{"author_link":"\/author\/baldwinthree\/","author_name":"baldwinthree","author_uid":"11948","comments":[{"author_name":"notajetski","author_uid":"20246","time":"Apr 29, 2013 @ 4:14am","epoch":1367208540,"text":"this game is pretty sweet!"},{"author_name":"larsendt","author_uid":"11107","time":"Apr 29, 2013 @ 4:18am","epoch":1367208780,"text":"The menu is awesome :D"},{"author_name":"Rose","author_uid":"7352","time":"Apr 29, 2013 @ 5:26am","epoch":1367212860,"text":"This game is really elegant - the best example of minimalism I've seen so far."},{"author_name":"Christopher Schulte","author_uid":"21249","time":"Apr 29, 2013 @ 5:30am","epoch":1367213100,"text":"I like that the aim of the game is remove as many things as possible, very in touch with the theme. I think the colors for the power ups might go against the main aesthetic, a change of shape alone could have suffice. It had me furiously clicking for my life, so it was engaging. Good work."},{"author_name":"pjchardt","author_uid":"13158","time":"Apr 29, 2013 @ 6:23am","epoch":1367216280,"text":"As for as fun factor goes, this is the most fun I have had playing a game so far."},{"author_name":"TheBenjaneer","author_uid":"20637","time":"May 1, 2013 @ 12:16am","epoch":1367367060,"text":"Nice game. I really love the Ui!"},{"author_name":"fishbrain","author_uid":"3007","time":"May 3, 2013 @ 7:09am","epoch":1367564640,"text":"Nice and minimal, good job!"},{"author_name":"lightnarcissus","author_uid":"20680","time":"May 3, 2013 @ 7:41am","epoch":1367566560,"text":"Scoring it high on the theme because this seems to be one of the most minimalist games I've come across thus far. Well done."},{"author_name":"BarrensZeppelin","author_uid":"8838","time":"May 3, 2013 @ 8:17am","epoch":1367568720,"text":"I found the game to be too repetitive after the first couple of levels, and I didn't bother to continue playing. Maybe the game could have used some sort of ambient soundtrack?\r<br\/>\r<br\/>Good job on the minimalism though! ~"},{"author_name":"free_napalm","author_uid":"12423","time":"May 4, 2013 @ 1:22pm","epoch":1367673420,"text":"I played through the whole game, but I found it too easy. It was exciting at first, but then I realized a collision with my triangle does not end the game. It appeared very hard to lose while holding down the shooting button.\r<br\/>Nice minimalist design though, great job on the level number display."},{"author_name":"BipoleMoment","author_uid":"17283","time":"May 4, 2013 @ 1:33pm","epoch":1367674080,"text":"Loved this! I felt like it was a zombie scenario, where they keep crowding you and there's always more and more.\r<br\/>\r<br\/>And more. And more. And more."},{"author_name":"Cyboot","author_uid":"10242","time":"May 5, 2013 @ 8:11pm","epoch":1367784360,"text":"nice asteroids game. Like the others already said it really fits to the theme.\r<br\/>\r<br\/>Good job!"},{"author_name":"glbs","author_uid":"18480","time":"May 5, 2013 @ 8:29pm","epoch":1367785440,"text":"Nice game, visually attractive and with a title describing exactly what we experience. I really like the way the circles seem to be moving randomly until you see they're actually all aiming at you!"},{"author_name":"Cybearg","author_uid":"22470","time":"May 5, 2013 @ 10:57pm","epoch":1367794320,"text":"Fun and addictive game. Good job!\r<br\/>\r<br\/>I wasn't really clear on when the power-ups would shoot out. Was it at random?\r<br\/>\r<br\/>The game is basically Asteroids without the ability to move. It's a neat idea and, as I've said, it's enjoyable, though after a while, it seems like there's simply no chance because so many circles are closing in on you with no way for you to get away.\r<br\/>\r<br\/>The simple graphics were effective, though the &quot;zzzzhhh!&quot; sound effect when you get a power-up seemed kind of out of place since it sounded like someone making a buzzing noise with their mouth, while all the other sound effects sound synthesized.\r<br\/>\r<br\/>Overall, it's an enjoyable game. Nice work!"},{"author_name":"baldwinthree","author_uid":"11948","time":"May 6, 2013 @ 12:12am","epoch":1367798820,"text":"@Cybearg:\r<br\/>All the sound effects were actually done by mouth - whistling or &quot;doop&quot; sounds filtered through audacity, but I definitely agree on the powerup noise.... not much of an audio guy :)\r<br\/>You're right about the endgame (and even the middle-game). I spent the last few hours flopping between making the game way too difficult and way too easy, and finding some way to make it more skill-based than it is (like @free_napalm says, all you really have to do is hold down the mouse button). Unfortunately I couldn't find any way to do that which was within the no-instruction theme I used. Definitely learning a lot from this though - thanks for the feedback!"},{"author_name":"HelkeGames","author_uid":"20522","time":"May 10, 2013 @ 7:06pm","epoch":1368212460,"text":"Nice game, very minimalist great job!"},{"author_name":"KevinLaity","author_uid":"20851","time":"May 14, 2013 @ 1:57am","epoch":1368496320,"text":"Great new spin on classic gameplay!"},{"author_name":"Ninjaxio","author_uid":"20904","time":"May 20, 2013 @ 11:33pm","epoch":1369092480,"text":"Very great game, and DEFINITELY fits the theme!"},{"author_name":"Monxcleyr Productions","author_uid":"18483","time":"May 20, 2013 @ 11:39pm","epoch":1369092840,"text":"A fun game. There was very little feedback on powerups, if they were working. Really only seemed to get that yellow tracer-like round. The enemies drifting towards you all at once got a little too difficult in some stages."}],"images":["ld26\/11948-ee3047d5082e2e3b81ed514cf5207d09.jpg","ld26\/11948-22818effc5f2ce030a8a503f1fd955be.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/ly9tq2dg74h3z4e\/ld26hoff_windows.zip","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/f6sccvavyzidjs2\/ld26hoff_source.zip","text":"Source"}],"metadata":{"g_key":"26619","g_author":"11948","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26649","g_title":"zOne","g_status":"UCHK1","g_place":"520","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/11948-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/11948-shot1.png-eq-900-500.jpg"],"text":"** EDIT #2 **\r\nJust got told by a friend the ammo powerups weren't working - I made them not do anything after level 8, and mistook a > for a <. New version is up!\r\n\r\n** EDIT **\r\nJust in case, you have to run the ld26hoff_windows.exe. It's also in the readme. Have fun!\r\n\r\nCreated during Ludum Dare 26.\r\nUsed SFML 2.0 and MinGW for compilation.\r\nAudacity for sound editing, Gimp for what few images I had, and Sublime Text 2 for my \"IDE\".\r\n\r\nStarted out as a gun-emplacement style shooter, but got changed to Asteroids after I saw the similarities.\r\n<\/p>","title":"zOne"}