We Dreamers by stevejohnson
This is an abstract multiplayer art piece. The game works as intended in Chrome, Firefox, and IE 10 (maybe 9 too). It should still play acceptably in Safari (though not as prettily). I plan to do a more in-depth postmortem and visualization of the resulting content in the next couple of weeks, so send me an email (steve+ld@steveasleep.com) if you'd like me to send you a note when that happens.
Things you can do:
1. Move with the arrow keys or WASD.
2. Harvest color with space.
3. Dig out new rooms by bumping into walls. You need color to do this. The new room will be the color of your dot, which is affected by the color in your bucket.
4. Dump color with r, g, and b (or 1, 2, and 3) to change the color of your dot.
5. Leave notes on rooms (if you are level 2).
6. Put down big block letters (if you are level 3).
Watch the sidebar for how to level up.
Enjoy yourself...and be at peace.
FYI: When the world gets big, it looks pretty cool to zoom your browser out. As the world gets bigger, the game will take longer to load. I've provided a version with about 20% of the data (only the interesting stuff) in case you're having a hard time loading or running it. (There are NO code changes in that version, only less user data.)
Read my journal for technical info.
Things you can do:
1. Move with the arrow keys or WASD.
2. Harvest color with space.
3. Dig out new rooms by bumping into walls. You need color to do this. The new room will be the color of your dot, which is affected by the color in your bucket.
4. Dump color with r, g, and b (or 1, 2, and 3) to change the color of your dot.
5. Leave notes on rooms (if you are level 2).
6. Put down big block letters (if you are level 3).
Watch the sidebar for how to level up.
Enjoy yourself...and be at peace.
FYI: When the world gets big, it looks pretty cool to zoom your browser out. As the world gets bigger, the game will take longer to load. I've provided a version with about 20% of the data (only the interesting stuff) in case you're having a hard time loading or running it. (There are NO code changes in that version, only less user data.)
Read my journal for technical info.
| Web | http://steveasleep.com/we_dreamers |
| Web (post-compo with less data for performance) | http://steveasleep.com/we_dreamers_2 |
| Source | http://github.com/irskep/we_dreamers |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=3120 |
Ratings
| Coolness | 76% | 2 |
| Overall | 3.51 | 238 |
| Audio | 2.85 | 464 |
| Fun | 2.75 | 769 |
| Graphics | 2.92 | 650 |
| Humor | 2.23 | 549 |
| Innovation | 4.38 | 6 |
| Mood | 3.36 | 210 |
| Theme | 3.60 | 492 |
I like creating own world games (even better if colorful), but is there a victory condition, or limit to digging?
(Thanks for playing!)
This was fantastic. How did you even put this together in the time available?
I love the collaborative stuff and the openness. Art is cool and the sound is charming. It is also a nice piece of tech.
I have just started checking out BaaSes myself and this just reinforces my idea of just how fast you can get up and running to prototype new concepts. Haven't seen Bacon.js before, looks interesting. Would be nice to see some more in-depth post-mortem on this :)
It might be cool to make a way for people to have a local version of this for their own social group. I don't know what that would achieve, it just seems like it would work somehow.
Anyway, I was thoroughly entertained. :-D
All in all, a nice collaborative experience, very fitting of the theme. I'm just not too much into games without any gameplay to them - yeah, the ages old debate about games as art :)
Congratulations! :)
I think it would be kind of cool if there was some sort of "decay", so that after a few days, some of the painted cells would go white and then fill again - as to keep the instalation fresh.
Also, having some sort of minimap or full view mode would be really great. (The browser's native zoom doesn't go very far...)
Thanks for the game!
It's like a dream: you cannot predict what you will find, but you'll always walk on the path of an interesting weird journey.
THANK YOU stevejohnson.
Oh. And too bad that the sound reacts sometimes badly when travelling to many successive tiles of various colors. It makes it hard to create music :D