Supersto by wolf

[raw]
made by wolf for LD26 (COMPO)
W - Jump
A,D - Move left/right
Mouse 1 - pick up/drag objects

Aim of the game is to click and drag objects around to help your little avatar to get to the sparkling sphere.

Tools used:

* Unity (Free)
* FL Studio (Trial)
* SFXR
* Notepad++


Notes:

I am aware of some of the exploits in the game and they will be fixed in a post-comp version along with many more enhancements and challenging levels.

Ratings

Coolness 47% 1316
Overall 2.62 1097
Audio 2.58 630
Fun 2.42 1039
Graphics 2.19 1165
Innovation 2.88 753
Mood 2.18 1140
Theme 2.67 1223

Feedback

Logan
29. Apr 2013 路 18:18 UTC
The concept's kind of neat, and I can see it leading to some very elaborate puzzles.
The dude is way slippery, though, which was particularly frustrating on the first level.

Also, before I knew what I was supposed to be doing, I managed to push the first level's small box into the foreground where I wasn't able to touch it. Just thought you should know.
馃帳 wolf
30. Apr 2013 路 00:11 UTC
Thanks for the feedback. I plan to rework all the physics in a post-comp version. I'm aware of the bug you mention and will have that fixed soon too. Only been using Unity about 2 weeks so still learning :) Cheers
Alex Rose
30. Apr 2013 路 20:36 UTC
This is a really cool game man. The core mechanic of dragging stuff around and then moving with the keyboard is awesome.

I particularly enjoyed putting stuff under me then dragging it up.
馃帳 wolf
01. May 2013 路 03:12 UTC
Thanks!

Unfortunately putting stuff under you and dragging it up is a bug/exploit and could be used to cheat on some levels :p This will be fixed soon.
lightsoda
05. May 2013 路 23:44 UTC
Nice job, the core mechanic can make for some interesting puzzles.
Monxcleyr Productions
12. May 2013 路 04:43 UTC
The mechanic is interesting - manipulating objects while you platform is something I've seen done in a co-op setting, but not in a single-player fashion like this. That said, the physics were hard to contend with, and the first level was more frustrating than it should have been.
pvwradtke
12. May 2013 路 05:54 UTC
There's no Unity web player for Linux. :(
Teejay5
12. May 2013 路 06:07 UTC
Nice puzzle mechanic, and I like the almost 'drum and bass'-y music!
馃帳 wolf
12. May 2013 路 06:23 UTC
Thanks for the feedback.

@Monxcleyr: I've been working on improving the physics so hopefully in a new version it will be bit more friendly.

@pvwradtke: I'm new to Unity and didn't realise there was no Web Player for it. I've removed it from the list.

@Teejay5: thanks! I love DnB and will be putting more work into the music and sfx in the post-comp version :)
64Mega
12. May 2013 路 07:13 UTC
That was an interesting premise for a puzzle game; has a decent bit of potential. It really started to pick up when the laser traps started appearing. Nice job!
Turtle
12. May 2013 路 07:52 UTC
An idea with its potential. Maybe should work on solving the physics glitches first?
CogComp
12. May 2013 路 10:49 UTC
Really like this idea. This has real potential to become something really cool!
dick_claus
12. May 2013 路 11:24 UTC
I stuck on first level >_<
Xanjos
12. May 2013 路 13:04 UTC
The physics is a bit weird but the overall concept is actually quite good.
AestheticGamer
20. May 2013 路 03:39 UTC
A simple mechanic game, it was fun though the platforming made moving the objects sometimes a bit disorienting and I was able to glitch my way to a few victories by riding the objects I was holding that sprung me forward. Still, a good time.