Public Transport Simulator by icedcola

[raw]
made by icedcola for LD26 (JAM)
It was a rainy evening in mid-October. Dark as they come.
There was a broad across town, said she wanted to see me. Didn't know what about.
My Super Custom was in the shop getting the dents out of the Grill.

I'll have to take the bus.

My head was spinning from the night before. Show me the way (up, down, left, right or left stick) and help me on to the bus (space, gamepad-A).

Feedback

scheurneus
30. Apr 2013 · 09:20 UTC
can't control this...
DaanVanYperen
30. Apr 2013 · 23:11 UTC
The bus-hopping is an interesting idea, The movement speed is not motivating me to try to reach the girl though.
sP0CkEr2
01. May 2013 · 01:25 UTC
omg it moves so slow -- sorry i got no patience here -- nice effort
magnpeas
01. May 2013 · 01:25 UTC
Good concept but moves a little slow
ZombieRockParty
01. May 2013 · 17:55 UTC
Kudos for this game actually feeling like I was taking the bus. Except for the part where the bus I was on drove off the road through a city block. For some reason I couldnt go down some streets. Had difficulty getting space to work when I was at a stop. Buses move too randomly. First bus stop in game, no buses go to. Interesting idea!
daniel2357
05. May 2013 · 10:01 UTC
Can't open .jar files
doos
05. May 2013 · 10:06 UTC
I did do a bit of wandering, but I wasn't sure if the bus paths were random so it was a little lucky that I made it to the right hand side of the map. Would have been better if the routes were represented by numbers or colours. Also, reminded me a bit of this which might give you ideas!: http://en.wikipedia.org/wiki/Scotland_Yard_(board_game)
BarrensZeppelin
06. May 2013 · 05:05 UTC
The game restarted every time I pressed a button on my controller? :/
mikeware
18. May 2013 · 17:49 UTC
It's an interesting layout and idea, but I didn't see the game part of it. Is there an objective? It seemed like I should just walk and pick my path since the busses are so random.