{"author_link":"\/author\/alucard-j\/","author_name":"Alucard Jay","author_uid":"22505","comments":[{"author_name":"rab236","author_uid":"7804","time":"Apr 29, 2013 @ 4:02pm","epoch":1367251020,"text":"It took a while to load, but the game is very interesting. It's a bit easy to die, though, right after respawning, as you respawn next to the hole in the grid."},{"author_name":"lody","author_uid":"22580","time":"Apr 29, 2013 @ 4:05pm","epoch":1367251200,"text":"nice simple shooter game."},{"author_name":"CheesyRamen","author_uid":"23140","time":"Apr 29, 2013 @ 4:10pm","epoch":1367251500,"text":"At first I was wondering why the controls weren't so responsive, then I was like &quot;ahhhhhh!&quot;\r<br\/>\r<br\/>Nice idea with the movement, and the fact that destroyed enemies affect where you can move!"},{"author_name":"8BitPimp","author_uid":"20953","time":"Apr 29, 2013 @ 5:33pm","epoch":1367256480,"text":"This is nice, and the concept of having parts of the grid destroyable is really a great idea. I can imagine this game would translate perfectly into a lo-res pixel shooter."},{"author_name":"qgi","author_uid":"13866","time":"Apr 29, 2013 @ 5:43pm","epoch":1367257080,"text":"Nice shooter. I love the background sound. Extremely atmospheric."},{"author_name":"Jellycakes","author_uid":"13474","time":"Apr 29, 2013 @ 6:47pm","epoch":1367260920,"text":"Really nice game, enjoyed it. Some stuff I haven't seen before in a video game. Really good job!"},{"author_name":"quill18","author_uid":"7862","time":"Apr 29, 2013 @ 7:34pm","epoch":1367263740,"text":"The grid mechanic is not something I've seen before, and I like it!"},{"author_name":"Bluebutton","author_uid":"22708","time":"Apr 29, 2013 @ 8:08pm","epoch":1367265780,"text":"Took forever to load, but great idea and well implemented. This could easily be a fully fledged title."},{"author_name":"PsenFilip","author_uid":"20764","time":"Apr 29, 2013 @ 8:11pm","epoch":1367265960,"text":"Nice arena shooter with that hole-twist-thing.\r<br\/>Would be nice if you happened to animate the grid lines."},{"author_name":"Jarcas Studios","author_uid":"20322","time":"Apr 29, 2013 @ 8:27pm","epoch":1367266920,"text":"I really like this!\r<br\/>\r<br\/>Tougher than I thought it would be and not for the reasons I thought it would be. I thought as the game progressed, more and more of the grid would be destroyed, making it harder and harder to stay on the grid - kinda like playing a game of Snake.\r<br\/>\r<br\/>Instead, it was usually the enemy bullets that killed me. I just felt like I didn't have enough time or vision ahead of me to really react to the bullets effectively.\r<br\/>\r<br\/>Honestly, I think it would have been more interesting if the grid holes were the most important\/difficult obstacle rather than the bullets. Bullets have been done in a million games, but the grid holes thing is unique.\r<br\/>\r<br\/>Great game overall though!"},{"author_name":"JohnnySix","author_uid":"20903","time":"Apr 29, 2013 @ 8:33pm","epoch":1367267280,"text":"Really liked the grid mechanic and the holes that are blown out by killing the bad guys. \r<br\/>It'd be cool to see if you develop this further outside the competition - as it's a very unique game.  A persistant hud\/score would be cool - I only saw my score after I'd died. Some finesse like subtle camera movement and some minimal low-poly explosions for the ships would be cool to see also. :)"},{"author_name":"qdowngames","author_uid":"15224","time":"Apr 30, 2013 @ 12:33am","epoch":1367281680,"text":"I really liked how the grid &quot;fixed&quot; itself - brilliant feature!"},{"author_name":"VictorGrunn","author_uid":"23006","time":"Apr 30, 2013 @ 12:34am","epoch":1367281740,"text":"Nice game. Actually felt rather fun to play. The sort of thing I'd like to see worked on with more time than LD allows - it may turn into something more broadly appealing. 1up potato is a nice touch. :)"},{"author_name":"Daniel H","author_uid":"21259","time":"Apr 30, 2013 @ 3:39am","epoch":1367292840,"text":"That was a fun game. :)"},{"author_name":"omaha","author_uid":"5229","time":"Apr 30, 2013 @ 3:40am","epoch":1367292900,"text":"Wonderful shooter.   Nice and difficult.  Requires you to focus on two goals at once.  Really enjoyed this."},{"author_name":"LionelJitro","author_uid":"18018","time":"Apr 30, 2013 @ 3:40am","epoch":1367292900,"text":"I really like the grid movement. It feels so smooth.\r<br\/>\r<br\/>I also really like those big chunky potatoes."},{"author_name":"john_conder9","author_uid":"12682","time":"Apr 30, 2013 @ 3:54am","epoch":1367293740,"text":"Loved the potato!  I couldn't seem to acquire score points though?  Dunno, but other than that everything about this game I absolutely love.  The grid-based movement is probably one of the coolest decompositions I've seen so far.  Love it!"},{"author_name":"Alucard J","author_uid":"22505","time":"Apr 30, 2013 @ 5:26am","epoch":1367299260,"text":"Thank you everyone for your great feedback. This is my first LD (or any game-jam). THe suggestions have really been great. I shall lower the enemy bullet fire rate and increase the grid damage after each wave.\r<br\/>\r<br\/>Regarding the score, it is based on minimalism, for each bullet you fire the score is reduced by 2 =]"},{"author_name":"thenmal","author_uid":"11891","time":"May 1, 2013 @ 1:15am","epoch":1367370600,"text":"Ahhh the potato it lied to me."},{"author_name":"basspenguin","author_uid":"12240","time":"May 1, 2013 @ 1:17am","epoch":1367370720,"text":"Really cool effect when the holes fill in."},{"author_name":"Nolojen","author_uid":"23082","time":"May 1, 2013 @ 1:19am","epoch":1367370840,"text":"Wow, excellent job.  Destructible Regenerating grid was very nice. It is very challenging as it is."},{"author_name":"tankete","author_uid":"21907","time":"May 1, 2013 @ 1:21am","epoch":1367370960,"text":"I like that the playfield changes as the game progresses. Makes it harder as you play more. My first playthru was horrible, but once i figured out the idea, I enjoyed it. Nice job!"},{"author_name":"pansapiens","author_uid":"198","time":"May 1, 2013 @ 1:32am","epoch":1367371620,"text":"The grid damage mechanic is awesome - can't say I've seen that before. Sort of makes it like a cross between a dual stick shooter ala Robotron and an inverse Solar Fox. It was fun, but I'd like to see the number of enemies ramp up a bit faster. Sound design was good, but I don't think the explosion particle effect fitted the visual style of the rest of the game. Worth expanding on this game for a post-compo version to milk that grid damage mechanic."},{"author_name":"foxor","author_uid":"9290","time":"May 1, 2013 @ 4:46am","epoch":1367383260,"text":"I loved playing it, but it could use some music!"},{"author_name":"ShellfishGames","author_uid":"23164","time":"May 1, 2013 @ 10:29am","epoch":1367403840,"text":"A few good ideas for sure, and I quite liked the atmosphere. I thought it would have been a good idea to keep it 2D, but that might just be my personal preference."},{"author_name":"lotusgame","author_uid":"19058","time":"May 1, 2013 @ 10:34am","epoch":1367404140,"text":"Good Tron variation ^^ I like the hole in the grid after an explosion. Good job :)"},{"author_name":"TheCze","author_uid":"17841","time":"May 2, 2013 @ 2:34am","epoch":1367461740,"text":"The grid damage mechanic is really pretty clever, wish it would be a tad faster."},{"author_name":"Hegemege","author_uid":"11022","time":"May 3, 2013 @ 12:03am","epoch":1367539080,"text":"Very solid game in overall, felt retro and addicting. Good job on polishing, didn't see any bugs and liked the way the grid healed itself :P"},{"author_name":"davidpeter","author_uid":"3323","time":"May 3, 2013 @ 12:10am","epoch":1367539500,"text":"Great concept, I love that enemies destroyed the grid and it slowly restored! Graphics were a bit plain and it felt unfair that enemies knew where I was but I didn't know where they were. I think this serves as a great foundation for a slightly bigger game."},{"author_name":"Sestren","author_uid":"10343","time":"May 3, 2013 @ 12:23am","epoch":1367540280,"text":"Score seems buggy at times, but the game was pretty fun to play. I liked how the grid rebuilt itself over time."},{"author_name":"MinionStudios","author_uid":"22273","time":"May 3, 2013 @ 12:42am","epoch":1367541420,"text":"What a simple but addictive game. Making the ship constantly move really makes it fun and challenging!"},{"author_name":"NuSan","author_uid":"18943","time":"May 3, 2013 @ 6:52am","epoch":1367563620,"text":"Cool game, pretty hard, i have even manage to make a double K.O. Keep the good work."},{"author_name":"[-BipolarDesign+]","author_uid":"13748","time":"May 4, 2013 @ 11:55am","epoch":1367668200,"text":"Very cool idea, I enjoyed it :)"},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"May 6, 2013 @ 5:58am","epoch":1367819580,"text":"Solid shooter! Love the re-growing grid."},{"author_name":"TehSkull","author_uid":"13948","time":"May 8, 2013 @ 7:06pm","epoch":1368039660,"text":"Very, VERY fun. Need to show the score and wave number more often. Throw some spacey music, and you've got a great game. Up it to Kongregate, when you do."},{"author_name":"evilseanbot","author_uid":"7902","time":"May 9, 2013 @ 2:51am","epoch":1368067560,"text":"I like the central idea a lot! I agree that it would be better if the holes in the grid were a bigger challenge than the enemies.\r<br\/>\r<br\/>I think it would've been good if the waves were announced more clearly, to increase the sense of accomplishment.\r<br\/>\r<br\/>I felt like there was a pretty big difficulty increase in Wave 3. It went from feeling overly easy for a long time to killing me 4 times in a short span. Could probably use some tightening up there."},{"author_name":"Xanjos","author_uid":"21201","time":"May 9, 2013 @ 9:23pm","epoch":1368134280,"text":"Absolutely loved the grid control scheme and how the grid affects the gameplay a lot."},{"author_name":"Kitch","author_uid":"7470","time":"May 15, 2013 @ 3:53am","epoch":1368589680,"text":"cool concept. really liked having to think about more than just firing like crazy.  nice work."},{"author_name":"sP0CkEr2","author_uid":"7135","time":"May 16, 2013 @ 4:13am","epoch":1368677280,"text":"great idea -- love the effect of the grid rebuilding itself -- extra weapons and powerup would be nice -- great job"},{"author_name":"Pacifist Games","author_uid":"10510","time":"May 20, 2013 @ 4:33pm","epoch":1369067280,"text":"My highest score was 86.\r<br\/>It took a long time to load, I imagine because of the super long ambient sound loop in the game.\r<br\/>I really like the grid idea, and how destroying the enemies made a hole in the grid.  A lot of potential there!\r<br\/>I feel that the game would be a lot stronger if the entire grid would fit on the screen at once.  Most of the time I died because I didn't have enough time to react once I saw an enemy.\r<br\/>Really cool entry!"}],"images":["ld26\/22505-433e474da680b3fa9b4cfa34134e1f54.jpg","ld26\/22505-447c196ebbcf46fa8ecc469f18ee4223.jpg","ld26\/22505-7dd32c50c2028dfdbe4503b49847e9d1.jpg","ld26\/22505-3bcef5e1304f2d652ea43f2c7a764687.jpg","ld26\/22505-c02ea8fd49d317c34e9cc27e868a991c.jpg"],"links":[{"url":"http:\/\/jaykaygames.com\/LD26\/LD26GridBlasterWin.zip","text":"Windows"},{"url":"http:\/\/jaykaygames.com\/LD26\/GridBlaster.html","text":"Web"},{"url":"http:\/\/jaykaygames.com\/LD26\/LD26GridBlasterSource.zip","text":"Source"}],"metadata":{"g_key":"26653","g_author":"22505","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26683","g_title":"Grid Blaster","g_status":"UCHK1","g_place":"479","g_commentcount":"40","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22505-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22505-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22505-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22505-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22505-shot4.png-eq-900-500.jpg"],"text":"A fast paced arcade shooter. The objective : Stay on the Grid and Survive.\r\n\r\nA minimalistic approach for the objective as well as the design and layout.\r\n\r\n* The score is determined by the number of UFOs destroyed MINUS the number of bullets you fire. SO if you fire lots, expect a low score (minimal bullets = better score)<\/p>","title":"Grid Blaster"}