Pure Green by Christina Nordlander

[raw]
made by Christina Nordlander for LD26 (COMPO)
An abstract, turn-based platformer, created in Twine. I think I definitely hit the "minimalism" criterion. (Not sure if I hit the "fun" one.) The title is a completely irrelevant Blackadder reference.

Click "crawl" or "leap" to make the Protagonist (some sort of worm, possibly?) reach the Objective before running out of energy and while avoiding the Obstacles. (The Objective's round shape may or may not imply its identity with a certain commercially farmed tuber.)

You have only a limited number of moves to reach the Objective before you succumb to hunger. Using the ''leap'' command enables you to move 3 steps ahead, but expends energy. Jumping more than 3 times will completely deplete your energy. Contains an About page that gives more information on how to play.

Created in approximately 28 hours. I sure had fun, looking forward to playing the other contributions.

Ratings

Coolness 69% 3
Overall 2.77 975
Fun 2.21 1167
Graphics 2.55 942
Humor 2.64 306
Innovation 3.44 306
Mood 2.57 872
Theme 4.18 61

Feedback

protensity
30. Apr 2013 · 01:33 UTC
Neat idea trying to "gamify" Twine like that. It could use a little more something - a narrative, some more choices, etc. But it's cool nonetheless, great job.
🎤 Christina Nordlander
30. Apr 2013 · 08:21 UTC
Heh, thanks! That's a more positive response than I was expecting. I was kind of torn as to how far I could go towards the minimalism requirement without making a complete troll entry.

I'm glad you enjoyed it.
Fabien Porée
30. Apr 2013 · 22:44 UTC
Yay, I got to the victory condition!
I really enjoyed this, it was fun working out how the game functions.
mort96
01. May 2013 · 23:28 UTC
it's neat how you use a text box for the graphics, but it would've been better (a lot less tedious) to not have the disappear and fade in again-kind of effect between each move.
DaveDobson
02. May 2013 · 04:25 UTC
Neat concept game with an unconventional structure. I was confused as to how to succeed; I kept running out of "energy" while having no idea how much I had or how much I was consuming. Eventually I figured it out (RTFMing helped) and got to Victory Condition. Really cool take on the theme - definitely minimalist while still being kinda fun/funky. Nice job.
Hume
03. May 2013 · 15:35 UTC
If I understand how this was put together, I commend you for your Twee hack. It seems like a ridiculous amount of branching for what amount to one choice.

And yeah, for the "perfect run" kind of gamer, it actually was fun.
zeelyndz
03. May 2013 · 22:21 UTC
This a neat way to use Twine, I like it.
miotatsu
03. May 2013 · 22:28 UTC
interesting little game. definitely minimalist :p
onzephyr
04. May 2013 · 20:37 UTC
Interesting idea. definitely matches the theme. well done.
Sakuyan
04. May 2013 · 22:06 UTC
This was so cool! Good use of the theme.
pvwradtke
04. May 2013 · 22:38 UTC
What can i say, this reminds me of old BBS games. Loved playing those :). For what people are saying (I don't know the detail of Twine), this was quite complex to achieve, regardless of the apparent simplicity.
Yakka
05. May 2013 · 12:42 UTC
I'm impressed that you made this with Twine! Very interesting and... minimalist :D
cfloydtweets
05. May 2013 · 15:14 UTC
This is a great use of Twine to make something innovative. I couldn't complete it, but I love the concept!
alts
05. May 2013 · 20:42 UTC
This is a fascinating inversion of Twine's "place" in games, and when paired with the theme really harkens back to Hypercard. Really excellent work.
mildmojo
06. May 2013 · 21:02 UTC
Hah! Interesting use of Twine. I beat it on the first go 'round, but replayed it to push its limits. It's definitely the kind of game that would benefit from lots of hidden tricks or combos to add depth within the frame you've built. Maybe some branching by hopping down a hole or climbing a vine. =)
atraxgames
07. May 2013 · 22:07 UTC
Very original use of twine, and i liked the "endings" they are short but very well written
Make A Game
08. May 2013 · 13:45 UTC
=) I didn't knew Twine, your game introduced me to it :P. Thank you.

You were right when you said the game hit the spot with the theme.
Alex Camilleri
12. May 2013 · 22:36 UTC
Very interesting use of Twine. I didn't really understand how the stamina worked.
MrShoestore
12. May 2013 · 23:52 UTC
nice use of twine. 5 stars on innovation.
fishbrain
13. May 2013 · 15:49 UTC
Haha! Excellent, inventive entry!
🎤 Christina Nordlander
14. May 2013 · 00:14 UTC
@Alex Camilleri:

I actually used two different stats for "crawl" stamina and "leap" stamina (because, well, I'm lazy and still pretty new to this Twine thing). If you run out of "crawl" stamina but have some leaps left, you can still make it to the end.
stqn
18. May 2013 · 22:23 UTC
Minimal! Has some gameplay to it, but rather short lived (I lost once, then won). I guess it could be turned into an actual action platformer/jump and run game.
Maple
19. May 2013 · 10:44 UTC
Nice. I got the win condition with a few runs of trial and error. I'm glad there were lose conditions such as leaping too much or crawling too much. If I were to critique anything, it would be the time between each move. I'm mot sure if that is a limit of Twine, but yeah, I thought it was a tad annoying that you couldn't crawl, for example, as fast as you could click.

Troll entry or not, there were actually some nice ideas in this. Good job. =p