hedraSeed by RobKat

[raw]
made by RobKat for LD26 (JAM)
hedraSeed
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An ambient minimal first person jumping puzzle & exploration game.

Controls
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WASD - Movement
Space Bar - Jump
Mouse - Look

Ratings

Coolness 81% 2
Overall(Jam) 3.24 236
Audio(Jam) 2.75 315
Fun(Jam) 2.67 365
Graphics(Jam) 3.67 154
Humor(Jam) 1.28 409
Innovation(Jam) 3.09 239
Mood(Jam) 3.29 169
Theme(Jam) 4.17 27

Feedback

ddionisio
30. Apr 2013 · 00:43 UTC
Really cool visuals and levels. The only issue I have is the movement is a little slippery.
fysx
30. Apr 2013 · 10:16 UTC
This could be a really fun game, but the controls and game are very unforgiving. Maybe some mouse smoothing and a bigger fov could help.
Apart from that cool idea and nice realization of the theme!
Jubjub.
30. Apr 2013 · 10:16 UTC
Lovely visuals. Like the music, too. One of the coolest team logo openings I've seen, too! Loved it.
mollymus
30. Apr 2013 · 10:20 UTC
Movement felt a bit awkward, but part from that neat graphics and cool idea!
fullmontis
30. Apr 2013 · 10:22 UTC
I really like the mood of this game.
bvanschooten
30. Apr 2013 · 10:25 UTC
Very cool graphics. The skill jumps are difficult. Frame rate was slow (about 10 fps), even at the fastest graphics settings. This made making the jumps a little too frustrating. I think that having the mouse cursor on screen is confusing.
🎤 RobKat
30. Apr 2013 · 12:00 UTC
Thank you all for you comments, we have tried to address the performance issues with the web build by downgrading the shaders, if you could let us know if it has had any effect it would be muchly appreciated. We have already begun planning for the post jam version, with more 'trees' and finer tuning to the movement tackling the issues of slippery and the awkward unforgivingness. Great idea with the FOV and we will experiment with that to see if it improves gameplay. Thanks again :D
gre
30. Apr 2013 · 12:55 UTC
The game has potential but the controls are hard, especially the web version is impossible to play with a laptop touchpad
ataxkt
30. Apr 2013 · 12:55 UTC
My nimble fingers are not designed for this! I love the idea, but I just couldn't play it far enough to really get into it. Its too hard, and the controls are too slippery. Checkpoints would go a long way. Not big on your company name title screen thing, its totally pointless and lasts ages! Remember that the theme is minimalism ;)
sick
30. Apr 2013 · 12:57 UTC
Screen.lockCursor = true; ;) Just FYI.
EdoMiyamoto
30. Apr 2013 · 13:02 UTC
Original !
matthias_zarzecki
30. Apr 2013 · 13:22 UTC
Nice idea!

Movement is a bit wonky, and falling down every step is definitely not fun.

Also, I can move during the intro. Is that on purpose?
Holofire
30. Apr 2013 · 13:24 UTC
Fun and difficult. Couldn't get passed the first 'level'. I raged. Awesome game.
🎤 RobKat
30. Apr 2013 · 13:42 UTC
The movement does need tweaking but we also didnt want the game to be too easy. Yeah the intro sequence movement was intentional, thought it would be a nice twist. Thank you to 'sick' for the FYI about screen.lockCursor. Checkpoints idea is a good one but the falling aspect is the difficulty in the game, death has no meaning here, only starting again.
🎤 RobKat
30. Apr 2013 · 13:43 UTC
Holofire - Love that you raged! I totally did too during testing :D
multitude
30. Apr 2013 · 16:24 UTC
i like the game concept. specially with the cubes being hidden until you get there. but the player seems to stand on, so you glide of the cubes pretty often.
Bloated Hippo
30. Apr 2013 · 18:09 UTC
I really did the graphics and gotta love the platforming. Unforgiving! :)
rogueNoodle
01. May 2013 · 08:33 UTC
Ah, first-person platforming - always frustrating as hell, but rewarding when you pull it off :) Gave me flashbacks of Mirrors Edge in all the right (and wrong) ways ;) Awesome entry!
metalcan
01. May 2013 · 17:25 UTC
Cool game! Very pretty. I got past the red tree, but after trying the first difficult blue jump 20 times, finally making it, and then failing right after it, I had to give up. The most frustrating for me was the lack of precision in the controls. Too little friction.
🎤 RobKat
02. May 2013 · 09:48 UTC
Awesome to hear someone made it to the blue tree, Ive been working on the friction for the post jam version, Ive also concluded that friction is not the only culprit, upon landing the input keys needed to be nulled for approx 0.2 - 0.5 seconds to allow players to 'reset'
Alex Camilleri
02. May 2013 · 10:26 UTC
Simple and nice idea. As everyone already said, the controls are very unforgiving. You could have made the platforms bigger and the level more navigable. Good job!
reverso13
02. May 2013 · 10:31 UTC
Nice game! Very good graphics for this theme. =)

I agree with the others, the first person controls are difficult. I think it will be better with a 3º person camera and a character (a cube?) so you can see better where is the character.
Alphonsus
02. May 2013 · 16:13 UTC
I kept falling after several attempts, so I got discouraged and quit. But other than that, it's an interesting game and I love the ambience and the visuals. :)
AnnaGavaldaKedavra
02. May 2013 · 16:20 UTC
It's way too frustrating when you fall from a high place. Somekind of checkpoint or an "easy path" would have been great, cause i really don't want to climb that tower again.
john_conder9
02. May 2013 · 16:25 UTC
Well I personally think if the challenge is in the move controls it's generally not a good design, and this doesn't appear to be an exception to that rule of thumb in my opinion. The controls really took away from the experience, I made it halfish? (I'm guessing) way up the blue tower thing before giving up when I hit ESC to break full screen and it restarted the level (very annoying !)

If the jumps were at the same level of difficulty but with tight controls I would have enjoyed myself much more. I also agree that a third person view would have helped make this enjoyable here. But, overall, love the concept and it wasn't a bad game, just infuriating and not in a good way. Great job!
mtrc
03. May 2013 · 19:45 UTC
Loved this. One of my favourite Minimalist games so far!
Floko
05. May 2013 · 22:34 UTC
nice idea! The stage appearing as you go is a nice touch. The movement is a little slippery and that can be frustrating, specially when that makes you fall..
pansapiens
15. May 2013 · 07:31 UTC
Great surreal atmosphere (and minimal). I find 3D platforming a little frustrating under ideal conditions - in this case the mouse seemed too sensitive and made it tricker than it should have been. Still enjoyed progressively 'building' the structure - looks great when you step back and survey it from a distance.