Minimum by jlm
Something of a cross between a puzzler and a stealth game.
Inspiration came from the idea of a system that didn't work well when too big. I borrowed ideas from deck building games, then tried to emphasize the pain of not planning your hand well. Which in turn is impossible to do if you don't keep your collection very minimal.
Sorry for the lack of music - I'm not a musician and didn't want to ruin it with what would end up being very horrible sound.
Windows and Linux x86_64 binaries provided.
Building from source is easy if you need 32bit linux, single dependency is SDL2 (which you can put the source of into the game's top-level directory and CMake will pick it up.)
Inspiration came from the idea of a system that didn't work well when too big. I borrowed ideas from deck building games, then tried to emphasize the pain of not planning your hand well. Which in turn is impossible to do if you don't keep your collection very minimal.
Sorry for the lack of music - I'm not a musician and didn't want to ruin it with what would end up being very horrible sound.
Windows and Linux x86_64 binaries provided.
Building from source is easy if you need 32bit linux, single dependency is SDL2 (which you can put the source of into the game's top-level directory and CMake will pick it up.)
Ratings
| Coolness | 64% | 3 |
| Overall | 3.22 | 501 |
| Fun | 2.97 | 572 |
| Graphics | 3.03 | 554 |
| Humor | 1.62 | 991 |
| Innovation | 3.51 | 256 |
| Mood | 2.72 | 725 |
| Theme | 3.47 | 624 |
Although lacking music (and an quit button), and the collision being, sometimes, imprecise, I liked it xD
Also, I'm waiting to test SDL 2.0 on release.
The quit button issue is caused 'cause the window created is taller than my screen (notebooks..) so I can`t click the quit button..
Anyway, I liked it.. Reading the code right now, `cause I program in SDL 1.2 (most time + OpenGL).
Thanks for taking the time to figure it out and glad you enjoyed it!
I was confused by the inventory, took a little while to realize it was cycling through them. I assumed there was another key to control it, which I kept looking for... but now I assume there isn't. Still not quite sure what the timer was for, nor what the green globs were for.
Good concept, with a bit of refining, you'd have something quite fun.
I also felt I was just wondering around without a purpose. Is there a goal other to survive as long as possible? Very original, nevertheless.