XYZ by ataxkt
Its a very short unique atmospheric puzzler about shape and space across dimensions.
XYZ is my first completed Ludum Dare, I hope you enjoy it!
Postmortem: http://www.ludumdare.com/compo/2013/04/29/looking-back-on-minimalism/
Presskit: http://tomkail.com/press/sheet.php?p=xyz
Unfortunately some people aren't able to run the game. if you're only getting a purple screen I'm afraid I can't do anything for you at this time - it's an issue to do with a small number of old graphics cards. Expect a fix after the contest!
XYZ is my first completed Ludum Dare, I hope you enjoy it!
Postmortem: http://www.ludumdare.com/compo/2013/04/29/looking-back-on-minimalism/
Presskit: http://tomkail.com/press/sheet.php?p=xyz
Unfortunately some people aren't able to run the game. if you're only getting a purple screen I'm afraid I can't do anything for you at this time - it's an issue to do with a small number of old graphics cards. Expect a fix after the contest!
Ratings
| Coolness | 100% | 1 |
| Overall | 4.18 | 11 |
| Audio | 3.67 | 75 |
| Fun | 3.78 | 53 |
| Graphics | 4.17 | 42 |
| Humor | 1.97 | 748 |
| Innovation | 4.17 | 21 |
| Mood | 3.86 | 46 |
| Theme | 4.47 | 7 |
@pknowles - There is a short timeout already, any more and I found that it felt unresponsive. I agree about pressing instead of holding keys - another one for the future iteration!
I did feel like I stumbled into success during the earlier shapes, but once they got more complex I was forced to take it slower and try to understand them.
@deige101 - Do you happen to remember the name of the game? Damn, thought I was being original :(
@Split82 I actually tried that! I found it didn't add anything to the game - Minimalism!
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18057
@Zaszx A few people have mentioned that! I get the feeling that less people would see it through to the end if they couldn't do that though - I don't think I'd change it even with extra time!
Sometimes the visual feedback is a little tricky to figure out when it is possible and isn't to turn in some direction, but I'm sure that's part of the game design, as long as there's no penalty for that.
Nice work and spot on theme and graphics -> 5 star!
Cool puzzle game with beautiful visuals and great audio.
Great job!
I love it, and it fits the theme perfectly. Congrats man.
Anyway - cool game and maybe there is a good shape you can find for a couple intro levels to make it easier on people that don't get it right away.
@cwilloughby How do you mean didn't always match? That's very odd.
@nimblegorilla Thanks, thats really useful feedback! Its hard to remember that people don't know what the game is about. That'll be another tweak for the mobile version!
Fits the theme perfectly.
Still, really loved it overall. :)
@tonic - Couldn't find the game! I'd love to see it though
Cons: As some people already stated it was a bit to easy to reach a solution with trial and error
One of my favourite games so far. =)
...I'll admit I'm tempted to pronounce the game's name as "Ek-seez." ^_^;
The level is so high in this LD.
Good job! :D
I enjoyed it a lot thanks
I didn't realize it was a 3D object for the first few levels, some shadows or a little rotating intro for each new object would have helped me at the start.
Here's the only thing I'd improve: Rotating the 3D object is sometimes not working well. To me, a simple button press should rotate in a given direction.
@euwaku Thanks pal! At the moment you have to hold the rotate buttons down - this is so you can look around the shape in 3D if you're confused. Perhaps I'll tweak weightings to make this more obvious.
@Madball I wasn't really looking to build an obvious challenge, more to make people look at things in a different way and enjoy the surprise (surprise when it all comes together is half of any puzzle!). A few people have said that - I don't mind if you make a smaller shape, so long as it fits in the hole! Maybe I'll design levels so to avoid that happening in the future.
I played the Linux build. Your default resolution was huge, wouldn't fit on my 1600x900 screen. Since Unity's Linux build doesn't yet have a resolution picker, I had to futz with command-line options to get it down to a reasonable size. A good default might be 800x600.
When I played, the graphics were completely greyscale, unlike your screenshots. Not sure why.
I wanted to have a perspective view of each model and more freedom of rotation so I could get a sense of what the object looked like in 3D so I could plan a proper orientation to fit the outline. As it was, I could recognize when the shape needed to be flipped 180 degrees around an axis (mirroring), but otherwise I kind of had to punch keys until something worked.
@HELLO23 Cheers dude!
@ethankennerly Thanks for the concise feedback! Lack of explicitly required skill is something people have commented on, and I would like to address it in the future. Trial and error is certainly a part of the game, and I wanted people to try to make intelligent guesses, rather than the arduous task of perfectly understanding the shape.
@Jacques_le_lezard I'll definitely be making the nature of the puzzles clearer in the future. I hope you play again with your deeper understanding! It does make me kinda happy that the puzzles were truly puzzling though :D
Well done!
I would only lower the volume a little bit. I had to almost turn off my sound here =/