maximumCuriosity by DST

[raw]
made by DST for LD26 (COMPO)
I'm really curious to know if you found the beach, please do tell if you did in a comment ;)

Go to the beach to complete the game, find your way.
Hint: This is difficult, and you may not make it.
Hint: The beach is a very pretty place.
Hint: There is no screenshot of the beach, it is too pretty for pictures.
Hint: When the timer runs out: Game Over.
Hint: One of the pictures do nothing.
Hint: Escape exits if you are too weak make it.
Hint: The audio is low volume, maybe you want to turn up your volume.

Ratings

Coolness 100% 1
Overall 2.78 967
Audio 2.95 412
Fun 2.23 1158
Graphics 3.60 229
Humor 1.89 812
Innovation 3.25 451
Mood 3.43 173
Theme 3.48 611

Feedback

Dark Acre Jack
29. Apr 2013 · 10:20 UTC
Very nice visual design.
manabreak
29. Apr 2013 · 10:21 UTC
This was... weird? Is that the correct word? I don't really know. This left me quite empty-headed. :D
semi
29. Apr 2013 · 10:28 UTC
That was pretty unique, but not much gameplay. I made it to the beach, although I don't really know how much of it was clicking the right pictures and how much of it was the clock ticking down. It is interesting to not control camera and movement yourself in a first-person game, I haven't seen that one before, but I wish the movement would have made more sense and I could control what happened more. It felt like I was randomly wandering around with no goal.

Thank you for the interesting experience, I thought it was very innovative and aesthetic.
martijn
29. Apr 2013 · 10:45 UTC
Interesting... Yeah, not a whole lot of game, but very nice visuals.
HELLO23
29. Apr 2013 · 10:52 UTC
VERY Nice visual, pretty and very cool, but I did not understood what I have to do.
cmayhem
29. Apr 2013 · 10:57 UTC
Quite an experience. Found the beach. Could really use some nice ambient music. No control on first person camera was very interesting.

The mood and graphics worked really well, the photos might need work. :)
Xeke_Death
29. Apr 2013 · 11:34 UTC
Well, the tree thing looked pretty. Didn't see it through to the end, after clicking on all the pictures, and some a few times, I didn't want to wait the 12 remaining seconds.
EdoMiyamoto
29. Apr 2013 · 14:02 UTC
Interesting, having no controls over the camera is very original, i had a good time
Inf
29. Apr 2013 · 14:05 UTC
Cool idea, but I felt frustrated when the camera started moving beyond my control.
Respect for having a go at Myst-like though!
Crazi456
30. Apr 2013 · 07:08 UTC
Awesome visuals!
timtimtimtim
30. Apr 2013 · 07:20 UTC
couldn't figure out what my goal was, when i was watching a cutscene, or why my character behaved the way he did in cutscenes. cool weird atmosphere though. good job
Spierek
30. Apr 2013 · 07:40 UTC
Very interesting visuals. I especially liked that tunnel portion.
AestheticGamer
30. Apr 2013 · 15:23 UTC
Made it to the beach area with 11 minutes and something seconds to spare. Graphical style is interesting, and can't say I have quite played anything like it, though I will say it wasn't the most fun experience and the clicking in the music sort of annoyed me a bit later in. Definitely innovative, though.
Szedouu
30. Apr 2013 · 18:22 UTC
High level of graphic design, minimalistic visuals, nice and smooth. GJ
Cybearg
30. Apr 2013 · 21:32 UTC
There's a difference between difficult and obtuse. This is the latter.

There's no challenge. It's just that you're forced to stare at walls in a very bizarrely hands-off movement sequence that meanders around aimlessly and rather than giving you control. Why? Because if you were given control, you'd "beat" the game in about ten seconds, so it's purposelessly drawn out by forcing you to wait through movement cutscenes to make it seem longer.

The idea of putting something together with pictures that imply a connection is neat, though it's not used to any particularly inventive degree here, and most of the time I was too far away from pictures to even see what they had on them, so I don't know what sequence made me win the game, but I did get to the beach.

Personally, I absolutely LOVED the part where the hallways appears and you're walking through a colorful wireframe. The whole game should have been based around those gorgeous, colorful wireframes, with puzzles or flatforming or even shooting. I would love to see that, but instead it is just kind of a thing that happens.

Big props for the lovely wireframe graphics and the music was neat, too, but there really isn't anything here that's fun. It's barely even a game.
Typedeaf
01. May 2013 · 13:23 UTC
Mysterious, Myst-like, kind of like back when you were first playing adventure games and you had no idea what was going on, but the whole thing looked cool so you were happy with the fact that things happened when you did stuff to other things.

Very nice wireframe graphics and cool music. Enjoyable experience :)
FREEZX
02. May 2013 · 23:13 UTC
Cool game, got to the beach but don't really understood how i won, i think noticed the leaf picture was toggling the particle system and the hard disk was toggling the rotation (i think)
Martin_Monosys
03. May 2013 · 19:13 UTC
At first, I didn't want to download any games, and just play web based stuff... then I saw your game and thought, ah what the hell, let's download this and play... Sol when I started it on Windows Vista 32Bit, it crashed the pc so hard I had to get the system automatically repaired in order to get it to boot again!!!
Thanks for reminding me NOT TO DOWNLOAD ANYTHING HERE !!! :)
netmute
03. May 2013 · 19:22 UTC
I'm on a Mac, sorry :(
🎤 DST
04. May 2013 · 10:55 UTC
Martin, as this whole software does not ever delete or change any files (no savegame or anything else writing to files), your experience sounds more like a coincidence, I've had this tested on multiple systems by now.

That being said, I'm sorry that you had a bad experience, and most LD software IS alpha quality. If you have any additional information (stackstraces / coredumps / what crashed your system) I'm very interested in knowing. You can email those to me at dusted at dusted dot dk.
🎤 DST
04. May 2013 · 10:56 UTC
In addition, running untrusted software with administrator privilegdes (which is required to allow the software to hurt your computer) is never ever adviced, and there would be no reason to run this with admin. privs. as it functions correctly without them.
naughtyloose
04. May 2013 · 11:04 UTC
I dont really know what I did or why it worked but I made it to the beach. Maybe some coherence among the things you can do would be nice. But then again maybe you didn't want that in the first place :)
Covenant
04. May 2013 · 11:07 UTC
I wouldn't cal this exactly a game, just randomly clicking on stuff until something happens... but, that said, I would really love for this to envolve into a Myst-like game, with wireframe graphics... Really loved those! :)
MinionStudios
06. May 2013 · 03:35 UTC
dude, please compile your game again. windows link is down.
ddionisio
06. May 2013 · 06:00 UTC
Yeah, windows link is down.
Dietrich Epp
06. May 2013 · 06:07 UTC
Broken link.
🎤 DST
06. May 2013 · 10:54 UTC
I am very sorry about the download links being down, it seems my jenkins decided to kill itself, the links are back online now! :(
imagnity
06. May 2013 · 11:33 UTC
Simply beautiful! :)
MinionStudios
06. May 2013 · 13:34 UTC
Wow, an atmospheric and moody game! The keyboard sounds in the vector world put me in a trance... I saw the gate.
ddionisio
06. May 2013 · 18:28 UTC
I was caught surprise by not being able to use the mouse, I freaked out the first time. Pretty cool concept, not sure there was more to do than turn pictures on and see the tree light up, which was pretty funky.

Then I read your description, there's a secret! I played again and found the exit! I think I was able to get the hint. That was really neat experience!
Dietrich Epp
07. May 2013 · 01:52 UTC
Yay, I won! I wish I could control the viewpiont a little, rather than have a forced perspective. On my 16:10 monitor I got some minor clipping errors: sometimes during a turn, a picture would go through the front clip plane. Fun to play with and Myst-like, as someone mentioned. Thanks for fixing the download link.
goerp
08. May 2013 · 17:32 UTC
I rate this very high. It's experimental en thereby very original.
I didn't expect the game to be like this at all, which was good. The surprise that I didn't control the movement was great.
I found the typing in your music funny and a great idea.

And I made it to the beach.
someone
10. May 2013 · 17:43 UTC
Nice visuals. Not really sure what was going on. Managed to complete it though.
Sylvain.p
15. May 2013 · 14:50 UTC
I have win...and I haven't understand. Very strange G... Thing, I have never see this and the weird atmosphere is pretty cool, good job.
AnnaGavaldaKedavra
15. May 2013 · 15:15 UTC
Very WTF game, you may beat me for the WTF award. Very nice graphics and audio. I liked the way i couldn't control the camera. I would have liked to see the pictures from closer so i can see the logic (since they mean someting about the creation of the tree). I made it to the beach and the path to go there was beautiful.
Simon
15. May 2013 · 18:56 UTC
Pretty weird, I love weird. I made it to the beach but I'm not sure I understood what I was doing :)
dremelofdeath
17. May 2013 · 08:14 UTC
I did it! Not sure what I did, but I did it! I loved the visuals and mood, but didn't really get what I was doing. Good work, though, enjoyed it!
ryuurei
20. May 2013 · 19:27 UTC
Not bad overall. The graphics and music were really nice. Certainly had a creepy feel for a little while, there. I must say that I was really confused and couldn't understand what was happening for a minute or so, which took away from the experience. If the cutscenes weren't so transparent and seemed more significant, this would have had a great feel.
I will still say that this did feel pretty innovative. At the very least, I've never played anything quite like it.