Duds by nexantic.com

[raw]
made by nexantic.com for LD26 (JAM)
We spend half of the time figuring out Haxe and Haxepunk since we never touched both of them before.
So it was our first game ever with Haxe and Haxepunk...

At least the core mechanics works kinda and we got a playable build.

Will see if we use the 3rd day (probably not) to implement more features. gotta go back to RL.

About the game:
There are 3 factions (1 player, 2 npcs)
You can control your Duds by drag and dropping your mouse on the background to draw lines. Duds will follow the most recent drawn point if it is near them.
Collect resources and destroy npc factions.

Have fun.

Ratings

Coolness 32% 1689
Overall(Jam) 3.19 251
Fun(Jam) 2.97 248
Graphics(Jam) 2.80 382
Innovation(Jam) 3.52 97
Mood(Jam) 2.63 373
Theme(Jam) 3.37 236

Feedback

tcstyle
29. Apr 2013 · 17:26 UTC
Great game. Core mechanics work very well. Totally fits the theme.
Ultimate is funny :D.
Btw, yeah HaxePunk ;). (Made also my first game in Haxe/HaxePunk, worked pretty well).
Markavian
30. Apr 2013 · 08:38 UTC
Really nice little game, enjoyed the resource gathering and attack mechanics.
Orni
30. Apr 2013 · 08:50 UTC
great idea, I've never seen a strategy game with drawing move commands - brilliant :)

I love the concept - please continue working on this, it has great potential

well done !
manabreak
30. Apr 2013 · 09:10 UTC
Nice mechanics! Would make a great mobile game. :)
Hegemege
30. Apr 2013 · 09:53 UTC
Love the concept! Could become a great game if developed further :P
Yacodo
30. Apr 2013 · 13:38 UTC
Love the mechaniscs ! A bit slow but really wanted to complete this one ! (lose two times, shame on me)
anatolat
30. Apr 2013 · 17:50 UTC
Great idea! Drawing strategy - simply amazing!
Jezzamon
01. May 2013 · 05:48 UTC
Nice game, although it doesn't seem like the actual game mechanics were related to minimalism, just the graphics.

You did pretty well for not having used your tools before.
Protip: Figure out how to use your tools BEFORE the competition, on the warmup weekend and such. :P
stevejohnson
09. May 2013 · 20:18 UTC
I have to disagree about enjoying the mechanics. The AI didn't do anything, so it didn't seem to matter how long I took. Maybe with a proper enemy it would be more enjoyable.
ivo
09. May 2013 · 21:30 UTC
really like the general concept, this could turn into a really awesome game if developed a bit further
anjack
10. May 2013 · 01:35 UTC
The core mechanics are solid! Good game!
Spiridios
10. May 2013 · 02:07 UTC
Liked the concept. Could use some audio. The NPCs need to do something other than just waiting to die. Had fun overall though.
nilstastic
10. May 2013 · 10:44 UTC
Pros: I very much liked the concept of drawing paths, very much liked the game as well even though it was short.
Cons: Could have used a few levels

All in all a very nice entry that i would play a lot more if it were more fleshed out.
Jod
10. May 2013 · 15:40 UTC
Kinda cool, interesting concept. The ultimate button was awesome.
mildmojo
10. May 2013 · 18:51 UTC
I wish there was more, even if it just restarted the map with an extra NPC. =) The gameplay was solid, though the enemy was no match for the player. I never had to change command modes.

I'm not sure what the resources did. I collected them all on the first game and not at all on the second. It also felt like the path faded too quickly, but I guess I could have drawn it more slowly. =)