The Islander by Yezu
THE ISLANDER
In a postapocalyptic future you are stranded on remote island, alone, among people gone viloently mad. You have been hiding and relatively safe until Today.
An unforseen circumstance has forced you outside into the wasteland. Will you survive?
There are four undergound bunkers to be found and a number of small settlements scattered throughout the island. The island's area is about one square kilometer.
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You have to monitor 4 parameters: Food, Water, Oxygen and Radiation. If any of the first 3 run out or Radiation gets to a critcal level you will die.
In the wasteland you will be able to find supplies that will help you keep these 4 parameters at safe levels.
Remember fighting increases you oxygen depletion, flashlight increases your water depletion and taking damage increases your radiotion level.
The arrow in the bottom left is you compass.
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Release notes:
* I'll be putting the source on sourceforge, so the link will be here soon.
* The Mac OS X build is not tested, but I'm assuming it works. If there are problems let me know.
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Requires Java 7
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If the game crashes on startup, just start again... It's very rare but happens from time to time. I'm working on it...
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This game is best played with a joypad.
Controls (Playstation style):
Movement + Look -> Analogs
Attack -> Square
Block -> Cross
Flashlight -> Triangle
Use -> Circle
Controls Keyboard + Mouse:
Movement -> WSAD/Arrows
Look -> Mouse
Attack -> LMB/Ctrl
Block -> RMB/Shift
Flashlight -> Q
Use -> Spacebar
Additional:
F5 -> Save
F6 -> Load
ESQ -> Save and exit.
Additional additional:
Press ~ to open in game console. There's some more info there. Also if you want to reset settings (resolution etc.) just type "clear settings" in the console prompt.
-----------------------------------------------
If the game crashes it will ask you if it can send to me the crash data. If you agree I will be able to improve my tools. The data is totally anonymous. Just the call stack and basic Java OS info. Thanks :)
In a postapocalyptic future you are stranded on remote island, alone, among people gone viloently mad. You have been hiding and relatively safe until Today.
An unforseen circumstance has forced you outside into the wasteland. Will you survive?
There are four undergound bunkers to be found and a number of small settlements scattered throughout the island. The island's area is about one square kilometer.
--------------------------------------------
You have to monitor 4 parameters: Food, Water, Oxygen and Radiation. If any of the first 3 run out or Radiation gets to a critcal level you will die.
In the wasteland you will be able to find supplies that will help you keep these 4 parameters at safe levels.
Remember fighting increases you oxygen depletion, flashlight increases your water depletion and taking damage increases your radiotion level.
The arrow in the bottom left is you compass.
--------------------------------------------
Release notes:
* I'll be putting the source on sourceforge, so the link will be here soon.
* The Mac OS X build is not tested, but I'm assuming it works. If there are problems let me know.
--------------------------------------------
Requires Java 7
--------------------------------------------
If the game crashes on startup, just start again... It's very rare but happens from time to time. I'm working on it...
--------------------------------------------
This game is best played with a joypad.
Controls (Playstation style):
Movement + Look -> Analogs
Attack -> Square
Block -> Cross
Flashlight -> Triangle
Use -> Circle
Controls Keyboard + Mouse:
Movement -> WSAD/Arrows
Look -> Mouse
Attack -> LMB/Ctrl
Block -> RMB/Shift
Flashlight -> Q
Use -> Spacebar
Additional:
F5 -> Save
F6 -> Load
ESQ -> Save and exit.
Additional additional:
Press ~ to open in game console. There's some more info there. Also if you want to reset settings (resolution etc.) just type "clear settings" in the console prompt.
-----------------------------------------------
If the game crashes it will ask you if it can send to me the crash data. If you agree I will be able to improve my tools. The data is totally anonymous. Just the call stack and basic Java OS info. Thanks :)
Ratings
| Coolness | 67% | 3 |
| Overall | 2.68 | 1045 |
| Audio | 2.78 | 505 |
| Fun | 2.23 | 1158 |
| Graphics | 3.18 | 452 |
| Humor | 1.82 | 875 |
| Innovation | 2.62 | 923 |
| Mood | 3.00 | 455 |
| Theme | 2.31 | 1317 |
Not sure if it's normal but the mouse was inverted (loop up = move mouse down, etc etc), very annoying.
Also, good job doing 3D! That's hard to make happen in LD's
Also this is very cool; very sparse and unsettling.
com.jme3.renderer.RendererException: Image format 'DXT1' is unsupported by the video hardware.
at com.jme3.renderer.lwjgl.TextureUtil.getImageFormatWithError(TextureUtil.java:220)
at com.jme3.renderer.lwjgl.TextureUtil.uploadTexture(TextureUtil.java:231)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1905)
at com.jme3.renderer.lwjgl.LwjglRenderer.setTexture(LwjglRenderer.java:1928)
at com.jme3.material.MatParamTexture.apply(MatParamTexture.java:86)
at com.jme3.material.Material.render(Material.java:1036)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:523)
at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:202)
at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:281)
at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:294)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:987)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
at eu.cherrytree.zaria.base.ZariaApplication.runState(ZariaApplication.java:818)
at eu.cherrytree.ld48.islander.GameApplication.executeMachineState(GameApplication.java:91)
at eu.cherrytree.zaria.base.ZariaApplication.update(ZariaApplication.java:730)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
at java.lang.Thread.run(Thread.java:722)
Will try to re-visit on windows later on
Could not find the main class:
eu.cherrytree.ld48.islander.GameApplication. Program will exit.
I know about the movement speed. I just didn't manage to fix it in time. The character slides visibly right now, if I were to speed him up it would be terrible. I would have to redo his animation, but... I just ran out of time...
My main annoyance was the quite slow movement speed. It would have been awesome if there was at least some sort of sprint functionality.
Great work!