{"author_link":"\/author\/jacic\/","author_name":"Jacic","author_uid":"5267","comments":[{"author_name":"tcstyle","author_uid":"4834","time":"Apr 29, 2013 @ 5:35pm","epoch":1367256600,"text":"O, those colors.\r<br\/>The subtle change in details after some time is a great idea. Game works pretty well.\r<br\/>Btw, yeah HaxePunk ;)."},{"author_name":"Jacic","author_uid":"5267","time":"Apr 29, 2013 @ 9:31pm","epoch":1367270760,"text":"Thanks, I'm glad you liked it!\r<br\/>\r<br\/>*HaxePunk highfive*"},{"author_name":"dreamlogician","author_uid":"23224","time":"Apr 30, 2013 @ 10:29pm","epoch":1367360640,"text":"The addition of a projectile makes for an interesting (if slight) variation to the endless runner format. I wasn't a huge fan of the tiny &quot;ridges&quot; in the platforms, found myself getting caught on them a lot. Then again, it's worth noting that I am a big baby who is generally terrible at endless runners."},{"author_name":"Jacic","author_uid":"5267","time":"May 1, 2013 @ 12:49am","epoch":1367369040,"text":"Thanks dreamlogician! The reason for the collision with the sides of platforms is because it would be odd (and a lot easier) if you couldn't be pushed off the screen but instead moved through blocks."},{"author_name":"Nolojen","author_uid":"23082","time":"May 1, 2013 @ 1:03am","epoch":1367369880,"text":"Nice jump sound, I found the fork and potato to be quite humorous. Nice work"},{"author_name":"pvwradtke","author_uid":"3728","time":"May 1, 2013 @ 1:07am","epoch":1367370120,"text":"LOL, the orange square becomes potatoes after a while :). Loved throwing forks on them :D."},{"author_name":"kunzbe","author_uid":"20508","time":"May 1, 2013 @ 5:19pm","epoch":1367428440,"text":"hi there\r<br\/>i liked the pressure one gets, when the distance from the player to the left border decreases and that it's not restorable."},{"author_name":"Jacic","author_uid":"5267","time":"May 1, 2013 @ 6:27pm","epoch":1367432520,"text":"Thanks for the kind words everyone!\r<br\/>\r<br\/>Nolojen: Making the sound effects was quite fun!\r<br\/>pvwradtke: :D\r<br\/>kunzbe: Thank you, that's what I was going for! :)"},{"author_name":"karsyf","author_uid":"17889","time":"May 1, 2013 @ 6:41pm","epoch":1367433360,"text":"I am having a lot of fun with this, only thing that bothers me is the clipping on your sound effects. You can fix this in something like Audacity by doing a quick ( &lt; 0.25s) fadeout"},{"author_name":"Jacic","author_uid":"5267","time":"May 1, 2013 @ 6:49pm","epoch":1367433840,"text":"Thanks for the tip karsyf. It doesn't bother me, but I'll try it out!"},{"author_name":"Loren","author_uid":"17687","time":"May 1, 2013 @ 7:36pm","epoch":1367436660,"text":"nice game, enjoyed the style and sound :)"},{"author_name":"PsenFilip","author_uid":"20764","time":"May 2, 2013 @ 5:16pm","epoch":1367514660,"text":"Nice take on endless run type of thing. There's a nice humorous touch on those projectiles.\r<br\/>\r<br\/>I happened to reach a platform I couldn't reach with the jump. It was a tad farther than needed. Maybe it was really impossible, I'm not sure."},{"author_name":"Jacic","author_uid":"5267","time":"May 3, 2013 @ 12:54am","epoch":1367542140,"text":"PsenFilip: I have a check to make sure each jump is possible. After awhile, you sometimes need to jump at the last possible second. Or it might be a bug. I'll take a look."},{"author_name":"Switchbreak","author_uid":"2645","time":"May 5, 2013 @ 5:55pm","epoch":1367776200,"text":"Nice though very difficult. I wasn't able to get to the end. It could really use some checkpointing, and maybe a cooldown indicator for the bullet. I feel like the platforming got easier as it sped up, the timing at the beginning is hard to get right.\r<br\/>\r<br\/>Would be nice if when you miss a jump and get pushed backwards by a ledge, it would gradually have you catch up to your original spot on the screen."},{"author_name":"SuperDisk","author_uid":"11035","time":"May 5, 2013 @ 5:57pm","epoch":1367776320,"text":"Cool idea! Sometimes you'd reach an unpassable jump though :("},{"author_name":"cardboard","author_uid":"16294","time":"May 12, 2013 @ 7:52am","epoch":1368344820,"text":"The sound effects seemed a bit off, but that doesn't really matter. I'm always a fan of endless runner games and I like how you added bullets (which turned out to be forks) to mix it up a bit. Nice graphical progression and good ending."},{"author_name":"Puzzlem00n","author_uid":"11003","time":"May 13, 2013 @ 2:03am","epoch":1368410280,"text":"I got to the 1500 mark. I like it. Not exactly original, but nice enough.\r<br\/>\r<br\/>P.S. What did I tell you about enabling anti-alias on pixel fonts? Go to your room, young man!"},{"author_name":"Jacic","author_uid":"5267","time":"May 13, 2013 @ 4:12pm","epoch":1368461220,"text":"Well, Puzzlem00n, you told me that quite a bit after this game was finished. Besides, I'm already in my room."},{"author_name":"Puzzlem00n","author_uid":"11003","time":"May 13, 2013 @ 10:41pm","epoch":1368484560,"text":"Yeah, yeah..."}],"images":["ld26\/5267-8d74b7a162b452f674b5b56e82b711d9.jpg","ld26\/5267-755b43035fd4123753435c4c9199756e.jpg","ld26\/5267-eda4175ac225ddbfd4ebe3b5428a8a3e.jpg","ld26\/5267-0bf9fd1b8b694649fcff929886efdd36.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/27464471\/LD26\/index.html","text":"Web (Flash)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/27464471\/LD26\/LD26.zip","text":"Source"}],"metadata":{"g_key":"26538","g_author":"5267","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26568","g_title":"Meat Meets Potatoes","g_status":"UCHK1","g_place":"1027","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/5267-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/5267-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/5267-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/5267-shot3.png-eq-900-500.jpg"],"text":"A minimalistic, procedurally generated, 2 button platformer. The graphics start simple, but will change when you reach certain score milestones. There is an actual ending when you score enough points.\r\n\r\nTools used: Haxe, NME, HaxePunk, GraphicsGale, a potato to stab, meat to slap, and my mouth to make additional sounds.<\/p>","title":"Meat Meets Potatoes"}