Bladeless by kidevil
Tried to finish this off for the comp, but ran out of time. Took longer than I expected to fine tune the gameplay.
Hopefully it paid off :)
The details? Made in Flash. Gameplay involves countering the enemies' attacks by choosing the right block based on his movements, then countering back with your own attack. Endless stream of enemies, and the difficulty ramps up with each kill.
The character and enemies are all randomly generated from a mix of outfits, so you may never see the same guy twice.
Tips: the enemy has 3 attacks, high, mid and low. He repositions his sword to show where he is about to attack. As soon as you know where he's going, hit the corresponding counter button. At any time, hit up, left, or right to set what attack you will do following a successful counter.
*** Tutorial pic below :) ***
Hopefully it paid off :)
The details? Made in Flash. Gameplay involves countering the enemies' attacks by choosing the right block based on his movements, then countering back with your own attack. Endless stream of enemies, and the difficulty ramps up with each kill.
The character and enemies are all randomly generated from a mix of outfits, so you may never see the same guy twice.
Tips: the enemy has 3 attacks, high, mid and low. He repositions his sword to show where he is about to attack. As soon as you know where he's going, hit the corresponding counter button. At any time, hit up, left, or right to set what attack you will do following a successful counter.
*** Tutorial pic below :) ***
| Web | http://kidevil.com/bladeless/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20811 |
Ratings
| Coolness | 77% | 2 |
| Overall(Jam) | 3.75 | 55 |
| Audio(Jam) | 3.38 | 139 |
| Fun(Jam) | 3.52 | 79 |
| Graphics(Jam) | 4.38 | 27 |
| Humor(Jam) | 2.12 | 277 |
| Innovation(Jam) | 3.48 | 107 |
| Mood(Jam) | 3.86 | 30 |
| Theme(Jam) | 3.40 | 226 |
ilo: Ah! I still had my testing values in for the difficulty scaling, so it went super slow. Fixed now.
axcho: that would have definitely made it more user friendly, but I wanted to add in the trial and error aspect, so you get to die a bit before figuring it out :)
It'd be nice to be able to change defensive posture, and a couple of times I hit a bug where the guy was stuck in a fighting stance after the opponent died - needed a page refresh to fix.
What a beautiful game, such atmosphere! Caught the minimalism theme very well indeed. A very good cohesion between audio, video and gameplay.
muton: I'm right with you there. Changing guard positions is definitely something I want to add. Also the ability to strike first. Already had it in the game, but wasn't able to tweak it in time. Basically, you could spam attacks and win every fight. Will have to check out that bug too :(
mightycomp: Ah, looks like a font issue. The controls are a, s, d, but I can see how a caps A can look like a caps R.
I think axcho had it right at the start...this thing needs a quick tutorial level to start er off :)
N427: definitely plan to fix it and build on it in the next few weeks. Think it has some potential once all the kinks are worked out:)
Dohan: I agree! You NEED to be able to switch the block, and it just makes more sense for the gameplay.
A pity the defense can't be changed, it leads to a bit of frustration.
Thanks for the game!
I first thought the game was casual, then I read the tutorial picture. It could be a good thing to introduce a small tutorial in the game, it would be a pity that people don't catch it because this game worth some playing time from them.
It was irritating that you cant change which block you choose though.
well done :D
Nice job!