Rebound - Creatively Bankrupt by mchaza

[raw]
made by mchaza for LD26 (JAM)
Rebound by Creatively Bankrupt ( Harrison Smith, Steven Masci and Choo Ming Sheng).

Controls : A and D.
Objective: Get the pole far as possible to the right.

Not as easy as it looks :D Comment your score!

UPDATE: Dropbox has cancelled our public links for getting too popular, currently in the process of setting up download links in our new site we are currently building.

UPDATE 2: Links now available, hopefully our web server provider doesn't shut us down also.

Ratings

Coolness 73% 3
Overall(Jam) 3.89 31
Audio(Jam) 2.42 370
Fun(Jam) 3.81 26
Graphics(Jam) 3.06 302
Humor(Jam) 2.31 228
Innovation(Jam) 3.96 28
Mood(Jam) 2.82 305
Theme(Jam) 4.17 27

Feedback

robc
29. Apr 2013 · 09:46 UTC
Interesting take. Controls feel rather solid, and it's quite fun scrambling to get the pole to rotate properly so it can be propelled through the stage.
orangepascal
29. Apr 2013 · 10:36 UTC
love the concept! great idea
ananasblau
29. Apr 2013 · 10:38 UTC
Impressive and simplistic game, full scores all around.
muton
29. Apr 2013 · 10:42 UTC
I liked this!
B
29. Apr 2013 · 11:19 UTC
Solid fun game! Had to play it a couple of times to get the hang of the control, but it was entertaining.
Perry
29. Apr 2013 · 11:36 UTC
Hillarious. I found it really likable. Bookmarked.
cahman
29. Apr 2013 · 12:10 UTC
Very nice entry! The physics felt a little inconsistent at times, but that's more Unity's doing, I think. I got my best score (75) by just holding the A button...
NiallM
29. Apr 2013 · 14:13 UTC
This is really nice. It's a brilliant wee score attack game. I would have liked a high score display though.
karlin
29. Apr 2013 · 16:10 UTC
Great game. I found it a little difficult to control at first but soon got the hang of it. I really like the visuals and they fit the theme perfectly. Best score was only 43 but I'll definitely be having another go at it.
sittaman
30. Apr 2013 · 00:38 UTC
Great ideia!
Korda
30. Apr 2013 · 02:23 UTC
Really addictive!
richy486
30. Apr 2013 · 03:41 UTC
I can see this becoming a full game
Andrewves
30. Apr 2013 · 07:38 UTC
Great idea, i love simple games like this.
SaintHeiser
30. Apr 2013 · 09:18 UTC
Fucking addictive! And frustrating! =)
Good job anyway!
Aron
30. Apr 2013 · 13:48 UTC
Very solid and neat idea. Had a lot of fun with it. You should put it on kongregate (or similar) as it is a nice highscore game.
Yoni
30. Apr 2013 · 13:50 UTC
Nice and simple. Reminded me a bit of QWOP (This is a good thing)
Axelhein
30. Apr 2013 · 13:50 UTC
One of the most fun LD games I have played. Super frustrating in a good way. Very addicting as well.
fullmontis
30. Apr 2013 · 13:54 UTC
Great game! This is one of the best takes on minimalist gameplay I've seen so far. Simple yet extremely complex to master.
multitude
30. Apr 2013 · 22:27 UTC
Cool! Love the idea and the game play - pretty hard and tons of fun
pighead10
01. May 2013 · 16:20 UTC
Solid controls, fun game, and fits with the theme. Good game!
wallmasterr
01. May 2013 · 21:42 UTC
fun and addictive, realy hard, kinda like qwop
pknowles
05. May 2013 · 02:42 UTC
great idea and game! as with many physics based games it can be quite frustrating (especially when you nick the side of a square and lose all your momentum to angular rotation) but very addictive. nicely polished controls. I got 165.4 by taking it slow and trying to keep the pole at a constant angle. The level gets quite hard there and you need a lot of height. Does the level ever end?
gameXcore
06. May 2013 · 19:47 UTC
Excellent, this is the new QWOP...
Canard Sauvage
06. May 2013 · 19:51 UTC
Wooah - quite hard. It took some time to get it controlled. Great game, fun and addictive and it fits the theme! I only missed some music.
matthias_zarzecki
09. May 2013 · 10:47 UTC
This ia a great idea! And fun :D
DonWhitaker
09. May 2013 · 19:22 UTC
Perfect little game - love it. My best so far is 94
karsyf
11. May 2013 · 11:15 UTC
I had a lot of fun with this! 2 things I would change - its really hard to get past the You Win message at 200m, it would be nice if you could pass through that and it just does random obstacles afterwards for a highscore chase. Also, every now and again there are some physics bugs if you exactly hit the join between blocks.
Saturnyn
13. May 2013 · 11:43 UTC
Nice concept but this kind of gameplay drives me crazy ^^
Could use some background music I think.
Canyon
14. May 2013 · 12:12 UTC
The game does not need much more tweaking, you have really nailed the mechanic. When I die, I feel it is my own fault not the games, which is important, considering it is a physics game. This makes me want to play again and master my skills.

Unfortunately I could not get the sound to work but I'm giving you the benefit of the doubt. Cool game.
siuqram
15. May 2013 · 02:51 UTC
excellent!
Adding some musical tone range to the blocks at the bottom would add a whole new layer to the experience.
Filth and Money
15. May 2013 · 19:29 UTC
Just saw that you got linked to from kottke.org. Congrats!
Filth and Money
15. May 2013 · 21:53 UTC
Source?
tudd
16. May 2013 · 20:16 UTC
very good!

i love the sound effect. my only problem is it's the *only* sound effect ;)