{"author_link":"\/author\/_alts\/","author_name":"alts","author_uid":"18267","comments":[{"author_name":"Ragzouken","author_uid":"13822","time":"Apr 29, 2013 @ 2:21pm","epoch":1367244960,"text":"A really interesting idea! If it doesn't remove too much of the fun of playing I'd suggest highlighting the stones that would be moved using the current pivot; but maybe I'm just too bad at this :p"},{"author_name":"alts","author_uid":"18267","time":"Apr 29, 2013 @ 6:04pm","epoch":1367258340,"text":"Thanks Ragzouken. I had though about highlight the stones that would potentially be moved. I worried that that would encourage players to just click around. I think it's ultimately the right idea, but I need to think of a way to incorporate it without changing the flow of play."},{"author_name":"leafo","author_uid":"4321","time":"Apr 29, 2013 @ 8:12pm","epoch":1367266020,"text":"This game is cool. I was able to play it with someone else and we had a lot of fun. There seems to be a lot of potential for strategy. 100 turns seems like too much so we tweaked it to 20. Figuring out how the stones move took a bit but once we understood the rules everything was good."},{"author_name":"dark_hunter","author_uid":"17851","time":"Apr 30, 2013 @ 8:06am","epoch":1367308860,"text":"Very unique idea. Maybe it should not allow me to make move when it is invalid."},{"author_name":"Joror","author_uid":"15925","time":"Apr 30, 2013 @ 8:08am","epoch":1367308980,"text":"Very interesting mechanic, like it! If only I had someone to play against now... A totally random opponent would still have been fun. :)"},{"author_name":"JokerDen","author_uid":"16034","time":"Apr 30, 2013 @ 9:16am","epoch":1367313060,"text":"Really innovative gameplay (never seen like this before). I think we need more games for 2 players like this."},{"author_name":"Sylvain.p","author_uid":"20862","time":"Apr 30, 2013 @ 11:04pm","epoch":1367362740,"text":"Innovative and really minimalist"},{"author_name":"KunoNoOni","author_uid":"6464","time":"May 1, 2013 @ 2:54am","epoch":1367376540,"text":"that was a really interesting mechanic. great use of theme. a job well done!"},{"author_name":"robc","author_uid":"15363","time":"May 1, 2013 @ 6:13am","epoch":1367388480,"text":"Interesting little puzzle game. Would have loved a solo mode, but besides that, it's certainly an interesting concept."},{"author_name":"tankete","author_uid":"21907","time":"May 1, 2013 @ 6:52am","epoch":1367390820,"text":"Interesting game. It took me a while to really understand, but once I did, I enjoyed it. Of course, now I need to find someone to actually play against :)"},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"May 1, 2013 @ 8:09am","epoch":1367395440,"text":"This has potential."},{"author_name":"GetFun","author_uid":"8548","time":"May 1, 2013 @ 8:27am","epoch":1367396520,"text":"I like puzzle games. I think it should be very difficult to make one =)\r<br\/>gratz"},{"author_name":"The Consul","author_uid":"13454","time":"May 1, 2013 @ 8:49am","epoch":1367397840,"text":"Great idea that was well executed! I actually don't think you should highlight what stones will be moved...figuring that out is part of the game.\r<br\/>\r<br\/>Gutsy to do a 2-player game.\r<br\/>\r<br\/>Good work."},{"author_name":"imagnity","author_uid":"20678","time":"May 1, 2013 @ 3:47pm","epoch":1367422920,"text":"New concepts are always nice. It's interesting. Also the sound was catchy for the game play."},{"author_name":"Husky","author_uid":"17464","time":"May 1, 2013 @ 4:01pm","epoch":1367423760,"text":"It's cool to make it a competitive game .\r<br\/>But maybe 100 turns is a little too much lol.\r<br\/>Anyway, good job!:p"},{"author_name":"TenTonToon","author_uid":"11273","time":"May 2, 2013 @ 4:41am","epoch":1367469360,"text":"Very interesting puzzle idea, although somewhat limited on its appeal if you do not happen to have someone to play against.\r<br\/>It certainly is minimalistic in its presentation and mechanics, yet takes some practice getting the gist of it. Luckily, the manual\/tutorial you included was really helpful on that front.\r<br\/>\r<br\/>Finally, I really dig the way you managed to &quot;squeeze&quot; the Mondrian-esque background in your overall design, and not just as an easy backdrop for the action. Kudos for that.\r<br\/>\r<br\/>Congratulations! :)"},{"author_name":"stevejohnson","author_uid":"3120","time":"May 2, 2013 @ 5:56am","epoch":1367473860,"text":"Extremely interesting! I'd be interesting in hearing about any follow-up you do to this."},{"author_name":"juaxix","author_uid":"10960","time":"May 2, 2013 @ 9:00am","epoch":1367484900,"text":"Wow, this videogame is really fun for two people, it reminds me of the traditional japanese games like Go ( http:\/\/en.wikipedia.org\/wiki\/Go_(board_game) ) , Renju ( http:\/\/en.wikipedia.org\/wiki\/Renju ) or Pente (http:\/\/en.wikipedia.org\/wiki\/Ninuki-renju ) but with rotations which can change an entire game :D\r<br\/>\r<br\/>I would add more rules like rotate an extra circle in certain occasions like having an enemy in your colored side and two of your colour adjacents for example...\r<br\/>\r<br\/>Have to test this with girl-friend :)"},{"author_name":"AnnaGavaldaKedavra","author_uid":"17388","time":"May 3, 2013 @ 12:30pm","epoch":1367583900,"text":"Great idea."},{"author_name":"Benjamin","author_uid":"2952","time":"May 4, 2013 @ 5:59am","epoch":1367646840,"text":"The game rules are understandable, but when playing it's very dificult to foresee which stone will move.\r<br\/>Also I think it would have been possible to add an AI for cheap development cost : There's not so much differents moves possible each turn, so compute all of them and choose which one provide the best result ( a score based on the situation after the move ) should be enough to make, a not-so-dumb AI.\r<br\/>Anyway, the game seems fun, I wish I had someone to play with. Nice work and very innovative idea."},{"author_name":"little_polygon","author_uid":"19295","time":"May 8, 2013 @ 6:03am","epoch":1367992680,"text":"Sometime the rotations were counter-intuitive; maybe some pop-up arrows before the rotation to give you a sense of the result?"},{"author_name":"Make A Game","author_uid":"5631","time":"May 8, 2013 @ 12:07pm","epoch":1368014520,"text":"While it is strange to play against myself, I liked it =).\r<br\/>In my oppinion, as it has rotations of stones it's the perfect abstract game that would be easier to play digitaly instead of having phisical pieces dancing everywhere. \r<br\/>The best part of making an abstract game is the fact that it ends up being minimalist anyway =P.\r<br\/>Also (I'm starting to be picky), one thing that can make or break this type of game is having a dominant strategy. As this game is purely deterministic it almost certainly will have a dominant strategy, you need to make sure that this strategy is not easily picked up. \r<br\/>I want to leave you with the challenge to build an AI player =), if you invest in having a good AI you'll be able to spot structural problems that would hardly come by in playtesting."},{"author_name":"paulmcgg","author_uid":"21390","time":"May 14, 2013 @ 12:43am","epoch":1368491880,"text":"Nice! Love the idea. Think it's a bit punishing to take a turn even for invalid moves, especially when you're just finding your feet or some sign-posting to help point out what you're action may do, but otherwise clever concept executed well."},{"author_name":"dick_claus","author_uid":"11148","time":"May 17, 2013 @ 6:07am","epoch":1368770520,"text":"Nice idea. Amazing board game."},{"author_name":"Mach60KAS","author_uid":"5788","time":"May 19, 2013 @ 11:42pm","epoch":1369006620,"text":"Well, certainly one of the most entertaining 2-player games. We had no idea what we were doing, but that seemed to make it better. Well done! :)"}],"images":["ld26\/18267-a3139d1d3e18dec0d7d0bbe940e8dd3f.jpg","ld26\/18267-7972397adc89460c2489ed170f7c9f5a.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/160744984\/qob_win64.zip","text":"Windows 64 bit"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/160744984\/qob_mac.tgz","text":"OS\/X"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/160744984\/qob_win32.zip","text":"Windows 32 bit"},{"url":"https:\/\/github.com\/alts\/qob","text":"Source"}],"metadata":{"g_key":"26636","g_author":"18267","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26666","g_title":"qob","g_status":"UCHK1","g_place":"619","g_commentcount":"25","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/18267-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/18267-shot1.png-eq-900-500.jpg"],"text":"qob\r\n===\r\n\r\n\r\nAbout\r\n-----\r\nqob is a 2 player competitive turn based game\r\ninspired by Go, Hokra, Piet Mondrian, and Chinese Checkers.\r\nmade in Love2d\r\n\r\nRules\r\n-----\r\n\r\nqob is a competitive 2 player game\r\nthe goal of the game is to collect the most stones in your colored zone\r\nplayers take turns rotating groups of stones\r\n\r\n\r\nControls\r\n--------\r\nClick to select stones\r\nLEFT \/ A to rotate counter-clockwise\r\nRIGHT \/ D to rotate clockwise<\/p>","title":"qob"}