potential energy generator by rsodre
1D game, as minimal as it can be
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Caution, this game is LOUD!
Potential : That which is possible.
I've been thinking about the concept of potential energy some time. And also on how to pay my bills.
We know how to make and sell games, we've got all the potential needed to solve our problems. Just find a source of inspiration, add some sleepless nights, then sell the product. The trick is to know where to find inspiration and how to turn it into good gameplay. This is what Ludum Dare is about, a huge amount of potential energy suddenly released over 48 hours.
Then LD26 came with 'minimalism'. At first, I cried. I immediately started mixing geometric shapes, trying to see if some gameplay came out of it. And it didn't. Then I noticed how relieved the theme is, perfect for the 48 hours marathon, and asked myself: What's the most minimalistic approach a game can have? 1D graphics, background, subject and space bar. 1D means just one line, one measure. What can the player do with it, run? Not even jump, because jumping needs one extra dimension.
Running in 1D, you can't see what's ahead! The road is either black or white, feels good or feels bad, score or do not score! You start this quick 60 seconds journey calm and ends with a huge amount of energy, coming from where? A mix of color, sounds and voluntary wrist muscle contractions.
You've got Potential Energy generated, now go release it!
----------------------------
Caution, this game is LOUD!
Potential : That which is possible.
I've been thinking about the concept of potential energy some time. And also on how to pay my bills.
We know how to make and sell games, we've got all the potential needed to solve our problems. Just find a source of inspiration, add some sleepless nights, then sell the product. The trick is to know where to find inspiration and how to turn it into good gameplay. This is what Ludum Dare is about, a huge amount of potential energy suddenly released over 48 hours.
Then LD26 came with 'minimalism'. At first, I cried. I immediately started mixing geometric shapes, trying to see if some gameplay came out of it. And it didn't. Then I noticed how relieved the theme is, perfect for the 48 hours marathon, and asked myself: What's the most minimalistic approach a game can have? 1D graphics, background, subject and space bar. 1D means just one line, one measure. What can the player do with it, run? Not even jump, because jumping needs one extra dimension.
Running in 1D, you can't see what's ahead! The road is either black or white, feels good or feels bad, score or do not score! You start this quick 60 seconds journey calm and ends with a huge amount of energy, coming from where? A mix of color, sounds and voluntary wrist muscle contractions.
You've got Potential Energy generated, now go release it!
Ratings
| Coolness | 79% | 2 |
| Overall | 3.07 | 664 |
| Audio | 3.31 | 196 |
| Fun | 3.00 | 538 |
| Graphics | 3.30 | 374 |
| Humor | 2.36 | 465 |
| Innovation | 3.49 | 268 |
| Mood | 3.08 | 409 |
| Theme | 4.17 | 63 |
Asides from almost getting deaf
This game is pure fun! :D
Great game, I loved the build up in sound, and the way it feels natural for the first few. I feel you could have had more interesting audio though, and maybe something like a sound to reward you when you get it perfect?