Kriok by someone
Simple puzzle game. Get the shapes to the target positions.
Drag a block with the mouse in the direction you want to move it.
The game has a minimal palette, and the aim is to complete the levels with minimal moves.
I intend to make an Android build shortly.
Some of my target scores may not be optimal, I didn't spend loads of time on some of the levels. Let me know if you beat them.
Have fun!
Drag a block with the mouse in the direction you want to move it.
The game has a minimal palette, and the aim is to complete the levels with minimal moves.
I intend to make an Android build shortly.
Some of my target scores may not be optimal, I didn't spend loads of time on some of the levels. Let me know if you beat them.
Have fun!
| Web [Flash] | http://sam.draknek.org/projects/kriok |
| Source | http://sam.draknek.org/stuff/ld26-source.tar.gz |
| Timelapse | http://youtu.be/m6eJlBLgQTk |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=1207 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.79 | 95 |
| Audio | 3.12 | 302 |
| Fun | 3.47 | 182 |
| Graphics | 3.29 | 381 |
| Humor | 1.97 | 748 |
| Innovation | 3.28 | 430 |
| Mood | 3.08 | 409 |
| Theme | 3.66 | 428 |
- Music is haunting, a bit.
- Like the idea so far.
- Level 2. 11/11.
- The level completion sound is a bit strange.
- Level 3. 18/16.
- Level 4. This is hard.
- Music is getting annoying, now.
- 23/15. Could have done that better, I think..
- Level 5. Shapes!
- Level start effect doesn't seem to fit. I imagined a much different audio palette based on the visuals.
- 25/18.
- Level 6. Oh my.
- Possible gamebreak: move two blocks towards eachother in the same instance.
- Got all but the square situated with 91/36. Is there a completely normal way to do this?
- I don't think so. I can only get two of them placed. I give up.
Things I would change:
- Add keyboard controls. WASD/arrow keys to move, spacebar to switch between blocks.
Beat level 5, but only with way too many steps.
By your game presentation, I understand that you designed levels by hand, is that right ?
2/2, 11/11, 16/16, 15/15, 16/18, 30/36, 31/31, 10/10, 8/9, 12/12, 30/29, 25/21, 18/17, 16/16, 10/10.
I'm freeee! It's 4:12 AM here, so about time too. For at least three levels a lower number of moves is possible (see above).
The remarkable thing here is that I wouldn't have this strong a reaction if the game weren't actually really fun and cool otherwise. The music is perfect, and the pacing and puzzling is great. Just not Level 6.
Slick design and gameplay, good work.
The atmosphere is nice, and the game is very detailed.
Very neat. Should be integrated into the next Prof Layton's game ^^
Hint: The shapes are round and the line on the side is two and a half tiles down...