BatMinimalizer by Vaalen

[raw]
made by Vaalen for LD26 (JAM)
My first participation to the Ludum Dare. I made it with GameMaker.

Ratings

Coolness 71% 3
Overall(Jam) 2.61 464
Audio(Jam) 2.03 416
Fun(Jam) 2.62 378
Graphics(Jam) 2.27 503
Humor(Jam) 2.54 181
Innovation(Jam) 2.14 485
Mood(Jam) 2.34 453
Theme(Jam) 2.58 474

Feedback

Christian S.
30. Apr 2013 · 08:08 UTC
Good idea, not to tell what exactly got stolen! (What was it?) The game was a bit to hard for me, though.
Tainted_Code
30. Apr 2013 · 12:31 UTC
It was an al-right game, bit strange but fun to shoot pellets from a bat.. :)
Xatulu
30. Apr 2013 · 13:14 UTC
Was fun but a bit confusing..
lanz
30. Apr 2013 · 13:31 UTC
Was fun, but enemies and their projectiles is way to small for my poor eyesight .)
TheAwesomeProgrammer
30. Apr 2013 · 13:31 UTC
A good little game, the sound a little annoying through
fullmontis
30. Apr 2013 · 14:27 UTC
Nice concept. Too bad it becomes insanely difficult way too fast. And bad collisions can be frustrating.
Proch
30. Apr 2013 · 14:30 UTC
that was hardcore :D
fysx
30. Apr 2013 · 14:40 UTC
Of all games I've played up now this one probably has the best story arc and the best boss fight.
euske
30. Apr 2013 · 14:43 UTC
I prefer the game to start in a windowed mode.
tankete
01. May 2013 · 05:14 UTC
I thought it was fun, but totally missed the health bar the first time thru. Oops!

The controls were hard...for me. Perhaps support WASD since the mouse is necessary for shooting.

Great job for your first Ludum Dare. It was my first too! :)
HelkeGames
01. May 2013 · 08:38 UTC
Nice game! Well done :)
Tokken18
01. May 2013 · 14:06 UTC
Can't play, have a mac.
StMatn
01. May 2013 · 18:45 UTC
Nice game.
The bulletstorms were fun, but fighting the turrets wasn't the best idea in general. It was easier to just storm past them. The multiple doors seemed to have the task to hinder progress a bit, but sometimes you could smash one and hide behind the second half of it.
The ending was nice^^
Benjamin
04. May 2013 · 05:46 UTC
If you want to use small sprites you should make ther hitbox larger so shooting would be easier for player. Also some shots go through enemies, to prevent this you should either make slower shots and enemies or making step when you move your shots for example : move 3 pixel, test collisions, move 3 pixel, test collisions etc. If you make enough steps in a frame, your shot should not go through enemies anymore.
dremelofdeath
07. May 2013 · 09:25 UTC
This game resized my desktop and made all my windows funky sizes. Also, the collision seems a bit off, as I could manage to get myself stuck inside walls. Interesting concept, though.
Geoege
07. May 2013 · 09:36 UTC
The game works pretty well and bullet storm are really fun.
After that gameplay is kind of simple but is ok, maybe that movespeed of the bat could have been a bit higher (not for difficulty but for feeling).
NateNaterson
08. May 2013 · 23:17 UTC
Couldn't quite understand what was going on... to be honest I got confused.
kibertoad
09. May 2013 · 20:21 UTC
Though I didn't get very far (I am horrible at these types of games) I really enjoyed playing this. The sounds did get a bit annoying after a while. Great job for a first entry!
Brunodev
16. May 2013 · 15:31 UTC
Kinda hard but it was worth it!
pl0xz0rz
18. May 2013 · 13:11 UTC
Kinda hard, but good. The audio was a bit annoying though.

Also, the collision detection was buggy.