Duds by nexantic.com
We spend half of the time figuring out Haxe and Haxepunk since we never touched both of them before.
So it was our first game ever with Haxe and Haxepunk...
At least the core mechanics works kinda and we got a playable build.
Will see if we use the 3rd day (probably not) to implement more features. gotta go back to RL.
About the game:
There are 3 factions (1 player, 2 npcs)
You can control your Duds by drag and dropping your mouse on the background to draw lines. Duds will follow the most recent drawn point if it is near them.
Collect resources and destroy npc factions.
Have fun.
So it was our first game ever with Haxe and Haxepunk...
At least the core mechanics works kinda and we got a playable build.
Will see if we use the 3rd day (probably not) to implement more features. gotta go back to RL.
About the game:
There are 3 factions (1 player, 2 npcs)
You can control your Duds by drag and dropping your mouse on the background to draw lines. Duds will follow the most recent drawn point if it is near them.
Collect resources and destroy npc factions.
Have fun.
| Web(Flash) | http://nexantic.com/ld26 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21534 |
Ratings
| Coolness | 32% | 1689 |
| Overall(Jam) | 3.19 | 251 |
| Fun(Jam) | 2.97 | 248 |
| Graphics(Jam) | 2.80 | 382 |
| Innovation(Jam) | 3.52 | 97 |
| Mood(Jam) | 2.63 | 373 |
| Theme(Jam) | 3.37 | 236 |
Ultimate is funny :D.
Btw, yeah HaxePunk ;). (Made also my first game in Haxe/HaxePunk, worked pretty well).
I love the concept - please continue working on this, it has great potential
well done !
You did pretty well for not having used your tools before.
Protip: Figure out how to use your tools BEFORE the competition, on the warmup weekend and such. :P
Cons: Could have used a few levels
All in all a very nice entry that i would play a lot more if it were more fleshed out.
I'm not sure what the resources did. I collected them all on the first game and not at all on the second. It also felt like the path faded too quickly, but I guess I could have drawn it more slowly. =)