maximumCuriosity by DST
I'm really curious to know if you found the beach, please do tell if you did in a comment ;)
Go to the beach to complete the game, find your way.
Hint: This is difficult, and you may not make it.
Hint: The beach is a very pretty place.
Hint: There is no screenshot of the beach, it is too pretty for pictures.
Hint: When the timer runs out: Game Over.
Hint: One of the pictures do nothing.
Hint: Escape exits if you are too weak make it.
Hint: The audio is low volume, maybe you want to turn up your volume.
Go to the beach to complete the game, find your way.
Hint: This is difficult, and you may not make it.
Hint: The beach is a very pretty place.
Hint: There is no screenshot of the beach, it is too pretty for pictures.
Hint: When the timer runs out: Game Over.
Hint: One of the pictures do nothing.
Hint: Escape exits if you are too weak make it.
Hint: The audio is low volume, maybe you want to turn up your volume.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.78 | 967 |
| Audio | 2.95 | 412 |
| Fun | 2.23 | 1158 |
| Graphics | 3.60 | 229 |
| Humor | 1.89 | 812 |
| Innovation | 3.25 | 451 |
| Mood | 3.43 | 173 |
| Theme | 3.48 | 611 |
Thank you for the interesting experience, I thought it was very innovative and aesthetic.
The mood and graphics worked really well, the photos might need work. :)
Respect for having a go at Myst-like though!
There's no challenge. It's just that you're forced to stare at walls in a very bizarrely hands-off movement sequence that meanders around aimlessly and rather than giving you control. Why? Because if you were given control, you'd "beat" the game in about ten seconds, so it's purposelessly drawn out by forcing you to wait through movement cutscenes to make it seem longer.
The idea of putting something together with pictures that imply a connection is neat, though it's not used to any particularly inventive degree here, and most of the time I was too far away from pictures to even see what they had on them, so I don't know what sequence made me win the game, but I did get to the beach.
Personally, I absolutely LOVED the part where the hallways appears and you're walking through a colorful wireframe. The whole game should have been based around those gorgeous, colorful wireframes, with puzzles or flatforming or even shooting. I would love to see that, but instead it is just kind of a thing that happens.
Big props for the lovely wireframe graphics and the music was neat, too, but there really isn't anything here that's fun. It's barely even a game.
Very nice wireframe graphics and cool music. Enjoyable experience :)
Thanks for reminding me NOT TO DOWNLOAD ANYTHING HERE !!! :)
That being said, I'm sorry that you had a bad experience, and most LD software IS alpha quality. If you have any additional information (stackstraces / coredumps / what crashed your system) I'm very interested in knowing. You can email those to me at dusted at dusted dot dk.
Then I read your description, there's a secret! I played again and found the exit! I think I was able to get the hint. That was really neat experience!
I didn't expect the game to be like this at all, which was good. The surprise that I didn't control the movement was great.
I found the typing in your music funny and a great idea.
And I made it to the beach.
I will still say that this did feel pretty innovative. At the very least, I've never played anything quite like it.