{"author_link":"\/author\/aifryz\/","author_name":"Aifryz","author_uid":"20636","comments":[{"author_name":"SuperlevelSebastian","author_uid":"23031","time":"Apr 30, 2013 @ 1:02am","epoch":1367283420,"text":"Sadly there's no Win32-version. :("},{"author_name":"DaanVanYperen","author_uid":"22396","time":"Apr 30, 2013 @ 7:44pm","epoch":1367350740,"text":"Not sure what I'm doing."},{"author_name":"xandy","author_uid":"15304","time":"May 1, 2013 @ 1:04pm","epoch":1367413140,"text":"it was very easy as there were no enemies or a way to lose the game?"},{"author_name":"sP0CkEr2","author_uid":"7135","time":"May 1, 2013 @ 1:20pm","epoch":1367414100,"text":"too easy and no enemies to kill me -- nice effort."},{"author_name":"HuvaaKoodia","author_uid":"21836","time":"May 1, 2013 @ 1:49pm","epoch":1367415840,"text":"At the moment there is a whole lot of nothing of interest in the game, but it's a good starting point.\r<br\/>\r<br\/>It could become an action game where there is a time limit or hostile entities trying to shutdown the player before she can minimize the computers.\r<br\/>Or.\r<br\/>It could be a puzzle game with limited turns or a certain order\/color code to go about minimizing."},{"author_name":"john_conder9","author_uid":"12682","time":"May 2, 2013 @ 3:25pm","epoch":1367508000,"text":"Somewhat thematic of LD but this is not much of a game, more of a prototype for a game.  It wasn't bad - felt nice, controlled wellish (aiming was a bit hard but \/shrug) - if this gets some polish and some more interesting mechanics put in (enemies perhaps? clock? etc?)  Who knows, but I think it has a lot of potential!"},{"author_name":"Morgawr","author_uid":"8711","time":"May 2, 2013 @ 5:28pm","epoch":1367515380,"text":"I totally agree with what the others have said, there's not much in here to do at the moment, might become a cool game if polished and improved."},{"author_name":"Bernhard","author_uid":"20775","time":"May 2, 2013 @ 6:06pm","epoch":1367517660,"text":"Not sure why there is collision for the shots but not for the robot itself.\r<br\/>Here it didn't show the mystery yellow number in the lower right from the screenshot. Maybe it's debug info :-)\r<br\/>Anyway, props for real C++ gamedev, good start!"},{"author_name":"Aifryz","author_uid":"20636","time":"May 2, 2013 @ 9:11pm","epoch":1367528760,"text":"Thanks for all the comments. I love this community! Friendly opinions instead of hate. I agree this is more of proof of concept than game, but I wanted to actually make something &quot;gamelike&quot; and LD was a great motivation. When I'll have some free time I'm going to fix this &quot;thing&quot;(I guess I'll rewrite most of the code). I want to implement more levels, working player collision and maybe something else. I thought about making this game an action game with time limit and some other dangers (mainly traps). I simply forgot to do player-wall collision :( (but I think it could be easily done now). The yellow number is fps counter from FRAPS."},{"author_name":"netmute","author_uid":"11213","time":"May 6, 2013 @ 11:53am","epoch":1367840880,"text":"I'm on a Mac. Sorry :("},{"author_name":"Ernyz","author_uid":"2537","time":"May 6, 2013 @ 3:45pm","epoch":1367854800,"text":"Well, it surely needs some more content... On  the other hand, you have a base to build something on :)"},{"author_name":"Cosine","author_uid":"20686","time":"May 6, 2013 @ 4:02pm","epoch":1367855820,"text":"I like the game, but shooting seemed strange when moving up. Cool code, never heard of SFML before, I might just look at it!"},{"author_name":"dertom","author_uid":"479","time":"May 6, 2013 @ 4:20pm","epoch":1367856900,"text":"Ok, nice start! But bit to easy =&gt; no challenge and no ending! At least I didn't see one once I minimized all computers ;D. Add some enemies and build a couple of levels and you would have cool game. (I assume that was what you intended...)"},{"author_name":"Nick Cash","author_uid":"10844","time":"May 6, 2013 @ 4:44pm","epoch":1367858340,"text":"Well, it is definitely minimal. I like the animation of the robot and the visual style of the game, but there isn't much content. It could definitely use some sound as well. I also noticed that the robot always turns to face up\/north any time I stop moving which is a little obnoxious. In any event, good effort on this one."},{"author_name":"mikeware","author_uid":"272","time":"May 9, 2013 @ 3:03pm","epoch":1368111480,"text":"It seems really weird that you can walk anywhere but your bullets are stopped by the walls.  Also, returning to center was really annoying as I couldn't let go of the arrow key to stop moving and then shoot.  The graphics are pretty nice and I like the idea; just would like to see a bit more behind it."},{"author_name":"cakemonitor","author_uid":"5357","time":"May 11, 2013 @ 3:00pm","epoch":1368284100,"text":"it need some sense of challenge and some sound effects too, but it's a good starting point"},{"author_name":"Zim the Fox","author_uid":"21185","time":"May 18, 2013 @ 3:56am","epoch":1368849060,"text":"Fisrt of all, when you press the arrow keys to start the robot does not appear, it only appears when you press space.\r<br\/>\r<br\/>Congrats on making an entry for the Ludum Dare! But as others have said, the game is kind of empty."}],"images":["ld26\/20636-f48d9d6c81aafcf9a80d718251d841bd.jpg"],"links":[{"url":"https:\/\/docs.google.com\/file\/d\/0Bw1yKbpQvCBLQUp4eXZtaHBTZmM\/edit?pli=1","text":"Windows+source"}],"metadata":{"g_key":"26561","g_author":"20636","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26591","g_title":"H48SJ4, the MINIMIZING robot","g_status":"UCHK1","g_place":"1320","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/20636-shot0.png-eq-900-500.jpg"],"text":"You walk with arrow keys, shoot with space.\r\nYour objective is to shoot the computers(green, yellow and blue tiles). Projectiles are destroyed when they touch walls.<\/p>","title":"H48SJ4, the MINIMIZING robot"}