{"author_link":"\/author\/pvg\/","author_name":"pvg","author_uid":"5885","comments":[{"author_name":"ovenchips","author_uid":"19236","time":"Apr 29, 2013 @ 9:52pm","epoch":1367272020,"text":"Interesting physicsy gameplay. I think the bodies were set to be too light with too little friction.  Kind of impossible to get over about 7 bodies stacked.  The foundation for a fun game though - well done. BTW, I was occasionally getting terrible framerate (0.5FPS), and a profile just showed all the time in the Box2D solver. Not sure if you saw that at all yourself."},{"author_name":"pvg","author_uid":"5885","time":"Apr 30, 2013 @ 2:38pm","epoch":1367332380,"text":"Thanks for the comment, ovenchips! The performance drop you witnessed was a defect in the game that has now been fixed (after the competition has ended).\r<br\/>\r<br\/>I would have liked to spend more time tuning the physics, but I was working on a pretty strict timebox and ran out of time. I'm happy with the seed here, though, and maybe I'll trick it out over the summer."},{"author_name":"unclejunkie","author_uid":"23044","time":"May 12, 2013 @ 3:42pm","epoch":1368373020,"text":"The gameplay is a little bit random, tho it is probably just me not able to find a way to play reasonably. Nice mood and feel tho."},{"author_name":"Symmeteer","author_uid":"18295","time":"May 15, 2013 @ 4:52pm","epoch":1368636420,"text":"Well, not bad! My top score was 32 seconds. Here's my screenshot (I did manage to get more than 7 things on the platform!):\r<br\/>https:\/\/dl.dropboxusercontent.com\/u\/107314069\/screenshots\/catchthefallenthings.png\r<br\/>The best strategy I could find was to leave the platform in approximately one place (moving it by no more than 5 pixels or so) the whole time. It made for a &quot;watch and cheer it on&quot; kind of gameplay, but it was still satisfying when I broke 30 seconds.\r<br\/>\r<br\/>One easy tweak you could try - if there was 100% friction (i.e. no sliding on the platform), this would be an interesting variation on Tetris."},{"author_name":"m64","author_uid":"21329","time":"May 15, 2013 @ 8:44pm","epoch":1368650340,"text":"Good idea of using the physics for gameplay, however tweaking the parameters a bit would help the game a lot, currently keeping stuff on top of the platform is just too hard."},{"author_name":"GeorgeBroussard","author_uid":"8631","time":"May 20, 2013 @ 8:28pm","epoch":1369081380,"text":"Good base idea. Physics need to be stickier\/heavier. I found it really hard to keep anything caught on the platform. Polish it up some more (physics are a pain to get right)."}],"images":["ld26\/5885-6dc5f1ec3c643ca46fafce2d57b39918.jpg"],"links":[{"url":"http:\/\/www.cs.bsu.edu\/homepages\/pvg\/games\/minimal\/MinimalGame.html","text":"Web"}],"metadata":{"g_key":"26623","g_author":"5885","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26653","g_title":"Catch the Falling Things","g_status":"UCHK1","g_place":"99999","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/5885-shot0.png-eq-900-500.jpg"],"text":"This is a heavily-timeboxed experiment in combining JBox2D and PlayN, as well as getting my hands dirty with some MIDI composition after a near-20-year hiatus.<\/p>","title":"Catch the Falling Things"}