying.

Other than that nice game!
theomnis
01. May 2013 · 19:42 UTC
Awesome! The monsters look really scary the first time you see them.
Husky
02. May 2013 · 09:13 UTC
I like the mood!!
Good job :D
Alex Camilleri
02. May 2013 · 19:35 UTC
Not bad, nice mood!
dsoft20
04. May 2013 · 07:54 UTC
Nice take on the theme, and nice graphics too :D
naufr4g0
09. May 2013 · 10:37 UTC
I like game idea and the screaming sound! :D
voxel
18. May 2013 · 09:48 UTC
haha that scream. megapoints for audio for that