RogueOut by badlydrawnrod

[raw]
made by badlydrawnrod for LD26 (COMPO)
This is the unholy offspring of Rogue and Breakout. To play, make sure that Java 6 or later is on your path, extract the zip file then run it with "run_windowed" or "run_fullscreen" as desired.

[Edit - May 3]: thanks to the awesome power of libgdx and GWT, I've added a web port. It works very well in the latest versions of both Firefox and Chrome.

[Edit - May 3]: And a quick and dirty Android port. Not really ready for prime time, but it works.

Ratings

Coolness 100% 1
Overall 3.55 212
Audio 3.03 357
Fun 3.56 136
Graphics 3.21 433
Humor 3.67 52
Innovation 3.28 430
Mood 3.10 398
Theme 3.62 475

Feedback

Branch
28. Apr 2013 路 22:47 UTC
doesnt work on my os. could you port it to ms-dos 6.40? :(
Branch
28. Apr 2013 路 22:47 UTC
but i do like text mode. so i really would like to play this. so ms-dos port please?
馃帳 badlydrawnrod
28. Apr 2013 路 22:51 UTC
I have a CP/M port in the works but I'd have to send it to you on 8" floppy :)
gamaral
28. Apr 2013 路 23:17 UTC
The Linux shell scripts didn't work for me, it ran fine using java -jar RogueOut.jar
DdlyHeadshot
29. Apr 2013 路 12:39 UTC
This is AMAZING! Fantastic game!
SuperlevelSebastian
29. Apr 2013 路 18:13 UTC
Had a good laugh! Lovely game!
HelkeGames
29. Apr 2013 路 19:30 UTC
Awesome game! Well done :)
berkano
29. Apr 2013 路 19:32 UTC
Completely bonkers. Love it.
mikelovesrobots3
29. Apr 2013 路 19:35 UTC
Very cool. It cracked me up.
Elemnir
29. Apr 2013 路 19:39 UTC
Loved the idea, and the gameplay works well and is enjoyable. The background track got old pretty fast though.
phi
29. Apr 2013 路 19:39 UTC
I love it! So classic, but so much cooler! Very good job.
jmf
29. Apr 2013 路 19:40 UTC
Great game! Really like the inverted mouse bit, makes it very hard!
phi
29. Apr 2013 路 19:40 UTC
I love it! So classic, but so much cooler! Very good job.
invaderJim
29. Apr 2013 路 19:42 UTC
I've been rating games all day and this is my favorite one so far. I know the Breakout with items dropping thing has been done before, but this still seemed really clever to me. SFX and music are on point, too!
cahman
29. Apr 2013 路 19:53 UTC
Pretty good game, good for a laugh! Those last few minions were awfully difficult to hit.
PTSnoop
29. Apr 2013 路 19:58 UTC
I'd have liked to have seen a bit more roguelike-gameplay. But still, I love the concept! Good gameplay, and I love the voice-acting. (And good text-rendering, which always makes more difference than you'd think.) Nice one!
NightShadow0
29. Apr 2013 路 20:12 UTC
Great concept!
lathomas64
30. Apr 2013 路 00:55 UTC
Normally pass on non-web titles but the concept drew me in, did not disappoint, nice job! Those acid blobs were really annoying though.
Holofire
30. Apr 2013 路 19:14 UTC
Hah, great idea mixing two great ideas into one. The ! that increased the speed of the @ was the one to finally end my streak :D
Tater_hater
30. Apr 2013 路 19:46 UTC
I'm not a fan of text style games, but i do like how it looks, and the gameplay is comperable to a lot of other rouges.
Sanguine
30. Apr 2013 路 19:46 UTC
Cool game, would love to see more levels :)
JimmyLord
30. Apr 2013 路 20:08 UTC
funny stuff. I love it.
Andrew Shouldice
01. May 2013 路 19:55 UTC
"I have the power."
TheChris
01. May 2013 路 20:02 UTC
Would have liked it to more rougelike, but really good for a breakout game.
HuvaaKoodia
01. May 2013 路 20:10 UTC
A splendid mashup although I have some gripes nontheless.

The paddle mechanics are a bit off. In my opinion the direction of the ball should be affected by on which side of the paddle it hits, so that controlling it becomes feasible.

Without this possible the classic breakout problem, trying to hit the last tile, becomes quite the task.

Randomized levels, as is traditional amongst Roguelikes, would have increased replayability.

The paddle and the ball don't move in the grid. What is this? The Future!
Cybearg
01. May 2013 路 20:19 UTC
I LOVED this game!

Although you call it a badly-drawn game, I really enjoyed the green phosphor look of it, like a classic Apple II game. It worked well with the ASCII design and was very effective.

Personally, I think that this was brilliantly innovative. It makes me think of another indie game that mixed a tetris-like mechanic with a dungeon crawler and was, to me, enormously addicting. I think that you've got a similarly brilliant combination here.

The only downsides I'd say were the sound effects, which got annoying (particularly the death screams), and how you don't have much control over the ball, making it frustrating when there are only a couple enemies remaining and you just can't maneuver the ball to hit them correctly. Breakout and Super Breakout had this problem as well, but I think Arkanoid kind of solved it.

So, my advice? See how you can expand the concept a bit more, merging more of the elements of rogue and ASCII-based RPGs with Breakout/Arkanoid-style arcade games. If you spend some time expanding the concept, I think you could have a very addicting and profitable indie game on your hands.

Once again, kudos I say!
Cybearg
01. May 2013 路 20:21 UTC
The game I mentioned but forgot to name is called 10,000,000
馃帳 badlydrawnrod
01. May 2013 路 20:58 UTC
@Cybearg Thanks! I think I need to try 10,000,000 - sounds like my sort of game.
Uhfgood
02. May 2013 路 06:43 UTC
This makes me lol
Beldarak
02. May 2013 路 16:12 UTC
Great game !

I don't know if you plan to improve it after the LD but it would be awesome. Let the player improve with the gold he earned after each level, differents levels, more sounds effects for the mobs,.... It would be so awesome !

It's one of the best entries I've played so far. Good job ;)
S0larCode
02. May 2013 路 20:59 UTC
Fun idea, but the player really doesn't have control over the ball because there's no distortion based upon where on the bat it intersects.
gerritg
02. May 2013 路 21:08 UTC
Loved it. Plays way smoother than it looks at first ;)
SaintHeiser
03. May 2013 路 05:32 UTC
Hmh... Interesting concept. I think it can become awesome when it will polished.
Good job, man!
Spiridios
04. May 2013 路 01:55 UTC
Hmm. The web link doesn't work and neither of the windows bat files worked. I ended up just running the jar directly. Would have liked to have been able to spend my gold and XP. Loved everything else about it though.
geckojsc
04. May 2013 路 18:51 UTC
Haha, I never expected to see a genre crossover like this! Very cool idea, well executed, and a variety of events to keep the game interesting. Given more time, I think the music could have been improved (the 2 second loop got a little annoying), but that wasn't much of a problem. Great work!
Diamonde
05. May 2013 路 10:46 UTC
The style is very cool, and I like the varying power-ups!
I would have like it even more if the pad could toss the ball away in different angles so that the core gameplay gets more exciting.
Christina Nordlander
05. May 2013 路 20:06 UTC
Now this is something I haven't seen before! Fun idea, and very neatly executed. I like the audio, though the scream effects got a bit repetitive.
Christina Nordlander
05. May 2013 路 20:07 UTC
Love the title, too.
wademcgillis
06. May 2013 路 19:24 UTC
Ah.

Ouch. Ah Ah Ah Ouch. Ah.
KunoNoOni
07. May 2013 路 22:07 UTC
Well done, Well done! Amazing use of theme.
GameNacho
08. May 2013 路 19:41 UTC
I really enjoyed this!
swizzcheez
08. May 2013 路 19:59 UTC
Very nice work, though it's a pity you can't trap the mouse for web mode.
f7f5
10. May 2013 路 20:23 UTC
I had to run it with java -jar RogueOut.jar
Loved the graphics and the sound effects (although the short background loop starts to get annoying after a while).
Is there any difference between levels? I also missed more control over the ball when bouncing it on the pad.
馃帳 badlydrawnrod
10. May 2013 路 21:07 UTC
The levels are just a bit faster. Ideally there would be more variety in monsters, and more progression in terms of difficulty. Somewhere in the code there's a "dwarf lord" whose services were never called upon.

Also, I agree about the control over the ball. I've fixed it in a post-compo version which I'll post once judging is over.
Jeremias
11. May 2013 路 18:06 UTC
Simple, but funny idea. I think the player should be able to manipulate the direction in which he shoots. Currently, the place on which the "ball" hits just defines the speed, or not?

The web port has sound bugs (resetting the music after some seconds with a little pause). I use Firefox.
Pacifist Games
13. May 2013 路 13:54 UTC
Interesting concept combining Rogue-like tropes with a game of Breakout. I thought it was pretty fun, and enjoyed the variety of powerups. The screaming noise was really annoying, but the others weren't bad!
laaph
13. May 2013 路 17:29 UTC
I too had to do java -jar RogueOut.jar, but I love it!

One comment, I am so used to breakout games where if you hit the ball (er, adventurer) on the side of the paddle, it changes the angle of bounce. With it being constant, I assume you can determine the order of things you will hit? (Deaths and potions not withstanding, of course)

Another comment, once potions start falling, I can collect them so fast that I have no idea what they are doing and what's going on.

But still awesome.
lorancou
14. May 2013 路 17:54 UTC
Great game !
miotatsu
15. May 2013 路 07:38 UTC
nice! brings back good memories of playing Arkanoid on an Apple IIe :P
Alphonsus
17. May 2013 路 03:46 UTC
Had fun with this game. Great work!
Orni
17. May 2013 路 07:16 UTC
loved it - the pixel based (rather than character based) movement killed the retro effect for me though

but it didn't affect the huge fun this game is. the vocal sound effects are great! and I loved reading all the stuff that happens as text messages (which did allows you to implement fancy gameplay features without having to graphically represent them) clever solution

well done :)

(P.S. I love the fact you made an android port)
Madball
17. May 2013 路 10:57 UTC
This is very cool and original. The gameplay didn`t change from Breakout though, I`d like to see some Rogue elements. Levels are repetitive, they don`t seem to gain difficulty at all. However, the design is excellent.
Benjamin
18. May 2013 路 05:59 UTC
nice mashup :) A tile moving pad ( instead of pixels) shoud have been perfect but maybe not the best for playability.
MinionStudios
18. May 2013 路 15:26 UTC
Hilarious! Have to try this on my droid