Evil cubes by raoz

[raw]
made by raoz for LD26 (JAM)
You are stuck in a world ruled by Evil Shapes, mostly Cubes. You try to escape, even though the odds are clearly not in your favor. You can only MELEE. For some reason, they seem to have separated all their rooms with glass. You need to break it, but be careful: the glass shards can hurt(maybe you can use that in your favor?).

**CONTROLS** (Configurable in standalone)
Use WASD to move
Use left mouse button or left control to attack shapes and destroy glass
Use mouse to aim

Ratings

Coolness 47% 1316
Overall(Jam) 2.96 333
Audio(Jam) 2.92 269
Fun(Jam) 2.58 386
Graphics(Jam) 2.42 477
Innovation(Jam) 2.46 419
Mood(Jam) 2.55 398
Theme(Jam) 3.23 279

Feedback

Ludipe
29. Apr 2013 · 08:27 UTC
Man, those cubes are evil! The first time I played was a bit confusing but it's nice, fun and the theme is well used.
BradleySmith
29. Apr 2013 · 18:44 UTC
Quite fun, sounds effects are nice. ^_^
belickim
29. Apr 2013 · 19:07 UTC
I've always knew there is something evil in the geometry.
EdoMiyamoto
29. Apr 2013 · 19:07 UTC
That wasn't what i expected ! Good gameplay !
metadept
29. Apr 2013 · 19:30 UTC
Pretty well made game with an amusing concept. It was a little confusing at first because there's no visual indication of how/where you're attacking. My only other suggestion would be to tighten up the movement a bit; the inertia makes it pretty hard to dodge around. Good job!
vgcharlienash
29. Apr 2013 · 19:32 UTC
Really fun and a nice art style, reminds me a bit of Gravity bone/Thirty Flights of Loving
Metamist
01. May 2013 · 13:03 UTC
Those cubes are using aim bot, that's for sure. Very fun and challenging game.
Typedeaf
01. May 2013 · 13:52 UTC
Fun and interesting, but became really hard really fast. Second level I got swamped in the second room by two black cubes and then a red cube and a blue ball came in from the adjoining rooms. I put up a good fight but in the end, the evil shapes won and now rule supreme in the white labyrinth ;_;
PsenFilip
01. May 2013 · 14:29 UTC
Quite hard game at first but I dig the concept!

The movements feels a bit slippery. Often times one needs finer controls to dodge properly.

It seems to be possible to shoot only at a very short range. That makes being hit by shards quite an easy feat.
Would be of great feedback to the player if you added some kind of visual hint on every mouse action.
spliter
02. May 2013 · 22:49 UTC
Had some probems with it, the controlling is extremely floating and you have to get so freakishly close to the shapes that the black cubes just destroy you without any chance :(
Prelucid
04. May 2013 · 17:55 UTC
Difficult game. I was a little confused. I guess it was melee?
hamster_mk_4
11. May 2013 · 04:52 UTC
I enjoyed the music.