Euler, Inc. by glisk

[raw]
made by glisk for LD26 (COMPO)
A puzzle/building/arcade game about polygons and an ambiguous chemical company hired by Government!

Move around your square with WASD and rotate with Q and E, grab other polygons and place them in the correct order in the keyhole.

Story mode: complete 8 levels and complete your task: the Isotope 132 is your!
Endless mode: polygons, again and again and again and again (with score).

Ratings

Coolness 68% 3
Overall 2.86 888
Audio 2.22 832
Fun 2.48 997
Graphics 2.59 906
Humor 2.42 428
Innovation 3.57 224
Mood 2.65 788
Theme 3.45 646

Feedback

Brian Corr
29. Apr 2013 路 09:57 UTC
This is very fun! However, I had a lot of trouble registering my answers. Unless I am missing something, I'm pretty sure I had the polys right and I just couldn't get them exactly on the spot....

Very neat concept and cool universe.
My Milked Eek
29. Apr 2013 路 10:00 UTC
I liked the intent of this game, but I gave up due to the timer combined with the game not recognizing, what I assume to be, a correct solution.
San
29. Apr 2013 路 10:00 UTC
A nice idea.
馃帳 glisk
29. Apr 2013 路 10:38 UTC
Hi and thanks for your feedback! I know the matching (and the timer) is a little fussy but I tought it was a good compromise, according to my tests and the ones take by my friends who tried it :(
The timer for each level is 26 secs * level/phase, and I decided to use this setting after a lot of playing but maybe it's still a little too small especially for those who are playing the game for the first time. I mean, I can currently complete the levels but it's surely because I played it a lot while developing :P
Holofire
29. Apr 2013 路 16:17 UTC
Nice game. The different colors and shapes make this game stand out. The only thing that annoys me is how the shapes have to be pretty much pixel perfect.
VDOgamez
29. Apr 2013 路 21:23 UTC
I liked the idea of this game, but either the controls are too finicky to construct your amalgamation perfectly, or the goal is too strict to handle the controls. Most of a level is spend slightly trying to adjust things by a few pixels, which then gets thrown off because the rotator isn't entirely conservative.
henrykun
29. Apr 2013 路 21:23 UTC
Really cool idea. I didn't understand it at the beginning but once I did it got me. Mechanics are vey good but I would give like a bigger area for the player to make the figure fits into. Nice :)
VDOgamez
29. Apr 2013 路 21:23 UTC
I liked the idea of this game, but either the controls are too finicky to construct your amalgamation perfectly, or the goal is too strict to handle the controls. Most of a level is spend slightly trying to adjust things by a few pixels, which then gets thrown off because the rotator isn't entirely conservative.
Dark Acre Jack
29. Apr 2013 路 22:31 UTC
The gameplay video is much appreciated as I got lost while playing. Maybe having the controls on the browser game page would help a little. Nice concept, cute scientist.
Phase
01. May 2013 路 03:46 UTC
I found it easy enough to get the shapes at the right orientation, but there isn't a good way to know what direction they will go when you release them... too finicky of controls, but a good concept
Husky
01. May 2013 路 08:53 UTC
Interesting!
This is a nice idea.
Oye Beto
02. May 2013 路 04:07 UTC
The idea is original but I think the execution needs some tweaking. Getting the exact rotation is kind of tedious. What if it rotated by a fixed angle?
馃帳 glisk
02. May 2013 路 07:10 UTC
@Oye Beto: I think your observation is correct, that could be a good way to make it easier. Thanks for the advice :D
馃帳 glisk
02. May 2013 路 07:27 UTC
I modified the game with a fixed angle and honestly is WAY BETTER, thank you Oye Beto.

However, in order not to break the rules of the 48h compo I WILL NOT submit these changes to the game until the compo ends ;)
EatenAlive3
02. May 2013 路 21:54 UTC
Nice. It was unfortunately frustrating to align all of the pieces just-so-perfectly. Good game anyway.
nintendoeats
02. May 2013 路 21:58 UTC
That's a really neat idea, but just waaaaaay to difficult for me. A little bit more flex in what the game considers "good enough" would have really helped. It would also be handy if the polygons didn't move when you dropped them, though I can see why that is difficult.
angelk
04. May 2013 路 23:51 UTC
I really like the presentation. The noisy background of the title page and the story text and simple colors was really appealing. The gameplay was fun and quite challenging. The only other thing that would be nice for the LD entry would be some simple background humming or sound to give a little depth to the world.
Dining Philosopher
06. May 2013 路 22:17 UTC
Ai, that is hard! Nice idea though, I would like to play the updated version with fixed angle of rotation. :)
JustinMullin
07. May 2013 路 18:17 UTC
Neat concept! I, like many others, am having a hard time progressing very far due to the difficulty, but I really like what you have here.
Benjamin
12. May 2013 路 15:41 UTC
I was stuck on the third level because I had no triangle left. All of the spawned triangle was above other shapes and space was no use to correct this problem. The game was fun to play but it was very slow . I dont know if it was the normal speed or if my weak netbook CPU was the problem.
numpad
12. May 2013 路 17:25 UTC
Great! This is really fun and