Rogue Pirates by Richard Matey

[raw]
made by Richard Matey for LD26 (COMPO)
Rogue Pirates

Controls
W,A,S,D - Move , Mouse for Options

Goal, manage your resources of Crew, Food, and Gold. If you run out of any one of these its game over.

Crew - Used for Ship to Ship Combat
Food - Feeds the Crew (The More Crew = More They Eat)
Gold - Used to Buy New Crew Members At Ports

Goal - Defeat 5 Enemy Ships

Level + Items - Randomly Generated

Minimalism = Inspired by how limited pirates surroundings are.

Dev Blog
http://www.youtube.com/watch?v=P7f2CGwLBs0

Ratings

Coolness 58% 3
Overall 3.26 457
Audio 3.03 357
Fun 2.92 618
Graphics 3.84 127
Humor 3.07 157
Innovation 2.68 884
Mood 2.86 566
Theme 1.97 1347

Feedback

Michael Hall
29. Apr 2013 · 22:44 UTC
Wow, that water looks amazing. This game made me laugh a lot. 5/5
Baknik
29. Apr 2013 · 22:45 UTC
Funny voice overs and interesting gameplay. Props for doing it all in 3D!
bigbazwa
29. Apr 2013 · 22:47 UTC
Nice graphics and gameplay. Controls seem a bit rigid for controlling a ship. Sometimes ships would be sailing around on their sides.
TaleLore
29. Apr 2013 · 22:47 UTC
Decent.
fullmontis
29. Apr 2013 · 22:48 UTC
Very cool! This game would seriously benefit from a minimap though, since I've wandered at least two times around and lost without meeting any ship. Still, I felt compelled to try again, so props to you!
TheMightyComp
29. Apr 2013 · 22:48 UTC
I was very impressed with the graphics (especially the water - nice job on that), but I don't really see how this fits the theme of minimalism. Also, the physics can be a bit wonky - almost 1/2 of the ports I visited, my ship went flying across the screen for a couple seconds before settling down. It would also be nice to have an explanation of some of the random pickups around the map.
🎤 Richard Matey
29. Apr 2013 · 22:48 UTC
@Michael Hall Thanks! The water is the Unity Pro version it was a free trial over the weekend so a great excuse to experiment with it. Check out their site their other examples are way better just need more documentation.
NeverAutomatic
29. Apr 2013 · 22:49 UTC
Looks awesome for a game made in 2 days!
Shigor
29. Apr 2013 · 22:50 UTC
It gets boring when you run out of the crew and just randomly sail around hoping to find a port (i found only one)... finished in the end after few minutes, but can't say I was enjoying myself.
The ship controls were too clunky, free rotation would at least give me some more feel for movement.
Galvesmash
29. Apr 2013 · 22:55 UTC
Cool idea but too many bugs! I saw a ship doing a barrel roll and other sailing upside down!
Markavian
29. Apr 2013 · 23:24 UTC
Yargh.
🎤 Richard Matey
30. Apr 2013 · 00:07 UTC
Thanks for playing everyone and leaving feedback!
josefnpat
30. Apr 2013 · 00:17 UTC
After you commented on my game, I realize you're right; we both have very similiar games!

Fantastic job on 3D pirates!

One descrepancy; in your description it says you need 7 ships, whereas in game you only need 5.

My favorite part of this game which made be laugh was this awesome bug where if you killed one of the enemies, and another enemy was near by, it would "bump" into the other enemies "corpse". At that point, the physics would go haywire and your ship can start doing stunts. Best bug ever, please leave it in!
🎤 Richard Matey
30. Apr 2013 · 00:27 UTC
@Josefnpat Thanks for checking it out. Haha yeah I have a ton of bugs because of fast physic implementation but maybe thats the silly charm for now haha. Great point on the goal. Still changing that and messing around with values to get the most mileage out. Will Edit!
Korda
30. Apr 2013 · 01:39 UTC
Hey Richard nice work! I agree with some of the comments about how rigid the steering is but I think you achieved a lot for 48 hrs
CloudiestNights
30. Apr 2013 · 02:02 UTC
Hilarious voiceovers, glitches, and everything! I loved how the ships would bounce around randomly (please don't change this if its a glitch).
multitude
30. Apr 2013 · 16:45 UTC
Awesome game game for a compo. more of this please. loved the humor
rogueNoodle
01. May 2013 · 08:10 UTC
Really enjoyed this - would like to see it turned into something more :) The movement was a little weird at first until I realized it was supposed to be a rogue-like (right?) and the movement was tilebased. Then it all started to make sense :) Great job!
lotusgame
02. May 2013 · 08:54 UTC
I like the day-night cycle. Sometimes some ships have rotation problems. There is a good potential, i hope you will upgrade your game after this LD, for more gameplay and graphics.
🎤 Richard Matey
03. May 2013 · 23:00 UTC
@rogueNoodle Yep that is correct :) Thanks for checking it out and the comments!
Tater_hater
04. May 2013 · 17:59 UTC
It was a duper fun game mateys, but didnt fit the theme very well
yellowlemming
10. May 2013 · 20:22 UTC
it looks really nice and is very well made, I particularly like the odd physics but I think that a free-rotation would make it much better, and feel more like a ship rather than a slow moving square
Codexus
11. May 2013 · 12:00 UTC
Impressive scope for a 48h game, that ship is some serious speed modeling! The game was fun, needs a bit of gameplay tuning though.