{"author_link":"\/author\/weesals\/","author_name":"weesals","author_uid":"23312","comments":[{"author_name":"frr171","author_uid":"1675","time":"May 1, 2013 @ 2:48am","epoch":1367376180,"text":"A multi-player RTS? Damn, that's impressive for such restrictions."},{"author_name":"GetFun","author_uid":"8548","time":"May 2, 2013 @ 5:16pm","epoch":1367514660,"text":"seems well done"},{"author_name":"tiffi","author_uid":"21552","time":"May 3, 2013 @ 10:10am","epoch":1367575500,"text":"great work for 72hours, wow"},{"author_name":"ZYXer","author_uid":"20509","time":"May 5, 2013 @ 3:23pm","epoch":1367767080,"text":"Awesome work! The tanks might be a little OP. three shots to destroy a buidling? :D"},{"author_name":"Monxcleyr Productions","author_uid":"18483","time":"May 20, 2013 @ 3:41am","epoch":1369020960,"text":"Really impressive, glad to finally see an RTS!"}],"images":["ld26\/23312-e24ad7ae6f651a11c36c84b2f762176f.jpg","ld26\/23312-f9443d06fac3808b5c52a8861a59211f.jpg"],"links":[{"url":"http:\/\/weesals.com\/Releases\/XNA\/SimWarR2.zip","text":"Windows"},{"url":"http:\/\/weesals.wordpress.com\/2013\/04\/29\/ludum-dare-26\/","text":"Blog\/Source"}],"metadata":{"g_key":"26639","g_author":"23312","g_event":"LD26","g_eventkey":"16","g_subevent":"JAM","g_urlkey":"26669","g_title":"SimWar","g_status":"UCHK1","g_place":"99999","g_commentcount":"5","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/23312-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/23312-shot1.jpg-eq-900-500.jpg"],"text":"I've tried to prototype Will Wrights SimWar conceptual RTS. Started more than a day late, so I didn't bother about textures or anything fancy, but multiplayer appears to work :)\r\n\r\nMake sure everyone connects before the host starts the game - early messages are not relayed to late joiners.<\/p>","title":"SimWar"}