{"author_link":"\/author\/erunaamo\/","author_name":"Erunaamo","author_uid":"22869","comments":[{"author_name":"sirdorius","author_uid":"23353","time":"Apr 30, 2013 @ 5:29pm","epoch":1367342640,"text":"It's a nice idea, but since I have very limited knowledge of physics I would like to get more feedback from the game on what's going on."},{"author_name":"Erunaamo","author_uid":"22869","time":"May 1, 2013 @ 12:51am","epoch":1367369160,"text":"Yeah...that's the minimalism!"},{"author_name":"jpverkamp","author_uid":"19702","time":"May 1, 2013 @ 1:43am","epoch":1367372280,"text":"My cursor kept jumping back to the center of the screen, which made holding onto things difficult. Still, it's a fun idea and a pretty good execution. I can't even imagine holding together enough to get some of the heavier elements."},{"author_name":"iximeow","author_uid":"5272","time":"May 1, 2013 @ 2:06am","epoch":1367373660,"text":"Very neat! Being able to reference a periodic table ingame would probably be really helpful, as aside from Hydrogen and Helium, I don't remember exactly how many protons\/neutrons there are for the elements!\r<br\/>\r<br\/>I also noticed the detector seems to get really finnicky and jumpy sometimes, if that's intended you might want to explain how that works."},{"author_name":"Erunaamo","author_uid":"22869","time":"May 1, 2013 @ 2:15am","epoch":1367374200,"text":"Yeah, it seems jumpy to me too. Two things to watch out for in that regard:\r<br\/>1. If the mouse cursor gets too near the edge - as in, you're maybe leaving the game to play itself for a while - the cursor jumps back to the center by design (if a bit too fast). So stay away from the edges....\r<br\/>2. If you play with the flash filling your browser window, you might change the rectangle shape, and the mouse code doesn't adapt, so the &quot;leaving&quot; area (see #1) might get extra big. I recommend you reshape your window to the aspect ratio of the screenshot for best results.\r<br\/>\r<br\/>But I wonder if there's a #3 I don't know about, because it just recently started seeming perhaps extra jumpy. Sorry."},{"author_name":"cadin","author_uid":"7233","time":"May 1, 2013 @ 2:30am","epoch":1367375100,"text":"This is a really cool concept. I find it incredibly difficult to get anything besides Hydrogen though. The jumpy control has something to do with that.\r<br\/>\r<br\/>I also think it would be helpful to have some kind of a HUD to guide you. Like showing what particles are required to build the next element, or if you have a few particles contained show what you need to grab to make something. I had a hard time remembering which particles were which, and don't really know the periodic table well enough to get much beyond Helium.\r<br\/>\r<br\/>This has the potential to be a really cool educational game though of you can work out some of those issues."},{"author_name":"Erunaamo","author_uid":"22869","time":"May 1, 2013 @ 4:04am","epoch":1367380740,"text":"Thanks!\r<br\/>\r<br\/>I really thing there's a bug in the controls now, that wasn't there before the whole fiasco with the preloader. (A bunch of event listeners got mangled in the process...I'm writing up a postmortem.) It really is jumping around for some odd reason. I think I'm going to have to fix that.\r<br\/>\r<br\/>As for the hint-HUD...I agree, but I can't add features to this version, since the deadline has passed. I'll definitely continue to work on this game, though, and some such feature is very likely long-term."},{"author_name":"Erunaamo","author_uid":"22869","time":"May 1, 2013 @ 5:09am","epoch":1367384640,"text":"Sure enough, there was a weird mistake - must have been a copy-paste typo, I guess - making the cursor jump around. It's fixed now."},{"author_name":"Dmitrix","author_uid":"10093","time":"May 1, 2013 @ 6:13am","epoch":1367388480,"text":"WOO! PHYSICS!"},{"author_name":"dx0ne","author_uid":"11733","time":"May 1, 2013 @ 11:05am","epoch":1367406000,"text":"Great idea - 100% theme essence.\r<br\/>As said before it could use some &quot;career mode&quot; like: gather 2 of these and 3 of these to create Theseium."},{"author_name":"plash","author_uid":"14542","time":"May 1, 2013 @ 10:10pm","epoch":1367445900,"text":"Notes:\r<br\/>\r<br\/>- Definitely fits the theme.\r<br\/>- I am not very charmed by this, though.\r<br\/>- Ah, fullscreen. That's a bit better.\r<br\/>- Appreciating the particles lines.\r<br\/>- This sound gets annoying when there are many particles in my hexagon.\r<br\/>- It is hard to build elements.\r<br\/>- The rotation is a nice touch.\r<br\/>\r<br\/>Things I would change:\r<br\/>\r<br\/>- The sound. What to do with it would probably be more obvious if there was some music.\r<br\/>- Make it fun."},{"author_name":"yellowlemming","author_uid":"23037","time":"May 8, 2013 @ 7:21pm","epoch":1368040560,"text":"looks like it is a fairly nice game but I don't really know what's going on"},{"author_name":"PaulSB","author_uid":"1626","time":"May 13, 2013 @ 12:34pm","epoch":1368448140,"text":"Nice idea! I always liked particle physics. I also found it incredibly difficult to make anything other than hydrogen, but I like the minimalistic look of it."},{"author_name":"kibertoad","author_uid":"7122","time":"May 19, 2013 @ 10:20pm","epoch":1369001700,"text":"with a bit more polish this could be in public schools everywhere. sir, you have my respect."},{"author_name":"pjchardt","author_uid":"13158","time":"May 20, 2013 @ 1:33am","epoch":1369013280,"text":"Really nice concept and graphics.  Very difficult for me to make anything other than Hydrogen.  This is a great start to something educational if you developed it further in that direction."},{"author_name":"Zim the Fox","author_uid":"21185","time":"May 20, 2013 @ 1:59am","epoch":1369014840,"text":"I learnt today that negatron is also a word for anti-proton. Cool! However, the name of the game bothers me. Hadrons are composite particles made of quarks. The proton and the neutron are hadrons. Hadrons simply don't 'gently hold' other particles.\r<br\/>\r<br\/>How come a proton, neutron and electron don't count as hydrogen? No time to support isotopes? :3 What would make this game for me is anti-elements. Like a positron and anti-proton make anti-hydrogen.\r<br\/>\r<br\/>Finally, this game is supremely hard... I only did managed H and He. I really liked it though. Great job!\r<br\/>\r<br\/>Also, I had no audio while playing. I'm running on Maxthon in Win7 64Bit"},{"author_name":"Zim the Fox","author_uid":"21185","time":"May 20, 2013 @ 3:04am","epoch":1369018740,"text":"Oh, oh. Sorry for the double post, but you should add neutrinos coming out of reactions as described by:\r<br\/>http:\/\/en.wikipedia.org\/wiki\/File:Proton_proton_cycle.svg\r<br\/>\r<br\/>and other fusion chains."},{"author_name":"Erunaamo","author_uid":"22869","time":"May 20, 2013 @ 12:52pm","epoch":1369054020,"text":"Thanks for all the great comments....\r<br\/>\r<br\/>Zim: Yeah, I really want anti-elements too! That was part of the original concept, and is very likely to show up in a future version. And maybe isotopes too, though that might overcomplicate things...there are certainly some simplifications at play here.\r<br\/>\r<br\/>And yeah, the title doesn't really make sense. (I'm not thrilled with it myself...the phrase &quot;Hadron the Barbarian&quot; got stuck in my brain early in the LD weekend, and wouldn't leave.)\r<br\/>\r<br\/>Plash: I appreciate the detailed feedback. &quot;Make it fun&quot; is definitely on the roadmap for this project! :)"},{"author_name":"Paul Sinnett","author_uid":"11312","time":"May 20, 2013 @ 4:44pm","epoch":1369067940,"text":"This is a great idea. I love the concept of discovering larger and larger elements as progression."},{"author_name":"GeorgeBroussard","author_uid":"8631","time":"May 20, 2013 @ 7:49pm","epoch":1369079040,"text":"Liked the style and visuals a lot. Collided a few things but wasn't really sure what I was doing. Made hydrogen and that's about it."}],"images":["ld26\/22869-7b65cf12265f8b7760ab2611812d66bb.jpg"],"links":[{"url":"http:\/\/dan-efran.com\/games\/hadron","text":"Web"},{"url":"http:\/\/dan-efran.com\/wp-content\/uploads\/2013\/04\/Hadron-source-1-1-2.zip","text":"Source"}],"metadata":{"g_key":"26628","g_author":"22869","g_event":"LD26","g_eventkey":"16","g_subevent":"JAM","g_urlkey":"26658","g_title":"Hadron the Uniter","g_status":"UCHK1","g_place":"255","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22869-shot0.png-eq-900-500.jpg"],"text":"Finished with 3 minutes on the Jam clock...it fully implements my design, but I didn't have time to tune the playability much at all. So you might find it frustrating or impossibly difficult, I don't know. It's possible to discover Hydrogen and almost certainly Helium.* I'd be interested to hear if anyone gets much farther than that.\r\n\r\n(* UPDATE 3: Since first writing that, I've discovered Helium, and Lithium too. I think I might be able to get Beryllium but it's HARD. Can you get it before I do? Post a screenshot of the scoreboard. It's 4 protons, 4 electrons, 5 neutrons.)\r\n\r\nComments of any kind are welcome, of course, especially bug reports, constructive criticism, and lavish praise. \r\n\r\nThis weekend has been a huge amount of fun! I'm happy with the game I made and I plan to keep tinkering with it post-Jam, tuning the physics for playability.\r\n\r\nUPDATE 1:\r\nD'oh! There's something wonky going on in the preloading. Sometimes it loads, sometimes it hangs when the opening-screen diagrams have appeared but not the paragraph of instructions. Don't know why and I'm out of time, so please give it plenty of time to load, or a few tries, or something, and let me know if it works or doesn't work for you.\r\n\r\nUPDATE 2: Fixed! I can't believe it took me a whole extra day to get the preloader working, but my game should finally be playable. So please check it out!\r\n\r\nUPDATE 4: Jumping cursor bug fixed.\r\n\r\nUPDATE 5: Source files posted for your amusement.<\/p>","title":"Hadron the Uniter"}