Minimal Acceleration by Zhrack

[raw]
made by Zhrack for LD26 (JAM)
The car is controlled in a strange way! Can you get to the end line as fast as possible?

Find the minimal acceleration to control your car!

Computer generated tracks!

Ratings

Coolness 61% 3
Overall(Jam) 2.17 545
Audio(Jam) 2.97 253
Fun(Jam) 2.09 514
Graphics(Jam) 2.00 533
Humor(Jam) 1.94 325
Innovation(Jam) 2.03 514
Mood(Jam) 2.05 496
Theme(Jam) 2.51 487

Feedback

TaleLore
30. Apr 2013 · 00:05 UTC
Poorly made and very glitchy.
Sayaer
30. Apr 2013 · 00:29 UTC
It was very difficult to get the car on the road, not sure what the direction was intended to go. Music was cool. Controls need some work.
JFlegle
30. Apr 2013 · 00:41 UTC
Great music! Did you intend to be a Jam entry?
triplefox
30. Apr 2013 · 00:42 UTC
it felt a bit sluggish
FlashRocks
30. Apr 2013 · 00:42 UTC
Not the worst game I have seen, but not the best either. The sound effects are annoying at best, and the game just isn't fun after you realize you can go through the grass just as fast as the road.
🎤 Zhrack
30. Apr 2013 · 00:46 UTC
Thanks for comments!

Controls difficulty is wanted, but yeah, they need some work.

I started yesterday to develop, so I submitted to the Jam instead of Compo.
nintendoeats
30. Apr 2013 · 01:23 UTC
I really like the sounds (especially the one at the end of the level, which only plays on my rear speakers and is hence even more awesome somehow), but the fact that going off the road carries no penalty sort of makes everything moot. I'm also not super happy with the car responsiveness. I've been working on a Micro Machinns clone recently, and I THINK that what you are doing is adjusting the turning rate relative to the player's speed (at least that's what it feels like). I tried that and found that it didn't feel "right". Cars don't always understeer all of the time like that, and it's not really fun to drive an unresponsive car anyway.

Core concept is good, needs to be more like Micro Machines, great sound.
🎤 Zhrack
30. Apr 2013 · 01:34 UTC
nintendo thanks for the detailed comment!

You get it! I tried to add this strange controls to the car to experiment a play focused on medium velocity of the car, but seems that it didn't seems to be a feature to players but a bug.

I ran out of time to add off road penalities ^^'
ArkadyDracul
30. Apr 2013 · 09:03 UTC
Good Entry!
Blinked
01. May 2013 · 04:51 UTC
I love the music, but the vehicle handles very poorly, it does fit the theme well though.
spriters2000
01. May 2013 · 12:24 UTC
Pretty nice
naufr4g0
02. May 2013 · 01:05 UTC
Good game, but controls need some improvement. I also think max speed should be lower when you run on the grass.
Good collision detection on other cars. :)
atraxgames
02. May 2013 · 09:26 UTC
Good take on the theme, you should try to make a post-compo version bug-free!
Jeremias
02. May 2013 · 12:54 UTC
The green map tiles start to flicker sometimes (Windows 7). I think there are too many obstacles on the road to have a proper flow in playing. And why can I drive on the green tiles? That makes it very easy. The goal should be not a single tile and a line instead, because with the strange controls it gets difficult to hit even with slow driving. Just keep working on this game. A lot of people release "post-compo" versions (excluded from the rating) to show even better versions of their game!
saggiosoft
02. May 2013 · 13:34 UTC
Yes, a little glitchy but I intend it as a experimental game. Not bad!
🎤 Zhrack
02. May 2013 · 20:48 UTC
Thanks for comments! I'm already working on a post-jam version of it!
sboerwinkle
03. May 2013 · 19:42 UTC
Physics were kind of annoying; dirt piles seemed to slow me down for a certain amount of time (rather than while I was on them), which was weird. Not sure if large turning radius was meant to be the challenge, but the road was too cluttered for it to be really feasible to go around the things.
dsoft20
04. May 2013 · 08:32 UTC
Nice entry
With a little bit polish and an appropriate description on How the controls works it can became a great game :D
pvwradtke
05. May 2013 · 02:28 UTC
I missed having some sort of enforcement to keep the car on the road, instead of avoiding all obstacles by going through the grass. Maybe one idea to make the game more challenging, after fixing the grass bug, is to make the car accelerate by itself. Thus the player goal would be to minimize the speed in order to get safely through the obstacles.
🎤 Zhrack
07. May 2013 · 12:53 UTC
Thanks all for comments! Very useful! I made a post Jam version of it: http://www.mediafire.com/download.php?iwm1j3nlmohjzc8

Hope you enjoy that!