Pure Green by Christina Nordlander
An abstract, turn-based platformer, created in Twine. I think I definitely hit the "minimalism" criterion. (Not sure if I hit the "fun" one.) The title is a completely irrelevant Blackadder reference.
Click "crawl" or "leap" to make the Protagonist (some sort of worm, possibly?) reach the Objective before running out of energy and while avoiding the Obstacles. (The Objective's round shape may or may not imply its identity with a certain commercially farmed tuber.)
You have only a limited number of moves to reach the Objective before you succumb to hunger. Using the ''leap'' command enables you to move 3 steps ahead, but expends energy. Jumping more than 3 times will completely deplete your energy. Contains an About page that gives more information on how to play.
Created in approximately 28 hours. I sure had fun, looking forward to playing the other contributions.
Click "crawl" or "leap" to make the Protagonist (some sort of worm, possibly?) reach the Objective before running out of energy and while avoiding the Obstacles. (The Objective's round shape may or may not imply its identity with a certain commercially farmed tuber.)
You have only a limited number of moves to reach the Objective before you succumb to hunger. Using the ''leap'' command enables you to move 3 steps ahead, but expends energy. Jumping more than 3 times will completely deplete your energy. Contains an About page that gives more information on how to play.
Created in approximately 28 hours. I sure had fun, looking forward to playing the other contributions.
| Web | http://doopnet.com/pure_green/pure%20green.html |
| Source | http://doopnet.com/pure_green/pure%20green.tws |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20504 |
Ratings
| Coolness | 69% | 3 |
| Overall | 2.77 | 975 |
| Fun | 2.21 | 1167 |
| Graphics | 2.55 | 942 |
| Humor | 2.64 | 306 |
| Innovation | 3.44 | 306 |
| Mood | 2.57 | 872 |
| Theme | 4.18 | 61 |
I'm glad you enjoyed it.
I really enjoyed this, it was fun working out how the game functions.
And yeah, for the "perfect run" kind of gamer, it actually was fun.
You were right when you said the game hit the spot with the theme.
I actually used two different stats for "crawl" stamina and "leap" stamina (because, well, I'm lazy and still pretty new to this Twine thing). If you run out of "crawl" stamina but have some leaps left, you can still make it to the end.
Troll entry or not, there were actually some nice ideas in this. Good job. =p