{"author_link":"\/author\/bgr\/","author_name":"bgr","author_uid":"19383","comments":[{"author_name":"Kitch","author_uid":"7470","time":"Apr 29, 2013 @ 3:55am","epoch":1367207400,"text":"I liked it.  really nice zoom in transitions, and it appears to never paly the same way twice.. (at least the way I play games)  It's that kind of polish i really appreciate in LD.  good work."},{"author_name":"lulzfish_4","author_uid":"5606","time":"Apr 29, 2013 @ 4:17am","epoch":1367208720,"text":"Be advised that &quot;Web&quot; means Flash Player.\r<br\/>\r<br\/>I played a game like this on my TI calculator, and it was kinda fun. It's weird that you can split an already filled-in area, though."},{"author_name":"Tozy","author_uid":"1831","time":"Apr 29, 2013 @ 8:09am","epoch":1367222640,"text":"yet an other mondriand game :P\r<br\/>it looks very good and it plays good too, until you find the bugs...\r<br\/>\r<br\/>I like the connection between the theme and the mechanics ;)"},{"author_name":"Norgg","author_uid":"5283","time":"Apr 29, 2013 @ 11:08am","epoch":1367233380,"text":"Really nice connection between the theme and the gameplay. Was hoping at the end it'd zoom all the way out and show the fractal mess you'd created."},{"author_name":"techmonkey","author_uid":"21970","time":"Apr 29, 2013 @ 11:19am","epoch":1367234040,"text":"Fits the theme perfectly, and has a really intuitive fluid play through. Nice work"},{"author_name":"bgr","author_uid":"19383","time":"Apr 29, 2013 @ 11:21am","epoch":1367234160,"text":"Thanks for positive comments everyone :)\r<br\/>It was planned to zoom out all the way instead of game over screen, didn't have time to implement it :\/\r<br\/>Splitting of white areas was supposed to be counted as a &quot;mistake move&quot; since I planned to count the score based on number of splits, less splits - higher score. But then I realized having no score at all is MORE MINIMALISTIC :P (actually time remaining was minimalistic)\r<br\/>\r<br\/>Overall I'm satisfied as it is (made in 12 hours), except the real killer bug when next level is wide and gets larger than the screen."},{"author_name":"ZeroDivide","author_uid":"20934","time":"Apr 29, 2013 @ 1:32pm","epoch":1367242020,"text":"An interesting take on good ol' Xonix. A slight issue that isn't mentioned above is that the sides of the game area are cut off by the frame, so the circles sometimes go out of sight."},{"author_name":"aquilicoco","author_uid":"22746","time":"Apr 29, 2013 @ 1:36pm","epoch":1367242260,"text":"Good idea."},{"author_name":"ananasblau","author_uid":"3562","time":"Apr 29, 2013 @ 2:16pm","epoch":1367244660,"text":"oh, I see, like the game where you have to create big circles by holding the button. smart. sad you didn't do any sfx where the game would offer so many possibilities."},{"author_name":"AndyBumpkin","author_uid":"1735","time":"Apr 29, 2013 @ 2:28pm","epoch":1367245380,"text":"Really like the way you incorporated minimalistic art into the game. The bugs are an annoyance but you can avoid them most of the time.\r<br\/>\r<br\/>My biggest issues were that there wasn't any real indicator on how well I was doing other than the number of balls I had - perhaps the number of frames I'd created would have been a nice figure to have.\r<br\/>\r<br\/>Also I couldn't get past the end game screen, not sure if I was pressing the wrong thing or if it's a known bug or what, but I just wanted to try again and didn't seem to have an option to do so.\r<br\/>\r<br\/>Overall very cool :)"},{"author_name":"MaxSzlagor","author_uid":"22483","time":"May 1, 2013 @ 4:13am","epoch":1367381280,"text":"Nice job! Love me some screen splitting action (used to love Qix back in the day). It got a little confusing when I had to clear a room with multiple balls, so it would be nice to let you know if you have effectively split one ball screen enough. Would also like some audio and a way to restart without reloading. Nice job!"},{"author_name":"CherryNukaCola","author_uid":"4966","time":"May 1, 2013 @ 4:15am","epoch":1367381400,"text":"Love the name and the transitions between levels. Great stuff!"},{"author_name":"HelkeGames","author_uid":"20522","time":"May 2, 2013 @ 7:57pm","epoch":1367524320,"text":"Nice game, very minimalist :)"},{"author_name":"patrickward","author_uid":"22335","time":"May 2, 2013 @ 8:03pm","epoch":1367524680,"text":"I found this to be quite fun. I dug the never-ending transitions deeper into the painting. The mechanics worked great. The title made me laugh. At first, I missed the player boxes disappearing on the lower left when I would miss a line, so I wasn't sure why the game was over. It's hard to see them when you're playing, so you're not sure if you're in danger of losing. Otherwise, stellar effort."},{"author_name":"f7f5","author_uid":"21437","time":"May 2, 2013 @ 8:04pm","epoch":1367524740,"text":"Solid entry. Not the most original in terms of gameplay, but I loved the way you merged the theme into a classic game. The transitions were also cool."},{"author_name":"SmilingCat","author_uid":"21630","time":"May 2, 2013 @ 8:29pm","epoch":1367526240,"text":"This reminded me bit of the old arcade game Qix. In fact, I almost expected a bonus of some sort when I trapped 2 balls in separate boxes. I liked how it works with the theme!"},{"author_name":"plash","author_uid":"14542","time":"May 3, 2013 @ 12:16am","epoch":1367539860,"text":"Notes:\r<br\/>\r<br\/>- I like the cut effect. This game reminds me of QIX.\r<br\/>- Oh, cool, it just transitions to the ball's area of the screen.\r<br\/>- Nice color choices.\r<br\/>- Hm. If I click around on the screen when it says &quot;GAME OVER&quot; I can continue to play.\r<br\/>- It should not accept user input when the game ends.\r<br\/>- These transitions are really nice, apart from the way it overlaps rectangles on the previous position. Shouldn't be too hard to fix that?\r<br\/>\r<br\/>Things I would change:\r<br\/>\r<br\/>- Make the transition use the existing rectangle. Rotate screen if it is too wide\/tall and scale appropriately.\r<br\/>- Add some chill music. And a sound effect to go with the splitting effect."},{"author_name":"Sylvain.p","author_uid":"20862","time":"May 4, 2013 @ 2:47am","epoch":1367635320,"text":"Good job. The game seems to loop."},{"author_name":"Bernhard","author_uid":"20775","time":"May 4, 2013 @ 6:06am","epoch":1367647260,"text":"Pretty good qix clone, the transitions are what made it!"},{"author_name":"GranaDa","author_uid":"11561","time":"May 5, 2013 @ 7:31pm","epoch":1367781960,"text":"Nice and fun gameplay. Good entry!"},{"author_name":"0beah","author_uid":"22101","time":"May 5, 2013 @ 8:30pm","epoch":1367785500,"text":"Really like the art style here, feelings like I'm interacting with a painting. Great job."},{"author_name":"JustinMullin","author_uid":"3128","time":"May 6, 2013 @ 11:49pm","epoch":1367883840,"text":"I'm not usually a fan of Qix spinoffs, but this was well executed, and worked well with the (very popular, it seems) Mondrian theme.  The mouse controls work really well for this, too, I think."},{"author_name":"GaTechGrad","author_uid":"19778","time":"May 10, 2013 @ 5:20am","epoch":1368162900,"text":"This reminded me of a game back in the day called Jezzball, which came on a Windows 3.1 bonus pack.  I like the new artistic take on the game."},{"author_name":"EggDestroyer","author_uid":"9406","time":"May 12, 2013 @ 11:22am","epoch":1368357420,"text":"At the beginning I thought my goal was to separate balls. Once my goal became clear, I had a lot of fun, the game is well done, fitting the theme and interesting, tho lacking sound. \r<br\/>\r<br\/>Still, I was disappointed not to have any score at the end. A ladderboard would be extraordinary, but a regular score marker anywhere would be nice."}],"images":["ld26\/19383-425d97ab4dcb21cb59f7691fef7324a7.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/8799255\/index.html","text":"Web (Flash)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/8799255\/index.html","text":"Source"}],"metadata":{"g_key":"26662","g_author":"19383","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"26692","g_title":"Pete Hated Circles","g_status":"UCHK1","g_place":"447","g_commentcount":"24","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/19383-shot0.png-eq-900-500.jpg"],"text":"Piet Mondrian hated circles and used to capture them in rectangles by splitting the canvas into two, four, six...\r\n\r\nKnown bugs: \r\n* buggy zooming into next level\r\n* wide levels get cut off, don't fit the screen\r\n* rarely splitting line gets in wrong position\r\n* rarely balls get stuck at the boundary<\/p>","title":"Pete Hated Circles"}