Composition with Yellow, Red, and Blue by DaveDobson
I used minimalist painter Piet Mondrian as my inspiration for the game. It's also minimalist in that you are playing a blue square under attack by an abstract impressionist splatter painting. It's still more minimalist, gamewise, in that you don't actually control the square directly; instead, you have three buttons that all do essentially the same thing, affecting the environment for the blue square.
And it's also a love story, of sorts, if you can sit through the too-long intro.
Controls are the 1, 2, and 3 number keys. That's it. You can skip ahead or go back to earlier levels, or restart your current one, by clicking on the arrow buttons at the lower right.
Written in JavaScript (HTML5) using the Crafty library (http://craftyjs.com). My own art (GIMP and PowerPoint) and sounds (GoldWave audio).
Let me know what you think!
EDIT: 5/1/2013 - I figured out what was making sound not play in Firefox and some other browsers, so I made a typo fix as permitted in the rules (just needed to add two square brackets to make it work).
And it's also a love story, of sorts, if you can sit through the too-long intro.
Controls are the 1, 2, and 3 number keys. That's it. You can skip ahead or go back to earlier levels, or restart your current one, by clicking on the arrow buttons at the lower right.
Written in JavaScript (HTML5) using the Crafty library (http://craftyjs.com). My own art (GIMP and PowerPoint) and sounds (GoldWave audio).
Let me know what you think!
EDIT: 5/1/2013 - I figured out what was making sound not play in Firefox and some other browsers, so I made a typo fix as permitted in the rules (just needed to add two square brackets to make it work).
| Web | http://planktongames.com/mrnoandi |
| Source | http://planktongames.com/mrnoandi/mrnoandi.js |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=10977 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.57 | 201 |
| Audio | 3.11 | 314 |
| Fun | 3.24 | 323 |
| Graphics | 2.93 | 638 |
| Humor | 2.95 | 191 |
| Innovation | 3.88 | 75 |
| Mood | 3.14 | 358 |
| Theme | 4.15 | 73 |
The pull of the nodes felt a bit weak at times, which became especially apparent when the areas that kill you were introduced.
I got a small screen so I had to fullscreen my browser to play it.
The mechanics are good also.
Congrats :)
Great use of simple animation to make the game feel alive during setup and level changes. I like the physics a lot. They're a bit floaty but it makes the control feel good.
I'm guessing you skipped sound, which is understandable but unfortunate. It'd be great to hear some blips when the square bumps into walls, even if they're just sfxr-generated.
I made a Mondrian/De Stijl game too, but you stuck closer the the whole "Composition #10" vibe.
The mechanics are pretty nice. I agree with metadept on that counterintuitiveness.
Going with the minimalist theme, I like how the villain is a lot more complex-looking than the good guys. Er, squares.
Seriously, my only complaint is that the cutscenes are a bit overly-long. Also it's a bit hard, but that might just me being bad at this.
Kudos for a great little game.
@Whilefun - I'm glad you liked it - if you see this, can you tell me what browser you were using? I have played it a ton since the compo ended, and haven't had any issues in Chrome for Windows, but I haven't tested extensively on other browsers. Was it stuck on a vertical wall, or a horizontal wall, and was it resting on the wall or through it? Thanks!
[but I think I'm getting sick of this Mondrian guy... :D]